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BRADYGAMES 
OFFICIAL STRATEGY GUIDE a RAT 


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INTRODUCTION. ....... 


JAMES HELLER, THE SECOND PROTOTYPE. .......... Д 


THE OPPOSITION 


MAIN MISSIONS 
YELLOW ZONE 


М1: MEET YOUR MAKER............. 38 
М2: RESURRECTION . аз Vene x 41 
МЗ: THE STRONG SURVIVE. ........... 43 
М4: OPERATION FLYTRAP ............ 46 
MS:;BRAIN DRAIN. 5.25... асъ 50 
M6: PROJECT LONG SHADOW. ......... 53 
МТА: THE CAB BATE 56 
M13A: A STRANGER AMONG Us. 84 
M14A: А NEST OF VIPERS ggg. 89 
MISB: THE WHITE EIGHT: уда... eR ordi 93 
М14В: TAKING THE CASTLE ........... 95 
M19: BURNED FROM MEMORY ........ 112 
M20: LAST RESORT e 115 
M21A: FLY IN THE OINTMENT ......... 118 
M21B: DIVINE INTERVENTION ......... 121 


COLLECTIBLES 
BLACKNET 


ORION'S BELE LR T ARS E a urn 143 
BLAGK TULIP ЫЫ aid vont 2 145 
CLEAN SWEEPS A таа и а Puig 147 
MANTICOBE: RA mS а 149 
KEYHOLE a ata а 151 
JACK-OF-ALL-TRADES. ............ 153 


FFICIAL STRATEGY GUIDE 


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M7B: FEEDING Me. 59 — 
MOD: SMA... 63 = 
M9: THE MAD SCIENTIST ............ 66 
M10: ORION PHASE TWO............. 71 2; 
M11: NATURAL SELECTION ........... 74 = 
M12: THE AIRBRIDGE/ 

ENEMIES AND ALLIES ........... 77 
М15В: AMAZEOFBLOOD............ 97 
Mies: ALPHA WOLF a . 101 
M17: FALL FROM GRACE. 


104 
M18: THE DESCENT/PREDATOR AND PREY . . . 107 


M22A: OPERATION FIREHAWK......... 23. 
M22B: LOST IN THE SYSTEM ........ hd25 ^ 
M23: A LABOUR OF LOVE ...........128 
M24: MURDER YOUR MAKER ........ E 


RED GLACIER. .......... 15 


VIVID FUTURE n cog 157 
SPOTTED C MMM. E 
LONG Hon ꝶ .... VB 162 
STUN CIRGUIT . л. ahs в аи a e 164 
CLOCKWORK:.......5. ss ee 165 


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The world of Prototype 2 is a grim one, with 
secret government experiments and viral 
outbreaks exposing the world to genetically 
altered and manufactured horrors. 


в“ їп the first Prototype, one such 

A 68's experiment, a virus known as Blacklight, was 
A PO © responsible for an outbreak that devastated 

AS New York City. A scientist named Alex Mercer 
was at the center of the outbreak, and the 
events of Prototype chronicled his story, and 

the near total destruction of NYC. 


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in Prototype 2, some years after the events 
of the first game, New York City has been 
renamed New York Zero, or NYZ, and a new 
wave of the Blacklight virus has divided the 
city into three different zones: Green, Yellow, 
and Red. 


Blackwatch, a special military unit dedicated 
to battling biological warfare, is responsible 
for containing the outbreak, while Gentek, a 
gn corporation focused on genetic engineering, 
, а continues their experiments with the virus. 
2 / As they did in the first game, these two 
mS organizations work in tandem to insure that 
|. NYZ stays a dangerous place. 


This time, the story is told from the 
perspective of a soldier named James Heller. 
Much like many of NYZ's inhabitants, he has 
become infected with the Blacklight virus. 
Unlike the other Blacklight victims that fill 
the city, Heller now has the means to seek 
revenge. 


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Along with Heller, Alex Mercer is still 

out there, somewhere in the infected ruins 
of NYZ, and the tale of Blacklight, Gentek, 
Blackwatch, and the Infected is 

not yet finished... 


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James Heller begins the game as a bereaved soldier, after his wife and 
daughter are lost to the Infected attacks in NYZ. No longer caring for his — 
own Ше, he requests deployment to the most dangerous area of NYZ. Initially _ 
denied, he is eventually recruited by a Blackwatch kill team and sent into ne 
Red Zone. = 


His encounter there begins a new chapter in the story of the Blacklight 
Virus, as Heller is infected and transformed, granting him superhuman 
powers and a new mission. 


This chapter provides details on all of the Traits, Powers, Mutations, Skills, 
Abilities, and Evolutions that Heller can acquire. 


" 


For Prototype veterans, you will be pleased to discover that Heller can be 
customized to a much greater degree than Alex Mercer. Throughout the 
course of the game, there are numerous optional challenges and events you 
can tackle to increase Heller's power, allowing you to customize Heller's 
mutations to your personal taste. 


We examine each of the possible upgrades to help you decide how best to 
modify and alter Heller's DNA. Enjoy! 


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UPGRADING HELLER 


Power, Skill, and Ability upgrades are unlocked by completing specific main story missions. Once unlocked, special Infected and 
Blackwatch marked with the upgrade symbol appear in the world for you to consume. 


If you fail to consume an upgrade Infected or Blackwatch due to it dying or you traveling out of range, 
don't worry, new ones with the upgrade always appear again. You can't permanently miss an upgrade! 


CONSUME, REGENERATION 
ACQUISITION —» MISSION 2 


Consumption is a powerful ability granted by the Blacklight infection. Heller is capable of literally consuming any organic matter— 
be it Blackwatch soldiers or Infected monsters. 


Consuming humans grants you the ability to assume their forms as a disguise, vital for E Blackwatch bases and avoiding 
detection around the city. — 


It is possible to consume humans overtly or covertly. If done 
stealthily, you can infiltrate Blackwatch bases without raising 
an Alert. This is also useful throughout the story if you want 
to complete parts of certain missions without unnecessary 
fighting. 


Basic humans and weak Infected can be consumed simply by 
grabbing them, but tougher enemies must be beaten down until 
they are staggered. Once they are weak enough, you can then 
grab and consume them. 


Heller's infection also grants him the ability to regenerate from even the worst wounds. 


Once you unlock the Regeneration Evolutionary ability later in the game, Heller regenerates health when outside of combat. vou 
can upgrade Regeneration as you gain Evolution levels, improving its effectiveness and eventually allowing you to regenerate even : 
while in combat. 


HUNTING, DISGUISE 
ACQUISITION — MISSION 3 


Viral “sonar” as Heller so aptly describes it during Mission 3: The Strong Survive, is exactly what it sounds like—the ability to 
send out pings that let you track down a specific person via triangulation. 


Hunting is most useful when you need to locate a specific person during a story mission, or when ELT have to hunt down a 
Blackwatch trooper, Gentek scientist, or even a civillian during 
a Blacknet mission. 


While active, pressing the Hunt button sends out a visual ping 
of screen-covering red light. It then returns from the target as a 
white circle centered wherever the target is located. 


It is easier to see where the center of the circle is returning 
from if you are high up off the ground. Find a nearby rooftop 
and use Hunt to more easily discern the location of your prey. 


Once you are in range of your target, they are highlighted by the 
use of Hunt. This causes their entire body to glow, making them 
easy to pick out of a crowd. 


After consuming a human, Heller instantly assumes their form, 
and from that point on he can then assume that new form 

at any time by pressing the Disguise button. This lets him 
switch back and forth between his normal appearance and the 
disguise (clothing included!). 


Blackwatch disguises are vital for stealthy infiltration, and any 
disguise is useful to escape a Blackwatch Alert. If you switch 
while out of sight of your pursuers, the pursuit is quickly lost. 


Note that switching while you are in sight of foes after you 
have riled up Blackwatch doesn't do you any good. You have to 
switch while you are out of line of sight. 


STEALTH AND THE SUSPICION METER 


Blackwatch soldiers don't automatically attack you while you're roaming the city—unless you attract their attention. 


To represent their interest in Heller's actions, you have a Suspicion meter that gradually fills if you perform unusual actions for a 
civilian or Blackwatch soldier, and drains when you get out of sight or stop attracting their attention. 


Filling the Suspicion meter completely, taking any aggressive actions, or revealing your Blacklight infection via an overt display of 
mutation causes you to enter an Alert state, and nearby soldiers attack you immediately. 


If you stay in an Alert state for an extended period of time, a Strike Team is called in to attack you. Strike Teams pursue you 
relentlessly, unlike normal Alert states which can be evaded by simply fleeing the scene. 


Some actions that can trigger an Alert or raise suspicion include: 


> Attacking any Blackwatch trooper or base is an instant Alert. 


> Activating any Mutation in plain view of a soldier, or walking into view with a Power active causes an alert. This includes 
Claws or other weapon forms, consuming a human or Infected, or performing superhuman feats like picking up a car. 


> Standing in range of a Viral Detector rapidly increases suspicion. 


> Running on walls and gliding can raise suspicion, as does landing hard from a high fall, though they are unlikely to 
trigger an instant Alert unless you fly directly over a Blackwatch base in Heller form. 


> Bumping into soldiers raises suspicion, and attracts some attention for a few seconds as nearhy soldiers watch you. 


Naturally, suspicious actions only raise the meter if you are actually under active observation. 


You can tell this at a glance. The 
Suspicion Meter is black if you are 
unobserved, illuminated yellow if | d je 
you can be seen by Blackwatch i : "EM EAM E, 
troops, and fills with yellow as p STRI 34 Te A 
you perform suspicious actions. | gi 
If it fills completely, it turns red 
and you come under attack. To 
break an Alert, flee the scene, 
and when the onscreen prompt 
("Switch!") appears, you can 
change forms to kill the Alert 
immediately. 


After switching, your previous 
form is still "hot", represented by 
a draining red meter. 


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VIRAL DETECTORS 


Viral Detectors are special devices located in Blackwatch bases designed to sense the presence of the Blacklight virus. 
This makes them the one thing that can penetrate your disguise if you aren't taking any overt aggressive actions. 


| While you are standing near a detector, the suspicion meter rises continuously. Get out of range before you are detected if you are trying to be stealthy. | A 


POWERS 


Powers are Heller's personal weaponry, ranging from swift and lethal Claws to ponderous, crushing Hammerfists. 


Each Power has strengths and weaknesses in different situations, but as you are allowed to switch instantly in combat (and pause 
combat while doing so), you can always use the best tool for the job. 


Powers are unlocked during specific story missions, so the only way to acquire them all is to progress through the main storyline. 


cLAws Tap for Quick attacks. 


Hold for Claw Pounce. Claw Range increased by 25% Claw Pounce range increased. 25% damage boost 


Fortified enemies can be 
immobilized 


Tap for Quick attacks. 
Hold for Black Hole. 


Black Hole attack grabs 
larger objects 


TENDRILS 25% damage boost 


Tornado attack has one 


Tap for Quick attacks. 
SECUS more spin 


Hold for Tornado. Blade Range is increased by 15% 


25% damage boost 


Tap for Quick attacks. 
Hold for Ground Spike. 


Hammerfist damage radius 
increased. 


Range and size of Ground 
Spikes increased 


HAMMERFIST 25% damage boost 


WHIPFIST Lap for Quick attacks. 


Hold for Longshot. Whipfist range increased Longshot range increased 25% damage boost 


танз 


ACQUISITION —• MISSION 4 
UPGRADES UNLOCK AFTER —* MISSION 4, 11, 17 
Your earliest Power, Claws are your basic melee attack for most of the game. 
They are fast, deal good damage, and have a leaping attack that gives you excellent mobility, either for offense or escape. 


The Claws basic attack is lethal against weak Blackwatch 
soldiers or Infected, but it requires quite a few hits against 
Orion Supersoldiers, Brawlers, or Evolved. The Claws are not an 
ideal weapon against heavy armor. 


Tap Attack for rapid Claw slashes. 


Hold Attack for a Claw Pounce attack. This attack has a 
very long leap distance, and can be used to target enemies on 
the ground or in the air, and used while jumping to propel you 
towards a targeted enemy. 


¿2 TENDRILS 


ACQUISITION —e MISSION 6 
UPGRADES UNLOCK AFTER —e MISSION 6, 11, 17 


Tendrils are the second unlocked Power, and they are a very useful and versatile weapon. 


Unlike Claws, Tendrils are of average speed at best, but they have a slightly longer reach in melee range, and have a longer range 
power attack. 


The real power of Tendrils is what they do when they hit an enemy. Strands of genetic goo (yum!) attach to the target and the 
surrounding environment, pinning your hapless victim in place. 


At the beginning, they can only pin smaller enemies, but when 
upgraded once, they can lock down large Brawlers, Super 
Soldiers, or even vehicles! 


Against the tougher melee enemies, this makes Tendrils a very 
powerful weapon, as they allow you to freeze these formidible foes 
in place and score some free damage. In the case of the Brawlers 
specifically, you can actually pin them down and slice off a limb 
while they are frozen, reducing their offensive power considerably. 


Tap Attack for a Tendril grab. Anything struck by your 
Tendrils is wrapped in a mass of biological strands. This attack instantly kills weaker enemies, and stronger foes are tied down, 
frozen in place temporarily. 


Hold Attack for a Black Hole attack. This is a longer range Tendril strike, and when it impacts, biological strands grab anything 
nearby in the environment and pull it onto your target with crushing force. 


In mid-air, holding Attack triggers the same Black Hole attack, so you can use it to strike helicopters, or to hit ground vehicles 
from above. 


This attack happily grabs other nearby enemies, cars, debris, explosive containers; you name it, pulling it all in with 
crushing force. 


The Black Hole attack is ideal for doing a good chunk of damage to a stronger target, while at the same time killing weaker nearby 
enemies by pulling them into the center mass and gibbing them instantly. 


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— 


SPEND TIME EXPERIMENTING WITH TENDRILS. ONCE YOU GET A FEEL FOR HOW THEY CAN LOCK TOUGH ENEMIES IN PLACE, THEY SIGNIFICANTLY 


INCREASE YOUR POWER IN COMBAT, WHILE REDUCING THE THREAT OF MASSED WEAKER ENEMIES OR SINGLE STRONGER ONES. 


BLADE 


ACQUISITION MISSION 13B 
UPGRADES UNLOCK AFTER MISSION 13B, 17, 20 
An iconic weapon of Alex Mercer in the first Prototype, the Blade returns, and it is a powerful weapon indeed. 


| JAMES HELLER | 


An upgrade in raw power from the Claws, the Blade is ideal for clearing out weak enemies and slicing larger ones to pieces. 
It is even strong enough to deal respectable damage to armored vehicles. 


The Blade trades speed and agility for power and reach, but in most situations, it can be safely used instead of the Claws. It is 
especially effective at slicing up the Brawlers and Orion Supersoldiers encountered from the mid-game on (conveniently, also the 
same point at which you acquire the Blade). 


Tap Attack for cleaving slash attacks. 


Hold Attack for a Tornado spinning attack. Tornado 
sends you spinning forwards, slicing 
apart all nearby foes and dealing solid 
damage to any single enemy in front 
of you. 


In midair, holding Attack causes an Air 
Slice, similar to the Claw Pounce. You 
can use this to home in on a locked 
target, either in mid-air or on 
the ground. 


If you simply tap Attack, 
you perform a weaker, 
but faster, flying 
slice. 


(2 HAMMERFIST 


ACQUISITION —* MISSION 14А 
UPGRADES UNLOCK AFTER —e MISSION 14A, 17, 20 


The Hammerfist is a ponderous and powerful weapon, capable of dealing crushing blows that cause 
rippling shockwaves, damaging any foes nearby. 


The Hammerfist trades off speed heavily for this power however, so while it is great for dispatching 
large groups of weak foes using power attacks, or for smashing 
slow moving armor, it's the wrong weapon to use against tough, 
agile enemies. 


Its power attacks are really power attacks though, they excel at 
dealing area of effect damage in one huge burst. 


Tap Attack for a slow multi-hit ground slam. This attack is 
excellent for smashing armored vehicles to bits. 


Hold Attack for a Ground Spike attack. This causes a blast 
of spines to erupt from the ground in a large cone in front of 
Heller. This attack is ideal for clearing out weak enemies nearby. 


Holding Attack in mid-air performs the same Ground Spike, by first slamming into the ground with crushing force. This attack is 
great both for clearing groups and for coming down atop armored vehicles. 


Tapping Attack in midair performs an elbow drop that impacts with crushing force, strong enough to smash weaker Infected. 


C^; WHIPFIST 


ACQUISITION —* MISSION 20 
UPGRADES UNLOCK AFTER —* MISSION 20 


The final Power that Heller acquires, the Whipfist is a specialized weapon, a long range tool that can perform sweeping attacks, or 
focused long-range strikes. 


The Whipfist is notably useful for giving you an easy and reliable weapon to use against helicopters. Until you earn this, there 


are other ways to take them down quickly, but they rely on the presence of Blackwatch weaponry, thrown items, or reaching the 
helicopter directly to weaponize or hijack it. а --- 


>>> The Whipfist has one other unique and very useful property While 
active, Heller can use the Whipfist to automatically extend his grabs. 


This means you can grab targets from a distance to consume or 
| create bio-bombs with. 


ATTACKS 


Tap Attack for a wide sweeping strike. This long range, side to side sweep instantly kills weak enemies, but it is not a great 
attack against single strong enemies. 


Hold Attack for a Long Shot, this projects the Whipfist out in a straight line, dealing a single high powered strike to any 
single target. 


The Long Shot, in the air or on the ground, is perfect for taking out helicopters, and also works fairly well for dealing damage to 
tough enemies at a safe distance. 


MUTATIONS 


Mutations are special upgrades acquired by completing side missions—Collectibles and Blacknet missions both award a variety 
of Mutation types. Completing a mission that awards a Mutation allows you to pick any one Mutation in that category. 


RADNET MISSIONS 


7 p >» >J Radnet missions are unique in that they have their own specific set of Mutations, unlocked only via Radnet missions, and there are five of them in total. 


" Note that some Mutations are restricted to the Green or Red Zones—you must complete a side mission in those Zones to pick 
- that specific Mutation. 


Mutations provide small benefits to abilities that you can use in 
many situations, and larger boosts to more specific abilities. 


Picking the Mutations that affect the abilities you use most 
often and that affect the widest range of abilities is a sound 
strategy. 


If you find yourself having trouble in any of the main story 
missions, taking a break to tackle side objectives and increase ES 
in Evolutionary level, as well as earn Mutations, can ease the ~~ 
difficulty considerably. 


S£ OFFENSIVE 


Offensive Mutations boost Heller's damaging capabilities. We recommend picking up Melee Expert, Strike Force, Darwinism, and 
Revenge Boost as soon as possible to boost your Power attacks against all types of enemies. : 


Grab the тоге specialized bonuses once you figure out what sort of attacks you prefer using. 


DEATH FROM ABOVE Increase aerial attack damage by 10% 


mes 


` M MELEE EXPERT Increase melee attack damage by 10% 


ROCKET ARM 


Improve your throwing damage and speed by 10% 


-7 
DEVASTATINGLY BEAUTIFUL Widen Ше range of your Devastator by 25% Red or Green Zones 


STRIKE FORCE Deliver 10% stronger melee attacks to all enemies Any 


E А GOOD LITTLE SOLDIER Deal 10% more damage when you operate military weapons and vehicles Red Zone 
Ва 


5 de HELLER'S ANGELS 


А Give a 50% damage boost to your Brawler Pack 


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Red Zone uA 


= 
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^ DARWINISM Inflict 10% more damage on all your military enemies Any 


b REVENGE BOOST Pummel Infected enemies with 10% more force Any 


DEFENSIVE 


Defensive mutations boost Heller's durability. Hard Boiled, Bulletproof, and Healthy Appetite are particularly notable; pick them up 
first before grabbing the Shield and dodge upgrades. 


BULLETPROOF Deflect all bullets from small firearms Green or Red Zone 
Decrease damage taken from enemies by 25% 
| SHIELDS UP 50% more time to block incoming attacks with Shields 
: я A | PERSONAL SPACE 25% more time to trigger special attacks by dodging over enemies 


; j| IMPALER 25% more damage from Shield Spikes with a timed block Red Zone 


HEALTHY APPETITE Increase your health by 25% 


LOCOMOTION 


Locomotion upgrades are all very useful for getting around the city more quickly. 


It's worth noting that some of the later Cargo Delivery Blacknet missions can be fairly difficult if you don't have Heller's Movement 
Evolutions fully upgraded and most or all of the Locomotion mutations. 


They aren't absolutely necessary, but they do make the races much easier. If you're having trouble staying ahead of the clock, 
invest in some Locomotion upgrades and try again. 


25% greater jumping distance 
25% longer Air Dash 


cob SPEED Increase running top speed by 50% 


= = 


— 


CHEETAH Reach top speed 4x faster than normal 


4 ЧЕТ PROPULSION Extend Glide distance by 25% Green or Red Zone 
^ 


EXTRA DASHING Gain one additional Air Dash Red Zone 


PREDATOR 


Predator upgrades are a set of miscellaneous mutations, less broadly useful than Offensive, Defensive, or Locomotion upgrades, 
but still helpful in specific situations. 


Pick up Mass-terful Strikes, Protein Boost, and Hungry Boy before grabbing the others, as they are the most broadly useful. 


“АБ e. 


[^ PROTEIN BOOST 25% more health from Consuming 
INCONSPICUOUS Decrease Viral detector suspicion rate by 50% 


HUNGRY BOY 25% more Mass from Consuming 


JAMES HELLER 


— 


5 SUBMISSION SPECIALIST М/еаропіге, Hijack, and enter Lairs 75% faster Green or Red Zone 


И MASS-TERFUL STRIKES 


Gain Mass from using melee attacks 


THE BIG BANG Make Bio-Bombs 10% more explosive Red Zone 


Devastator and Pack Leader activate 25% faster Red Zone 


pes 
АЙ SPEEDY RECOVERY 


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POWER SPECIALIST 


Power Specialist mutations are very specific, focused mutations that boost the effectiveness of Power special attacks. 


These can generally be saved for last, as they are small upgrades to your overall effectiveness, though Eventful Horizon is 
notable for being a large upgrade on a Power that you're likely to use frequently. 


FÎ EVENTFUL HORIZON Green or Red Zone 


Give your Tendril's Black Hole attack a 25% longer reach 


Leap 10% further with Claw Pounce Green or Red Zone 


Whipfist Long Shot range increased by 10% Red Zone 


10% more damage with Hammerfist's Ground Spikes Red Zone 


Blade Tornado range increased by 10% Green or Red Zone 


RADNET 


Radnet upgrades are a special set of mutations that grant unique bonuses. In particular, Weightless, Ravenous, and Fast Learner 
are especially helpful. 


MN HEALTH PACK 


-=| SECURITY BLANKET Health regenerates 1% per second while blocking Complete a 


Radnet Mission Set 
WEIGHTLESS 


уч ; ; Complete а 
* q^ FAST LEARNER Get 25% extra experience for kills Radnet Mission Set 


Complete a 


Brawler Pack health increases by 25% Radnet Mission Set 


Complete a 


Float higher after triggering a second Glide in mid flight Radnet Mission Set 


Complete a 
Radnet Mission Set 


RAVENOUS Enemies require 10% less damage to Consume 


SKILLS 


Skills are special upgrades to Heller's handling of Blackwatch assets—vehicles and weaponry. 


All of these upgrades are useful, and conveniently, just like the upgrades to Heller's Powers, these are acquired by consuming 
Blackwatch personnel marked with the © or © ісоп. 


These upgrade NPCs appear throughout the world once they are unlocked by completing specific story missions, and they're 
always worth pursuing. 


The first levels of Armor and Helicopter use must be acquired via specific missions before you can use them at all, while you can 
make use of Blackwatch weapons very early in the game. 


Generally speaking, Assault Rifles, Light Machine Guns, Grenade Launchers and Rocket Launchers aren't as strong as Heller's 
own melee Powers, butthey have the advantage of range. 


The Launchers in particular remain useful for most of the game, as they are valuable for taking down helicopters and armor ata 
distance. If you really want to keep a Brawler or Supersoldier at arm's length, they are also helpful in that role. 


HEAVY WEAPONS 
Weaponized APC, Tank, and Helicopter armaments are a different 


matter entirely. 


Those weapons wreck the house! By all means, tear off TOWs, 
Gatling guns, and rocket pods and go to town on any and all 
Infected and Blackwatch in the area. 


To some degree they can even be stronger than the vehicle itself 
in short bursts, as they are limited by ammunition, not a heat/ 
cooldown meter. 


A Gatling gun from a Tank is a terror that can lay waste to entire 
packs of Infected or squads of Blackwatch, and TOWs or rocket 
pods can easily dispatch Hydra or APC convoys. 


[е fun! 


Ammo +100%, 


Board Armored vehicles Damage +150% 


Armor Ammo +30%, Damage +50% | Ammo +50%, Damage +100% 


Ammo +100%, 


Helicopters Board Helicopters Ammo +35%, Damage +50% Атто +50%, Damage +100% Damage +150% 


Rifles Ammo 235%, Damage +20% | Ammo +65%, Damage +35% | Ammo «10075, Damage +50% 


Launchers Атто «2596, Damage +20% Атто +50%, Damage +35% Ammo 775%, Damage +50% 


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EVOLUTION 


Evolution upgrades are earned by acquiring experience points throughout the game. Experience can be earned by completing 
missions, consuming targets marked with a €». or (in much smaller amounts) for simply causing havoc and destroying 
Blackwatch and Infected enemies. 


Each Evolution Level gained allows you to purchase one upgrade to one of the six upgrade lines. Mass and Finishers are restricted 
until unlocked in specific storyline missions, but the others can be fully upgraded immediately, even if you ignore the story for 
some time. 


DARWIN WOULD BE PROUD 


You can directly control your evolution, and not all of the upgrades are created equal, so here's some advice if you want to plow right through the story without 
getting other upgrades: 


e Pick up the Regeneration upgrades immediately, mixing in a few Health upgrades. 
e Grab the first level Mass upgrade to prevent interruptions to Devastator and Pack Leader. 
* Get the Finisher upgrades when available. They allow you to instantly terminate armor and helicopters. 


e Pick up the Movement upgrades later, or, pick them up when you start tackling side missions to aid your travel around the city and do Cargo Delivery 
missions. 


* The Shapeshifting upgrades are the least important, as you aren't threatened when playing stealthily, and as long as you're careful, you don't need these 
| Upgrades to do a full stealth infiltration anywhere in the game | 


ESSE MOVEMENT 


HEALTH Health +25% Health +50% Health +75% Health +125% 


REGENERATION 


SHAPESHIFTING Suspicion rate drops Viral Detector sensitivity Strike team arrival speed Enemy vision cones reduced 


50% faster down 50% down 50% by 25% 


Destroy armored Destroy helicopters 
FINISHERS vehicles instantly instantly 


Sprint +10%, 
Jump +50% 


Sprint +30%, Jump +100%, 
Air Dash +50% 


Sprint +50%, Jump +200%, 
+1 Air Dash 


Sprint +100%, Jump +300%, 
Air Dash +100% 


Regenerate to 50% 
outside combat 


Regenerate to 100% 
outside combat 


Health slowly regenerates 
to 100% in combat 


Health from Consume +30% 


® 
O) 


Devastator or Pack 
Leader cannot 

be interrupted by 
enemy attacks 


Mass Bar increased by 
1 (one more Brawler) 


Mass Bar increased by 1 (two 
more Brawlers) 


Mass from Consuming +30% 


э 
8 


Abilities are special actions that can be performed in combat—the Shield enabling block is the most fundamental, while 5 
Bio-Bomb is a special offensive tool, and Pack Leader grants you a new use for your Mass Bar. 


The Shield upgrades are acquired during the story, but the upgrades for Bio-Bomb and Pack Leader are acquired in the same 
manner as other consumable upgrades, from Infected throughout the game once they are unlocked. 


Bio-Bomb lets you turn any basic Infected or human into a literal biological explosive. Grab one and tap Attack to infect them, 
then throw them at your target and watch the fireworks. 


Pack Leader, on the other hand, uses your Mass Bar as an alternative to the Devastator ability. Using it summons your very own 
pack of obedient Brawlers to lay waste to your enemies! 


DEVASTATOR 
>>> Devastator is acquired during the story, as with your other abilities, but it is only upgraded via Evolutionary upgrades, unlike Pack Leader, which has separate 
bonuses specifically to improve the Brawlers. 
Devastator unleashes a huge explosion of biomass around Heller, dealing increased damage with more investment in the Mass evolutionary line. 


It is especially useful for clearing out weak enemies around you, and at higher power levels, can even destroy or heavily damage vehicles or tough 


| enemies as well. 


Shield spikes 
damage enemies 
when you block 


Enables 
Shield block 


SHIELD 


Splash damage +25%, Splash damage +50%, Splash damage +100%, Splash damage «15095, 


BIO-BOMB. Enables Bio-Bomb Impact damage +35% Impact damage +50% Impact damage +75% Impact damage +125% 


PACK 
LEADER 


Pack health +20%, 
Pack damage +10% 


Pack health 240%, 
Pack damage +20% 


Pack health +60%, 
Pack damage +30% 


Pack health +80%, 
Pack damage +40% 


Enables Pack 
Leader 


THE OPPOSITION 


1 ۵ 
S MG. OMEN 


Heller's foes are an oppressive and secretive branch of the military known as Blackwatch and the mutated Infected horrors 
created by the Blacklight virus. 


18 


es 


BLACKWATCH 


Conflict with Blackwatch occurs constantly throughout 

the main story missions, though how often you battle them 
during free roaming is entirely dependent on how you 
behave—stay stealthy and you can get around the city easily, 
but display your Blacklight powers and expect a fight! 


In 1962, the US government authorized the Department 

of the Army and the Defense Advanced Research Projects 
Agency to found Blackwatch: a combination of specialized 
military strike teams and bioweapons research division. 
Headquartered at Fort Detrick in Frederick, Maryland, 
their entire existence was top-secret. Their mandate 

was to research and develop biological weaponry for 

use against foreign powers. Their first focus was on 
weaponizing a new virus named Blacklight. 


In time, their research became so all-consuming that they 
founded Gentek—a private, public-facing pharmaceuticals 
and bioengineering company. The goal was to expand the 

operation without the country discovering the existence of 
Blackwatch, which still operated in secret. 


By 2008, Blackwatch had grown into a full semi- 
paramilitary organization funded entirely by independent 
profits leeched from Gentek’s pharmaceutical operations. 
Blackwatch was keen to improve America’s control! over 
the world’s dwindling resources by releasing the virus 
on “undesirable populations” and taking control of 

their ruined economies. If Mercer hadn’t released the 
virus on New York (during the original Prototype), 
Blackwatch would have likely inflicted the virus on an 
unsuspecting oil-rich country. 


Despite the catastrophic intervention of Alex Mercer 
in 2008, Blackwatch was allowed to maintain 
control over all Blacklight-related events. Their 
activities have so far followed a very specific 
pattern: they inflict Blacklight on a population 
(or take advantage of an existing outbreak), 
observe the results, perform additional 
experiments, eventually lose control of the 
outbreak, and then attempt to destroy the 
population—all in the name of weaponizing 
the virus. They've also engaged in a wide 
variety of other small-scale experiments. 


THE OPPOSITION 


19 


sic- 
— 
— 
> nes 


— 


ackwatch's chief resource is its private force of elite foot 
Jdiers. Each was chosen not only for his combat skill or 
training but also for an inborn belief that individuals must be 
"Sacrificed to protect the greater population. Combine that with 
а lucrative pay scale and a brutal disciplinary system and you 


get a pack of extremely loyal, extremely ruthless killers. 


c À 


Each soldier is trained in a wide variety of firearms including 
\ assault rifles, grenade launchers, and rocket launchers. 

| Furthermore, some soldiers are trained to operate military 
hardware such as helicopters, tanks, and APCs. 


You may also occasionally encounter 
= normal military soldiers, though they are 


>> essentially identical to Blackwatch troops 


No individual basic soldier is a truly 
Serious threat to Heller, but masses 
of troops armed with rocket 
launchers can cause problems 
for you even in the late game. 


Otherwise, once you 
~ acquire the Defensive 
Mutation that renders 
you immune to small 
arms fire, basic soldiers 
"are little more than fodder 
for you to consume when you 
need health. 
Oh, and they make convenient 
disguises for breaking into 
Blackwatch bases... 


X ORION SUPERSOLDIERS 


During early tests, Blackwatch discovered that the 
Blacklight virus could be altered to grant superior 
abilities to lab animals. Gentek investigated this 

2 in Project D-Code, finally replicating the effect in 
= humans via the Blacklight sub-strain DX-1120. The 
= result was the “supersoldier” which was, in 2008, 
o. f. codenamed the “D-Code.” 


E ES їп 2012, Gentek perfected the strain and 


NS created two phases of a new supersoldier, 
* 51 project codenamed Orion. The Orion Phase 
1 has increased size, strength, fortitude, 
and speed. They can jump and run up walls 
and present a serious danger for Heller. The 
Orion Phase 2 remains classified. 


The Orion Supersoldiers are very close to Infected 
Brawlers in terms of their threat level, but fighting them is 
slightly different. 


Y 
* Instead of dodging their attacks, block them. If you dodge, 


= Supersoldiers are quite durable, so unless you are forced to 
Е fight them due to a mission objective, you're often better 
off simply ignoring them if you are attacked by them when 
near a Blackwatch base. 


в 

Е 

Е 
© Because they are melee foes, just like Brawlers, И you 
Е can attack them from а distance you can reduce their 
)- danger considerably. While larger weapons, like Rocket 


THE OPPOSITION 


21 


22 


— g 


APC/TANK 


These heavily armored vehicles are used by Blackwatch as transports and weapons against the Infected. 


APCs show up earlier in the game than the more powerful main battle tanks. These vehicles pose a threat to Heller any time you 
are fighting on the ground, particularly near Blackwatch bases where they are more likely to be found. 


During story or side missions, APCs and Tanks are often used to anchor a Blackwatch assault force, so learning to deal with them 
is important. 


Both vehicles are vulnerable 
to attacks from Tendrils or the 
Hammerfist, Launchers (both 
grenade and rocket), heavy 
thrown objects (cars and the 
like), and Blackwatch heavy 
weapons (weaponized APCs, 
tanks, or helicopters). You can 
rip the TOW Rocket Launcher 
from the APC, or a Gatling 
Gun from the Tank. 


Both vehicles can be instantly 
destroyed once you learn the 
Armor Finisher Evolutionary 
upgrade. Once you learn 
Armor Handling, you can also 
hijack APCs and Tanks for your 
own use. 


UAVS AND 
TURRETS а 


Both of these mechanical units E * 
are typical Blackwatch base Ё 
defenses. 


The UAV acts as a detector unit 
that can keep Heller in an Alert 
state by spotting him, though аса 
they аге otherwise harmless. е = 


Turrets however, are more of a 
threat. They can deal significant 
damage with their constant 
gunfire, so make a point of T 3 Y 
taking them out by tossing large 

debris or using a launcher do 

dispatch them quickly. 


—————————ss—XL: lI a — —À a 


HELICOPTERS — TRANSPORT/BUNSHIP 


Helicopters are aerial Blackwatch support, and they are a constant thorn in your side throughout the game. 


Transport helicopters carry strike teams of Blackwatch troops into the area, unloading even more trouble on your head, while the 
more heavily armed and armored gunships are more dangerous as combat units. 


Late in the story missions, you acquire the ability to weaponize their rocket pods, and later still you learn to actually pilot any 
helicopter! Helicopters are great fun to fly, and extremely effective as weapons against Blackwatch and Infected enemies as well. 


When fighting helicopters, the best policy early in the game is simply avoidance, as you can break their pursuit by losing their line 
of sight behind a building and changing forms. 


In the mid-game, use launchers and thrown debris to down them. Later, you can use your Whipfist Long Shot, heavy weapons from 
weaponized vehicles, or, once acquired, the helicopter Finisher that allows you to instantly destroy them (and smashing a helicopter 
with an uppercut may well he the coolest stunt in Prototype 2...). 


THE OPPOSITION 


23 


24 


MUTANTS 


Creatures infected with the Blacklight virus display a variety of mutations. 
These range from twisted, but still recognizably human, forms, all the 

way into colossal multi-story Goliaths that are more dangerous than heavy 
military equipment. 


INFECTED 


The standard Blacklight entity is the Infected. These are human- 
sized and (generally) human-shaped walking dead that wander the 
streets mindlessly and seek to devour flesh and organs. A Blacklight 
outbreak appears to create hordes of these creatures; in reality, they 
represent less than 1% of all victims of the virus. 


Infected are created when a Blacklight infection does not kill a victim 
but also fails to activate any notable dormant DNA in them. The victim 
awakens from unconsciousness, displays the intelligence of an animal, 
and seeks purely to kill and consume living (and dead) organisms. 


Infected retain a humanoid appearance but manifest various tumors and other 
viral growths that tear through clothing and greatly alter their sithouette. 
They have average speed, enhanced strength, and can be killed the same 
way as a regular human. 


infected are not a significant threat to Heller, and in fact, are often more of a 
boon to have around as an easy source of health when you consume them. 


Outside very specific objectives that involve fighting Infected hordes, you can 
safely ignore and avoid basic Infected any time you don’t need health. 


JUGGERNAUT 


Despite being generally 
humanoid, these beasts are 
as large as a van and just 
about as hard to destroy. 
Juggernauts are the tanks | 
of the Blacklight legions, 7 
slow moving, powerful, 
and armored. They — 
possess huge, heavy 
fists and are capable 
of deflecting almost" 


Lh 


every attack. > () 


uw „ 
A e (| 
EJ \ 
E 
E 
EI 
c 


mk OPPOSITION 45 i; 


Like the f 


Brawlers, it = 

is likely that EN 
Juggernauts are A 
born from a pustule. -N 
If so, no pustules large 
enough have ever been 
observed. 


© 
"an 


n Г. P 4 
m^ 
Ум 
4 


Juggernauts are usually grey- 
skinned, belying their rock- 
like flesh. This flesh, when properly angled, can deflect rockets and other powerful, high-speed attacks. Their primary attack 
method is simple: they smash their hammer-like fists on the enemy. Some variants of the Juggernaut have been shown to agitate 
the biomass running beneath the city, summoning a wave of spikes from the ground. 


Juggernauts are the most dangerous ground based Infected apart from the much more rare Goliath. Juggernauts are also rather 
uncommon, only showing up during specific missions or deep in Infected territory. 


Dodging Juggernauts doesn’t always work well due to their crushing area of effect strikes and their surprisingly quick spinning 
blows. Instead, block their attacks and then retaliate when they are vulnerable. 


Juggernauts are the only type of Infected that can actively block your attacks, so between their pounding blows and their blocking, 
they are the least favorable enemy to engage in melee 
combat when there are other threats around you. 


au —M 


Making use of Blackwatch vehicles against them is 
also a good idea, whenever possible. Otherwise, the 
Hammerfist works well to pound them into submission. 


Juggernauts can fling debris at you from long range, 
so be aware of their presence if you're flying around in 
a helicopter! 


Like Brawlers, you can encounter Alpha Juggernauts 
during some missions that are slightly tougher than the 
normal versions. 


257. 


sees edo] 


1 
* 


MEAE ИНА E UA 


7.26 


OO 1 ‚ »“ e 


BRAWLER 


Brawlers are infected monsters that are as large as a grizzly bear and just as savage. Like Infected, they 
seek to devour flesh, but Brawlers are much more predatory, intelligent, and dangerous. They run on 
all fours, leap several stories high, possess incredible strength and fortitude, and sport a set of 


k- razor-sharp, foot-long bone claws. 
Brawlers are born from Blacklight pustules, man-sized biomass wombs. A Brawler may 
merely be a base-level infected that has entered a cocoon state, surrounded itself with a 
pustule, and then transformed into a Brawler (this has not been proven). Pustules are found 
in areas infested with biomass. Brawlers are born fully-formed, enraged, and ready to fight. 


Of all the monsters, Brawlers are the fastest and most savage. They can easily keep up with a 
vehicle and just as easily topple it with a shoulder-check. Their flesh is pinkish, hairless, and 
glows with Blacklight-infused muscle fiber. They are incredibly strong and can sustain large 


ч amounts of damage before dying. Otherwise, they are simply very large humanoids that 
move on all fours. 


v 
y. = 
1 E Brawlers are the midline Infected opposition, frequently encountered and always a 
E threat. Learning to combat them is advisable. Thankfully they are vulnerable to most 


of your basic melee attacks, and using Claws or Blade in combination with Tendril 
strikes often easily dispatches them, even in larger numbers. 


\ 
v) 
SL 
YN 
un qf 
mmh 


^ 


At 


E 
, 
THE OPPOSITION 


" 


^. ГЕ 


х 


When facing multiples, make use ої your Mass special abilities, һіјаск a nearby 
vehicle, or use Blackwatch weaponry from a distance or in the air. Brawlers can 
do little or nothing to you while you are jumping or firing from out of reach, as 


“ 
т" 


they are purely melee foes. 
During a few missions, you may encounter Alpha Brawlers, evolved versions 
that have spines all over their body and are slightly tougher than the normal 
variety. They are otherwise identical in terms of their attack behavior, if a bit 


4 
` 


n 


* 
55 


more vicious. 


в: 

[0 

Ld 

Ld 

[ 

e 

(err 

E 
E 
KF m 
3 
E 


Hydras are three-story-tall tentacles that erupt from the ground to swat at nearby enemies. They can burrow underground to 


reach a more advantageous position, sometimes choosing to erupt from the ground directly underneath a tank, building, or 
other enemy site. 


It is not known where Hydras come from. It is possible that, since the biomass trunks also erupt from underground, Hydras may 


simply be animal-like appendages that extend or “bud” from the biomass itself (though no biomass trunk has yet shown this kind of 
behavior or any kind of intelligence, even animal-like). 


Hydras are pink- and red-glowing tapered worms. They are usually six feet wide at the base, where they erupt from the ground. Their 
mouths are topped with two bone-like mandibles that form a long pointed scoop. These mandibles can separate to reveal a mouth 


that spits out a tongue. This tongue can grab enemies and bring them closer for a titanic slap from the tentacle itself or, presumably, 
to be devoured. 


Hydra are rarely encountered while you're on foot, but when they are, dispatch them from a distance with rocket launchers or 
vehicle weaponry. 


They can he taken out with melee attacks; it's just not a good idea to get in range of their pounding strikes or their "tongue" lashing. 


Hydra can attack at a distance by tossing chunks of debris at you, so be ready to dodge on foot, and stay mobile when in a vehicle. 
Interesting, Hydra can move once they have burst from the ground, but they seldom make use of this mobility. 


| 00 


| 


1764 


(t 


мр 


4n | M E 


11 


~ 


8 


> 


3 3. 2 Cities under siege by a Blacklight outbreak are sometimes home to 
Е — 2420 -- flocks of Flyers. These vulture-like monsters spread the plague and 
hx 7 + y - attack anything that stands, or flies, in the open. 
b =A аё The origin of the Flyers has not yet been explored. Other than the 
Е z y Hydra, they are the only Blacklight monster that does not have a humanoid 
2 > p physiology. It's possible that Flyers are city birds (pigeons, crows, starlings) 
| = SY Дә »p - that have acquired an infection and later transformed, just as humans do. 
Ё ^ 7 کے‎ Flyers look like diseased vultures. They have pinkish flesh, scraggly feathers, and 
2 7 y - gnarled faces. Their wingspan is approximately two meters and they have bulk sufficient to 
; $, Ир کے‎ knock a helicopter out ої the sky. Their favorite attack method is to perform а high-speed dive- 
— — bomb. They mass in flocks. 
ÁN — 
— vou don't encounter them until you enter the heavily infected Red Zone, Flyers are a relatively uncommon 
— Е enemy. As they аге infrequent outside specific missions (ог, very rarely, summoned to attack by Evolved), 
= Е 


= / = you don't have to worry about handling them often. 
=A \ 


— * Е Curiously, Flyers аге one of the few enemies that are especially susceptible to basic Blackwatch firearms. 
ж / Because they are airborne and quite mobile, trying to combat them with melee attacks can be a bit 
„а — frustrating. 

Y 


Thankfully, by the time you encounter them, you possess the ability to hijack helicopters, and how better to 
fight airborne enemies than with your own airborne ride? In a pinch, you can also simply toss debris at them. 


When attacking, Flyers pause for a moment before swooping in and detonating their bodies against Heller (or 
any vehicle he is driving). Try to destroy or dodge them before they can complete a dive. 


EVOLVED 


Evolved are a very special type of Infected— 
indistinguishable from normal humans until 
they reveal Blacklight infused powers. They are 
extremely dangerous melee opponents. 


Evolved have high levels of agility, move quickly, 
~ and can strike with considerable force. They are best dealt with by using Claws or (especially) Blade, dodging or blocking their 
— — attack strings, and then counter-attacking. 
o 


— 


_ Evolved are rarely encountered in large numbers, but when facing more than one, using your Pack Leader ability or acquiring the 
= assistance of some Blackwatch heavy weaponry is not a bad idea. 


29 


THE OPPOSITION 


{ 


etia e 


30 


GOLIATH 


The monstrous Goliath is a rarely encountered, powerful Infected 
creature. An out of control evolution, the Goliath is a large as a 
building and has the temper of a Brawler. 


The Goliath cannot be defeated by conventional means; it must be 
taken apart (literally) piece by piece. 


You only encounter the Goliath during a handful of specific missions. 
Luckily, you don’t need to worry about running into them when roaming 
the streets. 


—— 


\ 


es 


E el 


8 


„nnn 


T, АМ, 
diii 
PERLA 
i 220 


32 


4 


зу, 19 


THE OPPOSITION 


ALEX MERCER 


© The pinnacle of Blacklight evolution, Alex Mercer is the original 
A Prototype. Though his motives remain unclear, one thing is certain: 
. his role in Heller's story is far from over. 


дтаттт тт 


Boasting versatile mutations and regenerative abilities, he was 
undisputedly the most powerful of those infected with the virus. 
_ These powers and abilities set him apart from the unfortunate 
* Infected and bestial monstrosities that roam the city. This made 
* him unique among the Infected population... until now. 
[3 

Y 
Y 
|- 


33 


f — N \ 
\ 


/ 
/ / Y 2 № N N 
` [YELLOW ZONE] - 
f \ | 
| —— |) 
\ POWER Acauisimon / / 


= a, em 


Le KEYHOLE 


CARGO DELIVERY 15-6 
TRONGHOLD 7-H 


L-e JACK OF ALL TRADES L— RED GLACIER 


SUPPRESSION 5-E INFECTED SALVAGE 4-B 
CARGO DELIVERY 18-A SUPPRESSION 6-D 
STRONGHOLD 7-1 


CARGO DELIVERY 16-D 
GENTEK SUPPORT 12-С 


SEN POWER ACQUISITION 


и 


This chart illustrates the mission progression as you make your way through the ravaged city 
of NYZ. Although acquiring missions is pretty intuitive in Prototype 2, this information helps you 
make certain you don't miss a single opportunity in any of the three zones. Use it to easily see 
when you acquire powers, earn upgrades, and when //Blacknet missions become available. 


NYZ is your city now. 


Le SPOTTED CAT RED ZONE LAIR 01 


GENTEK SUPPORT 14-A RED ZONE LAIR 02 
STRONGHOLD 9-B RED ZONE LAIR 03 
SUPPRESSION 12-F RED ZONE LAIR 04 


BLACKNET //BLACKNET 


L-e STUN CIRCUIT L-e CLOCKWORK + LONG HORIZON 


CARGO DELIVERY 24-K CARGO DELIVERY 25-D GENTEK SUPPORT 15-6 
STRONGHOLD 9-D SUPRESSION 13-C INFECTED SALVAGE 8-D 
GENTEK SUPPORT 15-6 INFECTED SALVAGE 8-A 
INFECTED SALVAGE 8-A 
INFECTED SALVAGE 8-D 


@) FLY IN THE OINTMENT (218) DIVINE INTERVENTION 
ما‎ ER — ROOKS 
л FIREHAWK ©), LOST IN THE SYSTEM | рн али 
Le ишш | | 


E POWER ACQUISITION 
пай UPGRADE UNLOCKS 
( 23 L mS OF LOVE | 


O MURDER YOUR MAKER 


| FREEROAM | — NEW GAME + INSANE 


MAIN MISSIONS 


» 
| » 
1 / 
TA #1 "i 
wi” | 
' dh E \ ' 
T 
4 n | 
JAMES HELLER, 3 A { 
b. d t а, 
REINSTATED | ES | M * 


MEET YOUR MAKER 


Your introduction to the Infected and ruined remnants of NYZ begins with James Heller in an APC along with a squad of soldiers 
dispatched into the Red Zone. 


Their ride doesn't make it far before it is attacked 
in a spectacular manner—a vehicle comes hurtling 
out of the distance, smashing into the APC and 
sending it spinning uncontrollably. 


When Heller wakes up, the rest of his squad is 
dead, and he's barely standing. That's when Alex 
Mercer appears, gliding out of the sky! 


Enraged, Heller charges him and stabs him 
repeatedly with his combat knife—to no noticeable 
effect. If anything, Mercer appears to be... 


amused? 


пи: 0 лоо 5 ШЇЇ! 


27 


MAIN MISSIONS 
[YELLOW ZONE] 


ange, 
ta-ma-w| 
ta-ma-w| 
ta-mal,! 
ta-mal,: 
tal,00:: 
tal,00:! 
tal,00:! 
tal,00:! 
tal,00:! 
tal,00:! 


At this point you finally gain control of Heller, in a limited fashion. In this case, movement. Stagger after Mercer! A few twists and 
This first mission is as much a story introduction as it is a tutorial turns down the blasted street later, and a massive Infected beast 
on the basics of control. appears—a Brawler! 'ORACK, 0! 


ange, 
ta-ma-w| 
ta-ma-w| 
ta-mal,: 
ta-mal,! 
та1,00:: 
tal, 00:! 
tal,00:! 
tal,00:! 
tal, 00:4 


FOLLOW ALEX MERCER 
» te MOVE 


a 


It doesn't notice you, but soon after, a friendly helicopter shows 
up, Sweeping the area for Mercer. It isn't safe for long, as Mercer 
comes flying out of a nearby building, slamming into the side of 
the heli and sending it spinning down towards you. 


As long as you sprinted the entire time, you soon reach the safety 
of a ruined building. But you are only safe for a moment, as a 
Brawler bursts through the doorway and slams into you. Mash the 
Attack button to stab it repeatedly with Heller's combat knife. 


Once the Brawler is down, Heller finally catches up to 
Mercer again. 


1 ' 
S. Sit back and watch. The conclusion of their encounter is 


sid Жы... 


Press the dodge button to quickly roll under the chopper! 


unexpected. 


While on the ground, you can press the Jump button at any time 


to^ art ma улс danna ral 
> > > t0 perform an evasive dodge roii 
Cc ic nc fa marin all сл с nf знале ar talen алс 

This is useful for evading all sorts of attacks, and it also allows 

you to summersault over enemies in close proximity if you are 


targeting them directly 


Manu maloa onomiac ^an ha ranrlorar innthlace h ndninn * 
Many Melee enemies can De rendered toothless by дода! 9 over 


antharatamatta ен Алин 
ien they attempt to strike you 


If you want to actually jump while on the ground with enemies 
nearby, hold the Jump button for a second instead of tapping il Stunned and knocked unconscious, Heller is picked up and 

| transported to a secure Gentek facility, where he is monitored for 
changes due to the Blacklight infection. You still have much to 


learn however, and when you wake up, the next mission begins. 


The commotion in the area has attracted...something. A massive 
Infected Goliath appears. You don't have time to stare at this 
monstrous beast, run! Hold the Sprint button and flee away from 
the Goliath; Heller stands no chance against this creature. 


кон: Of 540 
THRE: 40 4201 002 I 


VS SION 2: RESURREDTI 


NEW POWERS: - ` NEW UPGRADES: ` NEW OPPOSITION: . 
CONSUME, REGENERATION — 


MAIN MISSIONS 
[YELLOW ZONE] 


When you wake up, you are secured to an operating table. The 
restraints release, and you regain control of Heller in a wide open 
test chamber, with Gentek scientists and Blackwatch soldiers 


observing you from a room above. | 1’ 00: 
At this point, more doors open, and a crowd of Infected attack. сатыы 


You are barely given a moment to get your bearings before a blast Make use of your basic combo by tapping Attack, and use your tal, 00: 
door оп the side of the room opens, revealing a crowd of Infected power attack to clear out clustered crowds any time you see the tal, 00: 
mutants! opportunity. ta. dd, с 


Your display of strength disturbs the observers, and they decide to C134, ( 
torch the room. Flames flare up, knocking Heller to the ground and 
leaving him a burnt mess. 


Tap the Attack 
button to punch 


the closest 
mutant, then 
hold the Attack 
button to attack 
with a stunningly 


strong kick, strong 
enough to send the whole crowd of Infected flying. 


SUME 10 
AIN YOUR STRENGTH 


At this point, two Blackwatch soldiers are sent into the room to 


ON 
EG 
finish off Heller—but he's not gone yet. When you regain control, 
you are on the 
ground, fatally 
injured with 
the soldiers 
above you. 


Tap Grab to grab the closest soldier, then tap Consume to finish 
him off and absorb his biomass. ..that’s the polite way of saying 
Heller smashes him into the ground repeatedly and then sucks up 
his entire body, regenerating himself in the process. Groovy. 


Again, more Infected attack, and as you are damaged at this 
point, use your new grab and consume abilities to top off your 
health bar while you fight them off with your combat moves. 


Once more, they 
torch the chamber, 
but this time, it has 
less of an effect— 
Heller is growing 
stronger. 


When you are 
back in control, 
grab the operation 
table nearby by 
approaching it 
and tapping Grab. 
Then hold the 
Lock-on button to 


lock onto the window above. Tap the button again to toss the entire 


table up through the window. 


DEFEAT the INFECTED © 


Now jump through the window! Approach it and hold the Jump 
button to perform a superhuman leap. Burst through the window to 
trigger a cutscene and finish off the mission. 


DESTROY the LAS WINDOW + 
‚ TAP © te THROW 


* 


E 


During the cutscene, Heller escapes the facility and has a run-in 
with Alex Mercer. For now at least, Heller is in agreement with him 
to oppose Blackwatch. 


As before, you are immediately drawn into the next mission, and 
you're almost done with the tutorial portion of the game. Don't 
worry, free roaming is coming soon! 


۱ - ^ 
a k 
Ku 
| 
“e 
Y ` 
ч. 
в, Ч4 
г 
у 
— — — — — L— — 
= оо үрө ЫЫ 
2 * — 


When you next see Heller, he is wandering through a shantytown 
in the Yellow Zone of NYZ. 


A squad of Blackwatch thugs accosts some local vandals and are 
preparing to shoot them when they make the very poor decision to 
accost Heller as well. 


Heller isn't interested in taking any static from the squad. Punch 
the Blackwatch Commander, then grab and consume him! 


Consuming another human allows you to assume their 
form—a very powerful new ability. But you have other, more 
immediate concerns. 


Your actions have triggered an Alert, and the local Blackwatch 
base has dispatched a helicopter and attack squads to hunt 
you down. 


MAIN MISSIONS 


[NIE D 
t< и 


When you do, a prompt to Switch appears on screen. Tap your 
disguise button to switch forms into the Commander that you 


consumed! Switching forms out of line of sight of pursuit instantly 
Flee the area by holding sprint. Make use of high jumps, sprinting, breaks the Alert. 
and the available cover of the buildings to break line of sight with 


your pursuers. 


HOLD - Sprint wp wa or 


; Pes GR oe 

| > 
е 

в RUN AWAY to 0s 

Ф ¿o HOLD & to SPRINT 


Now, head for higher 

ground. Make your way to 
the waypoint marker atop a 
nearby building. You can, 
quite literally, run up walls. 
Hold Sprint and simply run 
up the side of the building. 
You can also hold Jump while 
running to launch yourself up the side, scaling the building even 
more quickly. 


When you hit 
the top, Heller 
recognizes the 
area, including 
a local church 
where his former 
pastor, Father 


Guerra, resides. 
Make your way down to the church. 


After you have a long conversation with Guerra, he is not entirely 
convinced that your new powers are enough to stop Blackwatch, 
but he's willing to help. He directs you to a nearby Commander 
that you need to consume to gain more intelligence. 


кой: 0 ‚31 г 
IHU: 40 470 04 HH 


Follow the waypoints to a nearby 
hospital. When you arrive, you are given 
a brief tutorial on your new ability to 
Hunt. By pressing the Hunt button, you 
can track down key targets. 


In this case, your Hunt picks up on the nearby Commander on the 
opposite rooftop. Jump across, then grab and consume him! Be 
careful not to kill him before you consume him, or your mission fails. 


Consuming targets triggers a brief flashback into their memories, 
granting you vital information about the internal workings of 
Blackwatch, and allowing you to find new targets or missions. 


MAIN MISSIONS 
[YELLOW ZONE] 


Your consumption of this soldier has given you another When you reach 

Commander as a target. Follow the waypoints and make use of the Commander's 

your Hunt ability to track down this second Commander. outpost, you can 
walk right up to 


him by using 
your current 
Commander 
disguise, then 
immediately grab and consume him. 


target in the семе 
MA MA 10100000... ..... = 


Your attack in a Blackwatch outpost triggers immediate reprisal— 
two armed helicopters set out in pursuit. Flee! 


He is located at a small Blackwatch outpost out on the ruined 
remnants of a bridge. To reach him, sprint, then hold Jump, and 
finally hold the Glide button. Holding Glide allows you to drift 
through the air, slowly losing altitude. This easily allows you to 


Clear gaps, like = ла t 2 7 А ОИТ sed CONSUME pe TARGET 

7 “y 2 - PRESS Ў te HU 
broken bridge " B 
segments, 


that would be 

impossible for a 

normal human. Use sprint, jump, and glide to 
get back across the broken 
bridge and into the city. Avoid the 
nearby Blackwatch base (marked 
with red and grey hashes on your minimap), and try to break line 
of sight with the helicopters. Once you do, simply change forms to 
kill the Alert and finish this mission successfully. 


At this point, you have now unlocked basic free roaming of the city, and you can delay your visit to the next mission if you wish. Once 
you are ready, head back to Father Guerra (he's marked on your map with a ©). 


While you were gone, Guerra has been digging up more information on Gentek and Blackwatch, and he agrees with Mercer—they're up 
to no good. 


Blackwatch is planning a specimen release in an inhabited area in the Yellow Zone nearby. You need to get there and try to stop them 
before they cause serious casualties. 


GO TO TEST SITE WASHINGTON Y 
to stop Blackwatch's specimen release 


/ 


4 


ROM; 07 mIM 002 
IHU: 40 470 FEROZY 


Follow the waypoints and make use of your jumping and gliding 
abilities to quickly cross the city to reach your destination. 


Engage 
When you reach the test site, Blackwatch soldiers are already set the Brawler 
up and rolling in a containment unit holding an Infected Brawler. immediately! 


You arrive just as they release it on the unsuspecting citizens 
| You can defeat 
in the area. 
the Brawler with 


Heller's bare 


hands. Use your 
basic punch 
combo, kick power attack, and dodges to evade the Brawler's 
lethally sharp talons. 


You can also pick 
up any nearby 
object and fling it 
at the Brawler to 
inflict some extra 
damage from a 


distance. If you 
get low on health, 


find an unwilling 


[YELLOW ZONE] 


2 
z 
— 
Ф 
2 
= 
= 
= 
= 


donor nearby and consume them to restore some of your health. 


Once you've weakened the Brawler, approach it to consume it. 
Doing so does more than simply restore health—it grants you a 
new Power, the Brawler's razor sharp claws! 


Another Brawler has been released! Make use of your powerful 


new melee weapon to carve it up and consume it, much more 
easily than you did the first! 


When the squad 
goes down, you 


Now, Claw Pounce a nearby Blackwatch soldier to earn the Bonus 
XP, then engage the rest of the Blackwatch squad with your claws. 


still have one 
serious remaining 
threat—a hostile 
Blackwatch APC. 


To destroy it, turn their weapons against them! Approach a 
dropped rocket launcher and tap Grab to pick it up. 


Now aim at the APC and hold Lock-on, then press Attack to fire. A 
few quick rocket shots are all it takes to eliminate the APC. 


If you run out of ammo without destroying it, you can look around 
for another dropped rocket launcher nearby, or even throw cars at 
the APC to finish it off. 

The most dangerous of the Blackwatch soldiers are the ones 

armed with rocket launchers. When they target you, a blue laser 

highlight appears on the screen, and a very noticeable beeping 

tone sounds. Tap Dodge to evade these rockets, as they inflict 

considerably more damage than the small arms fire from the 

other troops. 


Prioritize the rocket soldiers and quickly eliminate them with 
the Claw Pounce attack, then dice up the rest of the troops with 
your claws. 


DESTROY the 
te prove te Guerra Й can be done 


DESTROY thy. 
te prove te Goerrs N сэв be done 


DESTROY the Bl 
to prove to rra it can be done 


DESTROY the 
HOLD С to target and TAP © to fire 


/BLACKNET 
Se 


With the Blackwatch plan foiled, Guerra can be convinced that 
you have the power to stop them. Return to the church and speak 
with Guerra to finish this mission. 


BLACKNET: STRONGHOLD 4-0 


Immediately after talking with Guerra, you are sent to infiltrate the 
Blacknet communications network to learn more of their plans and 
key personnel. 


GO TO the CHURCH D 
to Rinatig conviace Gubrra te join you 


Earning experience periodically increases your Evolution Level 


-ach time you gain a level, you are allowed to choose from a new 

Evolutionary Mutation 

gain your first level : ц е я 

ee storyline, the others are all optional, rewarding you with powerful new 
) 

See the chapter on Heller for specifics, but for пом, you сап Mutations when completed. 


pick from Movement, Health, Regeneration, and Shapeshifting 
upgrades 


The Mass and Finishers upgrades unlock later in the game. 


See the Blacknet Chapter for details on this mission. When you're done, 
you can return here and proceed to the 5th mission, Brain Drain! 


Completing this mission unlocks new Mutation upgrades that can 
be found out in the world and acquired by consuming specific 
Infected or Blackwatch 


These are marked on your map with Q. and appear randomly 
in the world once they have been unlocked by completing 
specific missions. 


Don't worry about missing any of these upgrades. Even if you 
accidentally kill a target instead of consuming it, it reappears 


| elsewhere in the game. | 


DRAIN DRAIN 


Your consumption efforts have revealed the location of a Colonel 
Rooks, a key Blackwatch officer. 


To infiltrate the base where he is located, you need to acquire a an 
appropriate disguise. 


SCARS 
Wees r. +> 24 
988 


. А 
Vice Geter : You regain control of Heller after 
Viral Detectors stowly raise 


e Suspicion Meter. If it fills Up you wil he finishes a discussion with 
rag Guerra about the operation, and 
is conveniently standing behind 
an unsuspecting soldier. 


Wait for the soldier's suspicion to 
drop and he turns away. Now you 
can consume him quietly. Once 

you've assumed his appearance, 


make your way over to the 


Blackwatch base. 


KOM: OF 340 
o HANHI 


Inside the base is your first encounter with a Viral Detector. Simply 
stay out of its detection range and you don't need to worry about 


I 
г 
[] 
U 
1 
1 
"11:92 
( 
I 
' 
triggering an alarm. i 
! 


¡ÓRACK, 


CONSUME the 
to enter the base and confront Rocks 


VIRAL DETECTORS 


Most major Blackwatch bases and some other areas around the city have these devices installed to detect the presence of the Blacklight virus. Given that 
1 walking virus culture, you need to keep away from these detectors to avoid triggering an Alert. 


Vhile you are in range, they make an audible pinging noise and spin up their array, giving you plenty of warning that you're too close. As long as you 
main in range, the suspicion meter builds continuously. Simply move out of range to stop the detector from increasing suspicion 


hesitate to duck into the range of a detector to make a stealth consume. A few seconds inside doesn't cause an alarm as long as you keep an eye on 


Locate the base Commander marked with S and consume him 
(stealthily if possible!). If you trigger an Alert here, you have to flee 
the base and lose the Alert before you can try again. 


MAIN MISSIONS 
[YELLOW ZONE] 


Once you have When you regain control, you're outside the base near a group of 
the Commander's scientists experimenting on imprisoned civilians. 
form, you can use 


E 


ї 


the hand scanner INCOMING CALL | f 


to get into the 
base facility. Do 


\ 
ا‎ Bo so, and you trigger 
a meeting with Даде ерес 
Rooks. BONUS: Pounce Grab one of the 

marked scientists » 8 


f * 
САД. 4 
9 LM. 
CHASE and CONSUME the 


You need to put an end to this “research”, and acquire more 
information about Gentek and Blackwatch in the process. How to 


1 

1 

LI 

1 

M^ 

1:11:92 

1 

1 

1 

Ц 
do this? Why, consume the entire scientific team of course. 
1 
'ОВАСК, 
RACK, C 
-range 
ta-ma- 
ta-ma- 
ta-mal 
ta-mal 
tal, 06 
tal, Oc 
tal, 00 
tal, oc 
tal, 0¢ 


Unfortunately your disguise works out a little too well, and Heller 
ends up accompanying a Blackwatch squad out of the base. Oops. 


T UNLIKE THE CLAW ATTACK, IT ENDS WITH A 
of TWO OR MORE USELESS HUNKS OF MEAT 


Use Pounce Grab to grab and consume the scientists when they 
try to flee. You can easily catch them by leaping high into the air 
(hold Jump) and then pouncing on each one in turn (Lock on and 
then hold Grab). 


Once the team is consumed, the flood of memories reveals Dr. 
Shaffeld as a key Gentek researcher. He is your next target! First, 
escape the Alert by fleeing the scene and swapping disguises to 
avoid pursuit. 


Use Hunt to pinpoint Dr. Shaffeld's location. He's a good distance 
away, so get on top of a nearby building to get a good fix on his 
location, then home in on his position. 


HUNT aed CONSUME DR. SHAFFELL 
PRESS Y to Hunt 


Once you arrive on the scene, he's in the process of being loaded 
into an armored APC convoy with Blackwatch escorts. 


Time to take out the convoy... 


Grab a rocket 
launcher from one 
of the Blackwatch 
guards, then 
destroy the APC 
with it. Once the 
APC is a smoking 
ruin, Dr. Shaffeld 
emerges. Grab and consume him! 


With Shaffeld's memories, your next mission is cued; all you 
need to do now is escape the alert. Eliminate any remaining 
Blackwatch nearby, or simply flee the scene and switch 
disguises to evade them. 


CONSUME 53/5 


a 8 Da 
Your research into Gentek's operations has | 


revealed something called “Phase One”. 
This project requires closer examination. 


PROJEGT LONG SHADOW 


TENDRILS 2 


MAIN MISSIONS 


TENDRILS HYDRA 


After a short conversation with Colonel Rooks while incognito, yu Опсе inside the base, you can head right into the facility with your 
receive orders to protect a Gentek team in a nearby base. Sure disguise, but don't go in just yet—there are a pair of tasty DNA 
thing, chief! specimens out in the yard, near the Viral Detector. 


— cs | E 
FATHER LUIS GUERRA / i 


INVESTIGATE RESEAS 


Occasionally while exploring the world you may spot a targ 
Set out for the waypoint to reach the base. You can get inside deci e 
easily with the hand scanner at the front gate, as long as you have | | 


any sort of military disguise. 


[EIN 
US / 


Either use your newly learned stealth skills to consume the targets 
in the yard, or simply use the brute force method, flee the Alert, 
then return once things have cooled down—your choice. 


In either case, use a military disguise and the hand scanner on the 
facility door to get inside when you're ready. 


Within the base, Heller sneaks past the Gentek workers and 


Blackwatch goons into the heart of the secure area. Here you 
discover an imprisoned Infected monster. 


The huge creature 
resembling a 
single tentacle or 
spike is known as 
a Hydra—and the 
holding methods 
have proven 


inadequate. lt 
breaks free of its bonds as soon as you arrive! 


You must defeat the Hydra. Conveniently, the weapon racks on the 
sides of this test chamber are lined with rocket launchers! Grab 
one and start unloading on the Hydra. 


The Hydra attacks by slamming down into the ground, spinning to 
sweep the entire area, or impaling you with an extendable mouth 
spike and pulling you in, and then crushing you. 


ROM: / 5340 2 
THRU: 40 120 002 ШШ 


Avoid its attacks by carefully timing 
your dodges. You are likely to take 
some damage, so make use of nearby 
Blackwatch soldiers as mobile health 
supplies. 


Once you pump enough explosives 
into the Hydra, it becomes staggered, 


and just like a smaller Infected, you can 
approach and consume it. Do so, and you acquire a new power: Tendrils! 


TENDRILS 
Tendrils are a powerful disabling weapon. They have a bit more reach than the Claws, but are much slower. 


In exchange however, they literally tie up anything you attack, with ropey strings of organic matter (pleasant, yes?) 
On smaller targets, such as Blackwatch troops or basic Infected, they simply tear the target apart in a messy fashion 


| On larger targets however, they are very useful, as they can be used to trap beasts such as Brawlers and Juggernauts in their tracks 


= 


BLACK HOLE 


The charged attack for the Tendrils creates a focal point on 
whatever you target, and then pulls in anything nearby to smash 


into that central target. 


A squad of Blackwatch soldiers arrives, but they simply serve as 
target practice for your new power. Use the basic Tendril attack on 
them and watch the carnage. 


This means you can target a Blackwatch soldier, a Brawler, or an 
APC, and nearby junk in the environment, other soldiers, and 
when upgraded, even huge objects like cars are pulled in with 
Once you've eliminated the squad, head back up and out of Tendrils at tremendous speed, causing huge impact damage. You 
can even use Black Hole on helicopters! 


the test chamber. When you reach the observation room above, 

another squad of Blackwatch shows up. This time, hold the Tendril Black Hole is a great attack for clearing out squads of weaker 
enemies, and as it has decent range, its a good option for piling 
on some extra damage to tougher targets before you move in for 
close range attacks with Tendrils, Claws, or another power 


Attack button to trigger a Black Hole 
attack. This devastating attack wipes out the squad in one move. 


д, 


uter , 
SMS 
TES WT ар 


HOLD {0 to use a Black Hole attack. 


- 


With the path 
cleared, you can 
disguise yourself 
and escape the 
base with no one 
the wiser. Note 
that if you leave 


the facility without 
disguising yourself, you're in for a fight (or a run), so make that 
decision before you go outside. 


In either case, once you're clear of the base, this mission is complete. 


со 
> 
о 
2 
ceo 
= 
— 
= 
= 


[YELLOW ZONE] 


>>> At this point, and at a few other points in the storyline, you are given a choice of missions to tackle, from a few different contacts 


you are completely free to do the missions in whatever order you choose, they don't have any effect on each other, and you can't 


by doing them in a particular order 


| In this case, triggering the Colonel Rooks contact on the map leads to this mission 


After you destroyed the Gentek research team and infiltrated the base containing the Hydra experiment, Blackwatch is moving a key 
researcher, Dr. Bellamy, into the Green Zone for safe keeping away from your grasp. 


That'd work a lot better if Rooks wasn't telling this plan to you. 


A helicopter is en route to fly Dr. Bellamy 
out. Track it via the waypoint and hustle 
across the city to reach it before it can get 
to the scientist. Use long jumps, gliding, and 
your air dash to quickly reach the helicopter. 


GO TO the CONVOY STAGING AREAW 
to find Dr. Bellamy 


KOM: Uf 540 DOZ Hl 
IHU: 40 1/0 FEROZ 


LOCOMOTION TIPS 2% 699 7 


When you are іп the air, you can hold the Sprint button to initiate 
a glide. You can also tap the Jump button to trigger an air dash 


which immediately converts to a glide, giving you an extra boost 20552 
of speed and lift while gliding ONTO A NEARBY TALL BUILDING 110515, 
Be careful to trigger the glide manually by first jumping, and then ING FROM THE GROUND, OR E 
releasing and holding the Sprint button again, instead of using ЇЕ AIR NEAR THE HELICOPTER AND N.. 
your air dash to start that first glide. E. Ec 
The reason for this is if you trigger the air dash to start the glide, LE 
you re losing some extra glide distance. You can initially only та-та 
perform one air dash, and you сап travel farther and faster ії you | | | сатта 
sprint, jump, glide, then air dash for some extra distance before With the helicopter plan torched by your actions, Blackwatch tal, 0 
landing and leaping again. The air dash gives you a bit of extra moves to plan B and attempts to evacuate Dr. Bellamy via an APC dal 

convoy. iu 


distance anda bit of extra lift, but you lose that bonus if you waste 
the dash at the start of your long glide. Doing so means it isn't 
around to give you the bit of extra air control you need to land 
perfectly on a nearby tall building at the end of a glide 


MAIN MISSIONS 
[YELLOW ZONE] 


It's a minor point, but it helps any time you're traversing long 
distances in the city, and it's very helpful if you're tackling any 
mission with timed elements. 


"S =) 


Now you need to make your way over to the Blackwatch base and 
ambush the convoy as it leaves. 


DESTROY the HELICOPTER + 
betore it reaches Dr. Bellamy 


When you reach the helicopter, destroy it! You can use Black Hole 
attacks and the Claw Pounce, followed by regular Claw attacks, to 
deal damage to the chopper. If a Blackwatch soldier with a 

rocket launcher is nearby, that's another option. Take his toy and 
blast away. 


КОНЕН Н АӨ БАН АНЕ ЧН! 


^+ 
WEAPONIZATION 
— 
If you've done the B line of missions first, you have access to e 0 DESTROY AN APC 
Weaponize Ground, and you can devastate this APC convoy 
with ease, but if not, your Tendril attacks and any nearby rocket 


DY ONE COMPLETELY, OR WEAKEN IT WITH 


Т WITH A TENDRIL STRIKE. NOTE THAT 


* 


DISTANCE 


Your Tendril combo attacks are highly 
effective against armored vehicles, 


BONUS: Use Tendrils 


go 
DESTROY the APC CONVOY Y) 
before It react TUI MHULDQgU 
ч There are three APCs in the convoy, and depending on how close to 
{ 


the Blackwatch base you engage them, potentially a lot of infantry 
around as well. 


Use the Tendrils basic attack and Black Hole in conjunction with 
rocket launchers scavenged from nearby Blackwatch soldiers, to 
destroy the APCs. 


CONSUME 4 
to Learn about Phase Two 


Don't hesitate to back off and consume some nearby enemies if 
you notice your health is low. 


Once you've destroyed the final APC, Dr. Bellamy is knocked out, 
and you can grab and consume him. Do so, to gain another flash 
of insight into Gentek and Blackwatch plans, then escape the alert 
to finish this mission. 


MAIN MISSIONS 


BLOCK — JUGGERNAUT 


Father Guerra has made contact with a source known as Athena, 
and she has provided him with information about another of 
Gentek's nastier operations. 


Head to the 

waypoint to 

find the base in 

question. Once 

youre in range, 

the entire base is "ap AR 


KILL the Ka 
lo access Test Sites erro 
EE 


lit up with target 
indicators. Smash 


учо TI TI N SJ TIO. 


the Blackwatch defenders to disrupt the base and attract the 
attention of the commander. TE 


пос 


There аге а lot of 
soldiers here, with 
Gentek is experimenting on civilians in one of their bases, and rocket launchers | 
those civilians aren't returning once they enter the base. Time to mixed in, and ies T = 3 mal 
shut it down. an APC roaming 3121 
де around. Use the 
rocket launchers 


or your Tendrils to 
destroy the APC, 
then mop up the remaining Blackwatch troops. 


Once you've inflicted enough carnage, a Blackwatch commander 
emerges from the base. Quickly consume him, and then escape the 


Alert. You're going to use him as a disguise to get into the facility. 
The Juggernaut is a fierce new Infected monstrosity. Larger and 
slower than the Brawler, it is likewise both tougher and stronger. 


It is also well shielded by its monstrous arms, and easily blocks 
your attacks from the front if you don't quickly strike after it leaves 
itself open. 


CONSUME the COMMANDER - Ж 
to access Test Site Jefferson 


Once the Alert 
ends, use the 
commander 
disguise to get 
inside the base. 


Within, more Blackwatch troops and another hand scanner block 
access to the inner experiment room. To bypass it, you need to 
consume the senior biologist and use his DNA to access the room. 


ti 


He's marked with а S Grab and consume him, 
then use the hand scanner. You don't actually need to 
defeat the other Blackwatch troops in the room, though you 
certainly can if you want to! 


ПЕТЕ 002 ШИШ 
40 1/0 FEROZ 


Because it is so 
slow, it is very 
vulnerable to 
dodges and rear 
attacks. Wait for 
the Juggernaut 

to try to attack 

you while at close 

2 A a з: range, leap over its 


— ot 


SP PRESS t^ to equip your powers. $ | head, then strike 
4 from behind. 


DEFEAT the JUGGERNAUT Y) 


[YELLOW ZONE] 


SPECIAL TENDRIL ATTACKS 
Occasionally when leaping over or snaring a Brawler, Juggernaut, 
>>> l 


or other large foe with Tendrils, you may receive a prompt to 
perform a special attack 


с 
= 
— 
Y 
م‎ 
= 
= 
XT 
= 


These take the form of a single-button press prompt, and when 
activated, can either perform a special attack for extra damage, or 
in the case of the Brawler and Juggernaut, outright rip a limb off! 


Doing so reduces their offensive potential, in addition to 


dama 


ging them, so try to snare the big boys early in the fight to 
lessen their power 


Keep pounding on the Juggernaut until its health is critically 
low. Once it is weak, a consume prompt appears—eat the 
beast! 


Consuming the Juggernaut unlocks a powerful new defensive 
ability: Shields. 


After you consume the Juggernaut, a squad of 
Blackwatch troops arrives armed with rocket 
launchers. Time to test out the reflection! Wait for 


pm 


BONUS:Timefhe Shield BEKE 7e * 
féRect а Rocket at the shooter. — ; ТҮТҮГҮ the prompt to appear, then tap the Block button to 


reflect the rocket in mid-air and send it back to its 
unfortunate owner. 


By holding the block button, you can raise your organic armor, 
deflecting small arms fire with ease, blocking strong melee 
attacks, and, impressively, reflecting rockets if you time the 
block well! 


The shield can also be used to stun some melee enemies if you 
block their attacks just before they strike. 


IEFLECT WAS A FREEBIE, YOU NEED TO HIT THE TIMING 

CTLY TO GET THIS BONUS. 
ву ABOUT TAKING A BIT OF EXTRA DAMAGE TRYING TO 
US, THERE'S PLENTY OF ENEMIES TO CONSUME FOR 


Yt e 


| MISS A FEW TIMES, AND IT'S A VERY USEFUL SKILL 


Mop up the remainder of the Blackwatch troops and exit the 
facility. With the base's operations disrupted and your new Shield 
power, your work here is done. Exit the base and get clear of any 
alert you may have triggered to finish this mission. 


в]. POWERS — 


MAIN MISSIONS 


WEAPONIZE GROUND — — 


Blackwatch has discovered that Father Guerra is aiding Heller! After the first squad is gone, a pair of APCs are still en route to 


Pr 


They immediately dispatch kill teams to eliminate the holy man. the Church. Heller spots them early and gets a bright idea—how _` a- 


A e T about turning their own weaponry against them? 
You need to protect the church he is hiding within and fight off the 


Blackwatch troops so that you can get Guerra out safely. т 
Get moving! 


Follow the waypoint to reach the church, when you arrive, some 
Blackwatch soldiers have already started the siege. They are 
easily dispatched, so eliminate them quickly. 


DEFEAT the 
before they destroy Guerra's church 


Approach one of the APCs and tap Grab to mount it, then mash E F F F AT T H F | И D 0 М | N ( B LA | К ; 
the Attack button to пр a TOW Launcher right off of the АРС! W AT | Т H Е | | с | | Д 1 с 

With the TOW in hand, you can completely devastate the APCs. кръст 

Note that the TOW fires four потта rockets that require a bit of 
distance to properly acquire and home in on their target. Either 


back off on the ground or, preferably, simply leap into the air and 
fire while you have a clear shot from a distance. 


More troops show up, this time in a transport helicopter, followed 
up by a pair of gunships. If you still have some TOW shots left, use 
them to easily shoot these down. 


The TOW is extremely powerful, but you only get four shots (of If not, either use your Black Hole and leaping attacks, or steal a 
four missiles each), so make them count. If you want to gain some rocket launcher from an obliging Blackwatch trooper to down them. 
extra ammo, tear off one TOW, blast the neutered APC, then drop 

your TOW and tear off the TOW from the second APC. 


| m 


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18 


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With the failure of their initial 
attempts, Blackwatch mobilizes 

a full convoy from a nearby base, 
consisting of multiple APCs, helis, 
and infantry. 


| 


MAIN MISSIONS 
[YELLOW ZONE] 


Intercept the convoy before it can reach the church, you don't want When you've defeated the last of the Blackwatch assault convoy, 
it getting in range and pounding on the church while you're hurry back to the church and enter it via the waypoint—Heller 
busy fighting. rushes inside to rescue Guerra, and this mission is complete. "angel 


GO TO the CHURCH 4 
to check on Father Guerra 


Jump and glide over to the convoy, then quickly weaponize the Father Guerra is safe, for now, and you have acquired a valuable 


212200 
APCs by stealing their TOWs. Use them to wipe out the helis first, new ability to combat Blackwatch armor in future missions. ; 


then the APCS, and you can finally turn your attention to the easily 00:28 
'ORACKST 
RACK, Of 
ange, 
та-та-у 
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tak, 00: 
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eliminated infantry. 


— 


- 
DEFEAT the — ASSAULT 
— 


before they kil F 


4“ 
THE MAD SCIENTIST 


ORION SUPERSOLDIER 


Your efforts in Acquire your disguise (either forcibly, evading the Alert, or 

the Yellow Zone A 2 H stealthily), and then break into the facility using the hand scanner 
have massively mu ^ with the commander's DNA key. 

disrupted Gentek's 
operations, but 


there are still \ e | 4 

some high ranking | 

Gentek doctors оп vi A 

the loose. ‚ РФ“ `j | 
NN `y і 

AN | 
> 
Athena has located Dr. Koenig, one of the leading researchers. USE the HAND SCANNERG 


Follow the first waypoint to reach Koenig's facility. e ЕЗ: ime 
Located in a 

Blackwatch base, 

Koenig is well 

protected. To get 

inside, you first 

need to consume 

the Blackwatch a: 
commander 

outside in the 

yard. 


NON: OF ju 


O 


(On: ша 002 
IHRU: 40 4/70 FER029 


USE МН r ‘YOU HAVE LEARNED ABOUT STEALTH CONSUMPTION UP TO 
IIS POINT TO PULL THIS OFF. 


* AVOID THE VIRAL DETECTOR'S SCAN RANGE 

e USE A HUNTING PING TO SEE WHO САМ BE SAFELY CONSUMED 
(WHITE) OR NOT (RED). 

е YOU CAN CONSUME A WHITE TARGET FROM ANY DIRECTION 
WITHOUT TRIGGERING AN ALARM, NO MATTER HOW EXPOSED 
YOU MIGHT FEEL. 

* WAIT FOR TARGETS TO MOVE, OR INTENTIONALLY BUMP THEM 
TO CHANGE WHERE THEY ARE LOOKING. 

e LOCK ON TO A TARGET AND EMIT A HUNT PING TO SEE WHO 18 
WATCHING THAT TARGET. 


Dr. Koenig is behind another scanner inside the facility, and to 
get in, you need to consume a Blackwatch guard with the proper 
clearance. 


You can do this the fast way, and simply brute force consume 
him to skip the bonus, or you can take your time and stealthily 
consume every guard in the area. 


There are also a pair of containment units in this room, holding 
Infected Brawlers...nothing like a distraction! 


ta-ma-w 
ta-ma-w 
ta-mal, 
ta-mal, 
tal, 00: 


If you do open up the Brawler cages, be aware that it is very easy 
to lose the no Alert bonus due to fighting while they are engaging 
the Blackwatch troops, so you may not want to open the cages if 

you're trying to earn the bonus. 


2 
S = 
38 
с 
zz 
3 
Su 
<>. 
= 


TA -ranges | 

` ta-mà-w| 
ta-ma-w| 
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tal, 00: 
tal, 00: 
tal, 00: 
tal, 00: 


If the Brawler happens to have a ез you can always май until ta. dd, 0 
after you meet Dr. Koenig and open the containment unit when ta. eap, | 
you're on your way out and have already earned the bonus! с 1134 , 0 


'ORACK, Of 


tal, 00 
tal, 004 


EXIT KOENIG'S FACILITY (9) 


Cr“ 
ti 


Heller is at first only here to eliminate —— —— 


Dr. Koenig, but the scientist 
persuasively argues that he is not on 
Blackwatch's side, and he shares the 
details of a Blackwatch supersoldier 
program known as Project Orion to 
prove his worth to you. 


You need to get to the supersoldier 
facility and shut it down before the 
Orions can be deployed against you. 
a] 2 


afi , 
+ | 
“a queris 


You can attack them directly, but a more efficient method 


EHEAD ТО THE PROJECT 
ORION DEPOT 


Follow the waypoint to quickly reach the Orion Depot. When 


you do, it becomes clear that the facility is very well defended. . ) Е F E AT [ | E | В | | N 
Dr. Koenig advises that you destroy the communications arrays MI p F H 8 0 | | | F р 


Once you destroy the communications systems, Heller jumps 


is to scout around for a Blackwatch rocket soldier, stealth 
consume him, then use his rocket launcher to quickly blast the 


communications systems. Destroy all three systems! 


located around the depot to delay any response from Blackwatch. 


down into the base, but his arrival is very rudely welcomed by an 
active Orion Supersoldier! So much for “in development.” 


L3 Ч 


` 


THEORION 


Ori пе aro < nor fF "Най 0 р та watch tranners и 
>>> Ul TUI ас DUDO! UU U Up DIGUAWA ( Up ү 

hand ta hand ramhat 

atu J ч AVVEITIVOL 


Defeat the Orion 
by blocking his 
attacks, which 

are always 
telegraphed by 
his armor glowing 
blue just before he 
swings. 


If you time the block well, the retaliatory shield bash to the face 
stuns the Orion, allowing you to move in and power suplex the 
Orion into the ground. It is just as awesome as it sounds. 


re ШИН 


You can make use of all of your basic attacks against the Orion as 
well—Claw swings, Tendril attacks, and stealing a rocket launcher 


from a Blackwatch soldier are all perfectly viable methods of 
dealing additional damage. 


While you can use machineguns or rifles on the Orion, they barely 
do any damage, so don't waste your time. 


If you want to down these enemies as fast as possible, stay 
in melee range, block their attacks, counter with grabs, and 


constantly attack when they aren't punching. Keep the pressure on 
and take the Orion out. 


[YELLOW ZONE] 


c 
z 
— 
2 
е 
= 
= 
< 
= 


Just like when you faced the single Orion, pay attention to their 
attacks to block them in time. 


With the Orion defeated, you now need to devastate the base to 
shut it down. Destroy the substations scattered around the base, 
using your Tendrils, throwing any explosive barrels in the area, and 
using rockets. 


Pra If you miss a block, the supersoldier may grab you. Rapidly wiggle 
Me ` the analog stick to break free before he inflicts greater damage! 
| S Defeat both of the Orion soldiers to finish off the base! 


И! | 


2% 1 
Unfortunately once you've eliminated Ше substations, two тоге — | 
Orion supersoldiers show up to give you a taste of a tougher j 
combat scenario. 


When the base and the Orions are wiped off the map, you hear 

a Dr. Burk over the radio discussing a Phase Two operation at a 
proving grounds. He's 
using another Orion 


to clone more of the 
supersoldiers—it looks 
like your pre-emptive 
strike wasn't so pre- 
emptive after all. 


# 
* ^ 
TE : ] 
= Yo „9 
| Use Shield to counter A : 
Ше Super Soldier's attacks. | | e 


ы 


Dr. Koenig gets in touch with Heller at the start of this mission, revealing the location of the proving grounds and the Phase Two Orion. 


Follow the waypoint to quickly reach the proving grounds! 


Engage and defeat the Phase Two. This supersoldier is identical in 
behavior to the Phase Ones, he's just tougher. 


— — — 


BONU 


- - — — 
m 


S: USE SHIELD TO COUNTER THE SUPER 


(EASY ENOUGH IF YOU PRACTICED AGAINST THE ORIONS IN THE 
REVIQUS MISSION. IF NOT, YOU SHOULD BE DOING SO HERE! 


MAIN MISSIONS 


Li 


Lt 
| 
p 


ANS REUEN AI 


TA Г 
3 8 ў qe 


— 


| 


КӨЙ ИНН ИН ЫЙ. OS E АН АНЕ ЧЫН 


Conveniently, there 
are several APCs 
parked nearby. If 
you really want to 
light him up, tear 
off a TOW and 
unload! If he's still 
standing after the 
barrage, engage 
him at close range 
and use Shield 
blocks to stun and 
disable him. 


4 


Once the Phase Two Orion is low on health, consume him! 


Consuming the Phase Two causes Heller to black out. When he 
awakens, a massive squad of Blackwatch troops surrounds him, 
including Orions and helicopters. 


Press and hold Secondary Attack and Grab to trigger the 
Devastator special attack. The resulting shockwave eliminates 
everything near you! 


DEVASTATOR 


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Now, consume :12:00: 
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:ОС: СЕ: 
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¡ORACK, O 
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break free of А EL 
: ; When the Mass Bar is full | < tal, 00: 
their containment ou can use the Devastator by tal. 095 
y е tal, 00: 

tal, 00: 
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та. 99, 0 


nearby targets to 
refill your mass 
bar! Once done, 
the area becomes 
a complete mess 
as Brawlers 


units due to the 
damage done by 
your Devastator. 
More Orions show 
up to combat the 
Brawlers. 


Remember you 
can easily back 
off and recover by 


consuming nearby 
Blackwatch if you 
get damaged, there's no time pressure here. 


[YELLOW ZONE] 


со 
> 
о 
2 
— 
S 
= 
< 
= 


When you've downed the last of the big thugs, Dr. Burk finally (and 
foolishly) shows himself. Use a leaping pounce grab to secure 


him, then consume him. 
cv 


MISSION COMPLETED 
onan mace тко | (K) 


— 


AJ 


aL | 
Р (а) DEFEAT the PHASE ONES AND BRAWLERS © 
К y 
Ӯ 
qo» 


£ 


You need to take them all out! Use Devastator, any remaining 
TOWS, Tendril Black Hole, and, of course, your basic attacks to 
carve up and eliminate the beefy opposition. 


1:11:92: 
Use dodges and (especially) high jumps to get clearance if you're : 


being surrounded with no Mass charge, and use Shield blocks to 003% 
IORACK SC 
IRACK, QC 
-гапае, 
The consumption of Ог. Burk reveals an unpleasant, but not IAM 
entirely surprising, revelation regarding Dr. Koenig. ta-mal, 
ta-mal, 

: | tal, 00: 

Leave the proving grounds and break the Alert to conclude this M 
| | tal, 00: 
mission. Your next goal is revenge... tal, 00; 
tal, 00: 


stun any aggressive Orion that gets in your face. 


With the Phase Two Orion destroyed, your next target is Dr. Koenig. 
Unfortunately when you trigger the mission, Heller's direct and 
obvious approach is rewarded with a pair of gunships waiting for you. 


NATURAL SELECTION 


EVOLVED 


You can destroy them with Black Hole tendril attacks, or use Claw Pounce to close the distance and then get in a few swipes while you 
are close enough. 


If you hit the street and search nearby, you may also be able to track down a rocket launcher and use it to finish off the helis. 


Once the helis are down, your next order of business is locating 
Dr. Koenig's location. Blackwatch comm chatter reveals a 
commander nearby who knows where Dr. Koenig is hiding. 


The commander is in an APC. Tear off the TOW and use it to blast 
the APC. Once done, the commander attempts to flee. You know 
what to do; grab and consume the commander! 


His memories reveal the location of Dr. 


Koenig: Base Seven. Follow the waypoint to 


reach the base! 


UUZ 


FEROZS 


The base is on lockdown condition when you arrive. To break the 
lockdown and get into the base, you need to create a disruption 
so great it cannot be ignored. 


DESTROY the FUEL TANKS © 
to end the lockdown and access Dr. Koenig 


Destroy all of 
the fuel tanks 

in the base! 
The resulting 
explosions are 
enough to force 


DESTROY Or ruri Tae Г 
гричете ond accom Or Heong 


the base to end 


the lockdown. 


There are APCs in the base. If you arrived in a military form you 
can approach them without an alarm. If not, tear off the TOWs and 
use them to devastate the base! 


DESTROY the Y 
ва 


When you've 
blasted the last 

of the fuel tanks, 
Dr. Koenig flees 
the base and 
enters a helicopter 


DESTROY Be pur rans ») Ҷ 
Me pad Me قا‎ sad pecon De Koh 


gunship—or at 


least it looks like 
he's fleeing. 


Dr. Koenig quickly turns the gunship around with orders to attack 
Heller. You must destroy it! 


DESTROY DR. KDENIG'S GUNSHIP'S CHECKPOINT REACHED 


Dr. Koenig's gunship is a bit tougher than the other helicopters you 
have faced, and it launches rockets quickly. Be ready with your 


DESTROY OR. KOENIGS GUNSHIP y 


Shield to block the incoming fire. 


Dr. Koenig also tinkers with the electronics onboard, causing an 
overload and paralyzing the heli for a moment. 


If you still have any remaining TOW shots, use them on the 
gunship. If not, track down a rocket launcher. You attack it with 
your melee powers, but it is much easier to tackle with ranged 
firepower. 


Deal enough damage and the gunship goes down... 


1 
UM 
1241292 


¡ORACK, 
IRACK, 0 
-range 


[YELLOW ZONE] 


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z 
— 
2 
e 
= 
= 
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= 


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та1 400 


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1 


Unexpectedly Dr. Koenig survives the crash. When you approach, 
a cutscene triggers as Heller interrogates the scientist. 


There's a surprise waiting for you—Dr. Koenig is not a Gentek 
scientist. Or at least, he is not only a Gentek scientist. He has also 
been infected with the Blacklight virus! 


Dr. Koenig reveals 
his power as his 
arms transform 
into bladed 
weapons! 


Dr. Koenig is an 
Evolved, one of 
Mercer's converts. 


Hes also out to kill you... 


Treat Evolved as slightly faster Brawlers. You can dodge his attacks easily, then strike from behind. Because he is faster and more agile 


than a Brawler however, Tendril attacks are a bit harder to land, making Claws more effective. 


Pound on Dr. Koenig until he reaches about half health. When he does, he flees the scene to a nearby rooftop. Follow him to finish him off. 


Once he's beaten down enough, 
consume him. The memory 

you receive when you do so is 
troubling. More concerning yet, 
are Mercer's plans involving the 
Green Zone. It's about time you 
departed the Yellow Zone and 
travelled to the Green Zone to 
investigate more closely. 


Father Guerra has already moved on ahead by using some careful 


bribery and contacts, but you're going to take a different route. 


Travel between the NYZ islands is restricted, so in order to | mE 
id Follow the waypoint to the nearby Blackwatch base. Within, you 
reach the Green Zone, you need to make use of the Airbridge, a | 
| | l must consume a marked commander to gain access to 
helicopter network that Blackwatch has established to ferry VIPs VIL dv | vule | | 
the Airbridge. Infiltrate the base in a military disguise апа 
around between the islands. ` 
consume him. 


CONSUME the VEHICLE COMMANDER E 
so фу can board the Alrbridgo е GO TO the AIRBRIDGE $ 
| it to reach the Green Zone 


[EP D 
СА 


Once done, you сап make your way over to the nearby helipad. Do so and you board the Airbridge. This pops open a map of the city, 
and you can use it to instantly travel to a helipad landing zone in the Green Zone. 


! i МУ”, rA — 
| AIRBRIDGE: GREEN ZONE SW 


You need to travel to this location. Press (А) 


AIRBRIDGE TRAVEL 


the NY7 ; | =" 8 = Follow the waypoint after you land to talk to Guerra. He has 


| interesting information about Mercer and the second outbreak of 
the virus... 


During the flight over, the helicopter pilot lets slip some information 
about a Lt. Riley and his plans for an operation. It appears that 
Infected are slipping into the supposedly “clean” Green Zone via 
tunnels to the Red Zone. 


Heller takes an interest in meeting him, but for now, you need to 
go talk to Father Guerra about the developments with Mercer 


The revelations send Heller in a different direction. Now he wants 
to dig up information on Mercer's network of Evolved in the Green 
Zone, particularly Sabrina Galloway. 


60 TO FAT нея gue + S 
to talk aboot 


Heim к» in 


To get to her, you need to attend that briefing of Lt. Riley's that you 
heard about earlier. 


Follow the waypoint over to the base where the briefing is to take 
place—unfortunately when you arrive, a Sergeant greets you and 
then dispatches you to deal with the Infected outbreak. He orders 
you into Copperhead 2-2, an APC. Hop in and get rolling! 


>>> 


ENTER the APC) | \ -range 


a m ta-mal 


Your ultimate destination is a rally 


with Copperhead 2-1 in a nearby 
park overrun with Infected. 


e 
т 
т 
^ 


M 
USE © to move forward and backward 
end to rotate the body of the APC 


[YELLOW ZONE] 


” 
z 
© 
Ф 
م‎ 
= 
= 
= 
= 


Before you get there however, 
you have a few minutes to get 


comfortable with the vehicle 


GO TO the RALLY POINTS 
controls and shoot some Infected. : l 


YM 
АК \ 


Th > 
| 3 PO to are е 
*" The red reticule W 
what will be targeted * a 
BONUS: Drive РИ ьа [0/50]. 
de Lu 


Lo MEA . 


E 


? 


KILL the INFECTED (у 


VEHICLE HANDLING 


ча tha analan al , $ ы nri tha + fira hiittane + | "m 
>>> Use the analog stick to steer, and the two fire buttons to do some 
damage. One controls your TOW launcher, and the other, your 


Е — 
e 


E, FOLLOW THE WAYPOINTS TO THE PARK AREA AND 


The cannon mounted on the APC is a low-caliber projectile X - 
VVV 1 ER INFECTED UNTIL YOU ACHIEVE THE BONUS BEFORE 
опрапъоп (O a IU ап Оаше tank s Cannon. It SUI packs y ET- 
ШШШ Ton divides ЕЕ esie ING THE MISSION AT THE NEXT WAYPOINT. 
HU "IBI" ' Te) гаф 21у ла 1 Hiat сал | - ^ 


ЕЯ 


BONUS Dive вети lalected 16/60 — 7 & 
BONDS. Deve eve. ted (46/60) 


y a 


Follow the rally point to an initial engagement area, where you can use your weaponry to destroy a small number of Infected. 


Once done, head to the park, where you rendezvous with the other APC units. 


Engage and 
destroy the 
incoming Brawler 
and Juggernaut 
Infected. Use your 
mobility to keep 
your distance while 
firing continuously. 


Don't worry about ammo management. You have infinite 
ammo; you only have to reload occasionally. Once you've 
defeated the Infected in the park, follow the waypoint 
marker to rally with your squad. 


o п» DULL 


When you arrive, 
a Hydra bursts 
out of the ground! 
Try to move in a 
fast perpendicular 
line to the Hydra 
to avoid the 3 | | 
projectiles it flings — E fs ge Е ri, Ма тал 
at you, while = "USE © to select targets. adit - а ci PEE tal; 06 


* Р " x a 
The red reticule indicates ^ ч - ` tal О 
i , 


hammering It what will be targeted... di a тай ок 


with TOW and 
cannon fire. 


KILL toe 


о 
т 
т 
Р] 


[YELLOW ZONE] 


с 
> 
— 
o 
2 
= 
= 
= 
= 


Destroy the Hydra, and you are given the order to return to base. 


Do so, and you can finally get to Lt. Riley's meeting! Quite the ARMOR HANDLING 
detour, but now you have the access you need. From this point on. vou can hijack available qr 


с 
IL 


A^ ` ча" ^ HMMA ‘i fan va l^ nn Г no nm nor 
Make use of this any time you feel like laying down some pa 
^r Irma Lin Олуг cirmniu hoinn Ви ШТ SA AE Ta 
an агтогео SKIN. Deyor d simply being fun, it is also very usefu 
, + пле un rath A an за mn inlimitarl Y +h arar wlan 
as it gives you both a source of unlimited high powered explosive 


anged offense, and what amounts to an extra health ba 


>) MM 


Lt. Riley goes by the callsign Castle, while Colonel Rooks, his 
superior and your previous contact, is known as Checkmate. 


ORA N, 


| АСК, 6 

More importantly, your squad is going to be assigned as Sabrina | | е. 

; 3 : 8 а-ша- 

Galloway's security detail, giving you Ше access you need to meet ramas 
, Tam 

her and learn more of Mercer's plans for the Green Zone. tamal 

tat 00 

tal, 00 

tal, 00 

Tal, 00 

tal, 00 


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| | | 
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mu эд 
8 Ye 
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Bn E 4 
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— — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — 


„= ag 
(Œ) "POWERS + 


| ү Ж» 


— 


ИЕ. у... жыр, 


However, there is one Evolved 
she cannot track, a man named 
Roland. He is your first target. 


STEALTH CONSUME an EXTRACTION SOLDIER) 
without entering ALERT 


Roland is 
disguised as a 
Gentek VIP, one of 
several in a group, 
and a Blackwatch 
extraction squad 
is being sent to 
escort them. 


Time for you to join 
the team. Follow 
the waypoint to 
the extraction 
squad and stealth 
consume one of 
the soldiers to 
become a part of 
the team. 


ES AA RA === а CLE, j jç— ——— 


a 
| 


Once you're embedded, follow the extraction squad down the 
street. Before long, a pack of Infected attack. 


MAIN MISSIONS (ЖИ О 


4 


Because you have to stay incognito to reach your destination, you Опсе the Infected have been dispatched, follow the squad to the 
can't break cover. This means you need to use your machine gun next waypoint. 
and basic dodges—no Blacklight powers! 


E 
come 


¿a b 
"Oy d 


BONUS: KI at least 3 infected 
with one shot. 


BONUS: KI at least 3 infected 
with one shot. 


The first attack is a basic group of regular Infected. They aren't 
much of a threat, use this opportunity to re-acquaint yourself with 
gun combat if you’ve been melee happy recently. 


BONUS: KIU at least 3 Infected 
with one shot 


PN y 1 


DEFEAT THE INFECTED 


The next attack comes in the form of several Brawlers and more Infected. Conveniently, 
there is a Grenade Launcher on the ground nearby. Grab it and use it to kill the Brawlers. 


IHU: 40 1/00 FERO29 


A د‎ 


KILL AT LEAST 3 INFECTED WITH 


EDIATELY. 


TO SCORE THE NECESSARY KILLS, GET THE INFECTED TO BUNCH 
UP BY DODGING OVER TO THEM QUICKLY AND WAITING UNTIL THEY 
CLUSTER. ONCE YOU'VE GATHERED THEM TOGETHER, FIRE A GRENADE, 
REMEMBERING TO TARGET THE CENTER OF ANY GROUP YOU FIRE AT. 


THIS I$ MORE DIFFICULT DUE TO THE PRESENCE OF THE BRAWLERS 
ATTEMPTING TO EAT YOU, BUT YOU CAN HANDLE A FEW HITS AS LONG 
AS YOU DODGE WELL. 


After you down the Brawler, grab a Rocket Launcher from the 
street and follow the squad to their next destination. 


FOLLOW the EXTRACTION SOUAD GJ 
to Roland's location 


Down the street, a rumbling warns of the imminent appearance 
of a Hydra. When it bursts into view, open fire with your rocket 
launcher! 


If you run out of ammo, don't sweat; you can grab another 
grenade launcher from the ground nearby. 


Continue to follow your squad; more Infected and Brawlers attack. 


Use your explosives to finish them off. 


ELIMINATE THE DOUBLE 3 


t. 


HYDRA AMBUSH 


The next attack is rougher—two Hydras, one at each end of the 
street flanking your squad. 


However, there is an easy way to end this fight—some wrecked 
APCs and other military hardware nearby have left TOW launchers 
on the ground! 


MAIN MISSIONS | 


Pick ир the heavy artillery and unleash your fury 
on the Hydras; it only takes a few shots to down 
them. Be careful not to blast your squad as you 
can't make use of super jumps to get clean shots. 


When you finally 
arrive at the VIPs' 
location, attack them! 
One is Roland and 
you need to discover 
who. There's no need 
for subtlety here. 


Almost immediately, Roland reveals himself as an Evolved—but he doesnt stick around to 
play. He quickly faceplants Heller and then flees the scene—you have some work to do to 
catch up with him. 


MISSION COMPLETED 


A STRANGER AMONG US 


A NEST OF VIPERS 


HAMMERFIST, BLOCK WITH SPIKES HAMMERFIST 2 — 


MAIN MISSIONS 


TEREE 


You need to eliminate the Hydra to get inside. Attack it directly, but 
expect a mix of Infected Brawlers and Blackwatch to join the party 
before too long. 


{ 


Contacting Galloway reveals that Roland has fled to a Lair, ап 
underground Infected hideout in the city. 


Follow the waypoint to reach the Lair, and when you arrive, you 
spot Roland running into it. 


KILL the 
lo enter the Lair 


KILL the You can take advantage of the 


to enter the Lair 


CHECKPOINT REACHED 


Blackwatch presence—steal 
rockets, or if an APC shows up, 
grab a TOW. Either way, you can 
pound away at the Hydra from a 


Unfortunately, when he does so, a Hydra bursts out of the hole, 


| distance in the air and avoid {һе messy ground fight. 
blocking your access. 


Once you've defeated the Hydra, enter the Lair. 


452599 b> га роса PP te BRE 
| 


Dodge his attacks, use your new Block skill to absorb his blows, 
and pound on him whenever he leaves an opening. Use your 


Tendrils to tie him up and pound on him even more. 
Roland has fled into the depths of the Lair; pursue him. When 


There are plenty of regular Infected in the room, so dont feel that 


Heller next catches sight of him, he has a present waiting—a | | 
you have to take him out in one shot. If you get hurt, back off, 


Juggernaut! 
consume one of the lesser foes for health, then re-engage. 


Because there are also Brawlers in the mix, this is a good time 

to make use of your Devastator special ability. If you haven't yet 
unlocked the upgrade that prevents interruption, give yourself a 
little distance before triggering it. Use it to clear the area and inflict 


some bonus damage on the Juggernaut. 


This Juggernaut is special—you can consume it! Defeat it the 


same wav vou did when facina the last one during Feeding Time, 
y е g g 


but be aware that this guy hits hard. г S : DESTROY the 
r. to smoke out Roland 


Once the Juggernaut is sufficiently weakened, consume it! Doing 
so earns Heller the Hammerfist, a new melee Power. 


A En = 


With the squad dealt with, you have a new problem—Tanks! — 
Roland has commandeered one of the tanks, but you have to 


>>> The Hammerfist is a slow but powerful melee destroy them all to flush him out. — 
weapon. This attack is ideal against heavy armor К 
yr slow moving enemies. lts special attack. on the groun j or in the Thankfully your new weaponry IS ideal for the job. — 


alr, IS pertect тог clearing out Crowds ( і weaker enemies 


The basic attack is slow and strong, while the power attack on the 
ground se ta of ground spikes to impale anyone in а 


DESTROY the 
to smoke out Roland 


IDE тив A FREE REWARD FOR DEFEATING THE JUGGERNAUT. TO 
М THIS BONUS LAY WASTE TO THE REMAINING INFECTED IN THE 
ND NEARBY HALLS BEFORE YOU 60 AFTER ROLAND. 


| 
a 


" 
i 


LH 


| 


IRE 


Е 
" 


| LLY RETALIATE AGAINST YOU WHILE YOU'RE UP IN THE AIR, 
| THE OTHER BLACKWATCH SOLDIERS NEARBY. 


MAIN MISSIONS f 


Î GRASHING DOWN WITH POWER ATTACKS FROM THE HAMMERFIST АТОР 
- THE TANKS UNTIL YOU DESTROY THEM. 


BONUS: Destroy the Tanks 
osag Mammerfist 


Roland just won't stay still. He flees the Lair, forcing you into — 
another pursuit. Y lo smoke out Roland 


Follow him out. When you emerge, a huge Blackwatch squad 


is waiting for you. Time to test out a new special move with your 

Hammerfist! Leap into the air and hold the Attack button to 

come down with crushing force, sending spikes out in a cone in Pound the tanks to scrap with your Hammerfists, and you can ` 
front of you. finally engage Roland when he pops out! —— 


PERFORM the CHARGED AIR ATTACK 
HOLD while IN THE AIR 


— 


Р 73 


Roland is an Evolved, and he fights in the same style as Dr. Koenig: 
fast moving, agile, and attacking with strong melee strikes. 


Use dodges and blocks to evade or blunt his assault, and 
counterattack when possible. Note that your Hammerfist is not 
the best weapon to use against him, though you can certainly use 
aerial pounds to deal some safe damage. 


It's better to tackle him with your Claws and a bit of Tendril usage, 


so swap powers around to take him down more easily. 


ч. 


“9 


У р ier 
Min Ju oA 


, 
* 

€ 

г. LE 

12 , 


— 


The Blackwatch 
presence in the 
area is often a 
nuisance, as Orion 
supersoldiers 

and other troops 


ОФРВАТ ко + 


may attack while 


you are battling 
Roland. 


If they do, either dispatch them directly, use Devastator to get 
some breathing room, or simply ignore them and focus on Roland. 
Your only mission objective here is the defeat and consumption 

of Roland, so you don't need to waste time on the Blackwatch 
opposition unless they're really getting in your way. 


CONSUME 
to get his Shield Spikes 


Once Roland is battered and weak, consume him. Doing so 


reveals more of Mercer's plans, and you unlock an upgrade for 
your Shield—Shield Spikes! 


MAIN MISSIONS 


As the mission begins, Father Guerra directs you to a Commander Gallagher, the Blackwatch commander in charge of the 
Whitelight deployment. 


You need to Hunt Gallagher. Get some altitude on a nearby , osa. Gallagher 
rooftop, send out a hunting ping and track him down. г Е is located 
їп а пеагру 
Blackwatch base. 
You can go for the 
TR stealthy approach, 
but it's not worth 
your time in this 
instance. 


Use the brute 
force grab and 


HUNT and CONSUME COMMANDER GALLAGHER 
PRESS db to Hunt 


try to consume 
him. When you 
do, Gallagher 
easily repels your 
attempt, sprouting 


Evolved Blade arms! He then flees the base. Set out in pursuit! 


As you chase him, Blackwatch comms alert all nearby forces of 


the twin Infected on the move, meaning you and Gallagher of 


course. 


Once you finally catch up with Gallagher, he stops to confront you, 


but not before seeking an advantage in the form of a gunship! 


ь а BONUS: Destroy Gallagher's e ы 
helicopter using the Rocket Pod. * е . 
в, 


TEAR OFF the ROCKET РООФ) 
Jump С) towards the Helicopter 


f доче „те а e 
— 


? 2 
` ENGAGING 
Pew . 


7 


STROY GALLAGHER'S HELICOPTER USING 


This serves as your introduction for your ability to weaponize 


enemy helicopters. Jump onto the chopper, then mash Attack to 


tear off the side mounted rocket pod. 


Once freed, lock on to Gallagher's ride and open fire! It only takes 


a few shots to blast him out of the sky. The chopper crashes, 


but Gallagher 
emerges 
unharmed 
and angry. 


Now you need to 


take him out on 
foot. Your Claws 
work well. Wait 


for Gallagher to | 
attempt an attack, | Жз | 


lo Laos эбзе! De MAGN Png 


dodge over his 
head, then tear 
him up from 
behind. 


When you're 
waiting for a rush 
from him, feel free 
to toss any nearby 
heavy objects at 
his face, or peg 
him with Tendrils. 


Once you've 
drained Gallagher's 
health, consume 
him. Devouring 
Gallagher awards 
you his Blade 


mutation! 


PArvinn iun norm nfantr nd Infartar with o 
carving up normal INTANITY апо IMIECICO WIT Cast 
From the air, it performs a devastating 

and if 4h ` H ` Та n + T, Ta! Ж чат 
апо па heavy attack IS 0560 0! е ground, d Sp 


Slash cuts Lp any 


f the most nart ví ‘an исе Blade to renlace voir Claws 
ror the most part уби сап Ut DIdUE IC асе YUU! «лато 


| ra lawe rotain * М antar whinh їс ofi! 
though the Ulaws retain a speed advantage, which IS usetu 


| some situations 


After you successfully assimilate the Blade, a squad of Blackwatch 
shows up...just in time for you to test out your new Tornado slice. 


Hold down the Attack button to devastate the squad. 


With the squad 
eliminated, 
hightail it out of 
the area to clear 
the Alert status 
and complete this 


HOLD Û) be de a Tornado йыз 


mission. 


The Blade am mutation is a powerful slicing attack, capable of 


R 24 
а 


RISE A - 


(fe) POWERS ^n 


CONSUME and EQUIP a 5LACKWATCH TROOPER FORM 


| 3 


Guerra has uncovered more information about the Whitelight project. Dr. Koenig's research team is being 
brought to the Green Zone, and a meeting called by Colonel Rooks and Lt. Riley is the perfect opportunity 
to get to that team before they can make any progress. 


TAKING THE CASTLE 


MAIN MISSIONS 


Switch to a military disguise and head to the meeting waypoint. Once you're out of the meeting, quickly head to the waypoint at 
Inside, you get a quick briefing from your COs. Your squad is Gentek's R&D building. A group of Gentek scientists waits at the 
being sent to protect Dr. Koenig's team. top of the building. Consume them all! 


tesse 


y 


А 


GO TO Genték's & D OFFICES 
lo stop Dr. Koenig's replacements m 


GOTE phe MISSION BRIEFING + 
to discover Rooks's plan 


> 1 


Once the scientists are gone, an alert goes out on the Blackwatch 
communications net; they are aware of your presence. 


Lt. Riley is dispatched with а 

killteam including his own tank, 
Orion supersoldiers, and more 
Blackwatch backup. 


BONUS: Destroy one of Riley's 
—— en ы ey r i anks using an Armored Vehicle. 


Toni saing vt Armed Vehinte 


— FIND and DESTROY 


At this point, Heller has a short 
conversation with Father Guerra 
and decides that Lt. Riley has 

more use as a second skin than 


—— 


— — 


as a commanding officer... 

Whatever method 
you choose, you | 
need to eliminate be 1. 8 

all of the tanks : Y 4 | 


e u 


in the area to 


One of the tanks uncover Lt. Riley. AA — й 
in the vicinity is .— 
Lt. Riley's, to find 


it you need to 


You may luck out 
and locate his tank 


early, but if not, 
destroy them all. simply continue to 
destroy them until 
he emerges from 
his tank. When he 
does, consume 


him! 


DESTR 


RIVE GROUND VEHICLES. HIJACK ONE OF THE TANKS FOR YOUR OWN 


TS e Once vou have Lt. Rilev's form, flee the area to break the Alert. 
"USE AND SEEK AND DESTROY ONE OF THE OTHERS. y y 


: : Soon after, you hear from Rooks; he wants you to travel to a secure 

~ YOU ONLY NEED TO WIPE OUT ONE TANK WHILE DRIVING AN ARMORED location and contact him. Sure thing boss! 

VEHICLE, BUT WHY STOP AT ONE? GO ON AN ARMORED RAMPAGE 
AND TAKE AS MANY OUT AS YOU CAN. THE TANKS DO QUITE WELL AT 
BLASTING EACH OTHER'S ARMOR! 


You can tackle the 
tanks with your 
Own powers, or 
you can use your 
ability to drive 
vehicles to blast 
them with their 


own firepower, or 
you can tear off their weapons and use those to destroy them. 


M 


La 
* 


MAIN MISSIONS 


BIO-BOMB BIO-BOMB 2 — 


The Gentek Whitelight program has been infiltrated by Mercer's Evolved—specifically Dr. Archer. But Archer vanished when Heller went 
after Dr. Koenig's team, so now Heller is trying to track down Archer with the aid of Rooks. 


When you arrive, all that's present is a group of Blackwatch 
guards—but one of them notices you, and then does something 
very strange indeed. 


Rooks reveals the location of one of Archer's associates. Follow 
the waypoint to reach the coordinates of his last known location. 


INCOMING CALL 5 
FATHER $ RRA А 
mE 1 


] 
J 


| 
« 


| Er 
—— Ä — с. 
* GO TO the COORDINATES E : 
Ж x of Dr. Gutierrer's Last known location 
“ AM « 
A 


ЕЕ 


Не stabs another of the guards, and moments later, the guard 


literally explodes with a distinctive Blacklight virus biomass 
residue. Gross. 


He also uses the chaos to escape Heller's watchful eye. This bio- 
bomber may have more information; you need to track him down. 


Use your Hunt skill to locate him. The bio-bomber has fled a good 


distance away, so find a tall building and search out his position. 
Once you've got a lock, start gliding to reach him. 


HUNT the BIO-BOMBER 
PRESS © to Hunt 


When you arrive, attempt to grab him. Doing so immediately 
reveals him as an Evolved, as he counter-attacks Heller and 
readies his blade arms. 


Now you have a fight on your hands. The bio-bomber provides 
a standard Evolved fight. Use your block and dodge to blunt his 
attacks and take him down. 


— 4 f 


DEFEAT the y 
to discover Archer's location 


* y 2 2 A 
AT T HITTE E 


When he weakens, he tries to flee the scene—dont let 
him escape! 


Chase after him through the city until he stops running, then 
resume the fight. Once he is weak enough and stunned, 
consume him! 


The consumption of the bio-bomber reveals Dr. Archer's contact in 


the nearby Base Adams. Make your way over there. 


аа SETS 
NAE 


When you arrive, you need to lure Archer's contact out of hiding 
how better than a human bomb? 


Approach the base 
commander in military 
disguise and tap Grab. 
Doing so automatically 
triggers the bio-bomb 

ability, and he explodes messily. 


сы ШЕШЕН 292 — ШШШ! = 


When he does, Archer's contact 
reveals himself as another 
Evolved in Blackwatch clothing. 
Time to take him out. 


DEFEAT AR EF CONTACT (Y 
b find out what he knows about Archer 


di 


LE 


Е 


Roc tt .. 


MAIN MISSIONS 


Yt [ BIOLOGICAL BOMB. NOW THROW IT USING GRAB AGAIN WHILE 
| K 3 ONTO THE EVOLVED TO SCORE THIS BONUS. 


peus IN THE FUTURE. THEY ALLOW YOU TO TURN NORMAL HUMAN 
ов INFECTED ENEMIES INTO MAKESHIFT EXPLOSIVES, SHOULD YOU FIND 
- YOURSELF CAUGHT IN A SITUATION WITH NO HANDY EXPLOSIVES NEARBY. 


Once you've pulled off the bonus objective, there's no need to 
hold back. Lay into the Evolved and consume him. 


At this point, Heller is starting to get frustrated. Exit the Alert апа You can handle this fight in any number of ways, but a direct 
you are given the ability to Hunt Dr. Gutierrez directly. approach works just fine. Make heavy use of blocking, dodging, 


Кто: and high jumping to avoid incoming damage. 
Get out in the open or climb a nearby building and trigger Hunt to 


locate his position, then glide over to reach him. 


When you see an opening, strike with Claws 
or use Tendrils to tie down the Evolved and 
score some extra damage. You can also 
use the Hammerfist air slam to score area 
damage on all three of the Evolved. 


When you arrive, Gutierrez seems entirely unsurprised to see 
Heller, and he's prepared—two more Evolved leap down to come 


to his defense. 


You're now in a fight with three Evolved, and though your primary 
goal here is to defeat Dr. Gutierrez and consume him, you also 
need to defeat his guards. 


Don't hesitate to 
use Devastator 
here as well; 
there's no reason 
to save it. 


Once Gutierrez 
is staggered, 
consume him! You can finally track down the elusive Dr. Archer 
and get to the heart of Mercer's plans for the Whitelight... 


100 


(8) POWERS 


mo 7 


.. GO TO ARCHER'S RESEARCH FACILITY 4 

= 

= 

N 

2 

S ˙e . UUnͤUTʃC m i == жч 

A EU 8 - 
< 

= 


PACK LEADER 2 = 


GHEAD TO ARCHER'S 
= Within, there are numerous chemical storage tanks guarded by 


A quick discussion with Rooks gives you the current location of Dr. Blackwatch goons. You need to destroy these storage tanks to get 
Archer at a Gentek research base nearby. Dr. Archer to come out. 


ER 
IL 


Glide over to the base. When you arrive, there's a lone scientist 
wandering around marked with a S Consume him to gain 
access to Archer's research facility. 


USE the HAND SCANNER G) 
lo enter Archer's research facility 


CONSUME the SCIENTIST С 
lo enter Archer's research facility 


Be careful in here, if you 
aren't wearing a masked 
form, you take damage 
from the fumes when the 
tanks are destroyed. 


Save your Devastator if possible. Part way through the fight, the 
Evolved Archer reveals a new trick—she summons a pair of loyal 


Brawlers to her side! 


INCOGI a то, AND USE HUNT PINGS TO TRACK DOWN ANY 
DRED GUARDS OR SCIENTISTS, THEN GRAB AND STAB THEM 


Destroy the storage tanks. You can use Devastator to 
nuke them quickly if you wish, or simply break them 
down with basic melee attacks without losing your 


disguise if you want to avoid poison damage. | 
E You must defeat the pair of Brawlers 


before Archer shows herself again. 

Other than the surprise of her 

E. summoning and, apparently, 

controlling them, they're 

> 2 | completely standard Brawlers, so 

—— | TES you should be comfortable slicing them to 
| pieces with your Blade or Claws. 


BATTLE DR. ARCHER 


When you've ruptured all the tanks, 
Dr. Archer finally emerges and reveals 
herself as Evolved. Time to end this hunt! 


Archer is a tough evolved. Plan for an 
Once you've defeated the two Brawlers, Archer 


returns to the fray for another round. Continue 
the pressure, and when her health drops another 


extended fight and wear her down with 
constant barrages of combo hits between 


dodging or blocking her counter-attacks. ра 
EE chunk, she summons four Brawlers. 


x 


KILL Dr. Archer's 


Again, you have When you emerge from the facility, a Blackwatch squad is waiting 


to defeat them for you. Summon your Brawlers by holding Attack and Jump. They 
all. Tie them up . arrive and chew up the squad with ease. 

with Tendrils 

and cut them 

apart with your 

Blade, using your 

Shield to soak up 

any attempt to 

overwhelm you. 

Leap away if they 


pressure you too ets > 


+ KILL Dr. Archer's 


heavily. 


When two of the 

Brawlers go down, 

Archer rejoins the When the Brawlers leap back up to you, a helicopter comes down 
fight. Finish her! When she's low enough on health, consume her, into range—target it with a lock-on, then sic your pets on the 
learning more of Mercer's plans for the Whitelight. chopper by pressing the analog stick. 


Finally, hold the Target Lock, Attack, and Jump buttons to order 
your Brawlers to leave the area. 


17 


MAIN MISSIONS 


Consuming Archer also grants you her Pack Leader ability —now 


| 


you сап summon friendly Brawlers by using your Mass bar! 


> > > Pack Leader is a very powerful ability, п 
stronger than Devastator in a | S, ( 
because it gives argets fi Е А 
f h n f _ DESTROY the 

HOLD (5) and PRESS Jb to make your PACK attack 


3 — — ů— 
— с = рр 


— 


In addition, you can target t 
you against more difficult enemies y are agile enough to leap 


ane 


Hmm, 


With your mini-tutorial on Infected pet training done, it's time to leave. 
Exit the base and any Alert you may trigger to get in touch with Father 
Guerra and finish the mission. 


н. Ч 
" ‘> n - 
е5. = 
— — — 
+ мш IAS j 
— A \ . 
— E 
— B = 
— ‚> m 
28 
[^u 
e 
к 
me 
PAN 
же“ 


— 
O 
19%) 


CLAWS 4, TENDRILS 4, BLADE 3, HAMMERFIST 3, BIO-BOMB 3 


AND 4, PACK LEADER 3 AND 4 


Mercer has tampered with the Whitelight supply. It's time to 
discover exactly what his tampering has done, with a calculated 
limited release on your friendly Blackwatch buddies. 


Heller begins the 
mission by heading 
to a Whitelight 
distribution site 

and impersonating 
a Blackwatch 
commander. He 
orders an immediate 
test release of the 
Whitelight. 


One of the 

soldiers quickly 

complies, and 

the result? 

The Whitelight 

instantly infects 

the soldiers, 

transforming them 

into Evolved! Now 
you have to deal with the results of Heller's methods... 


INUS: SUMMON YOUR BRAWLER PACK TO HELP 
ди [НЕ EVOLVED | 
NE, AND A SMART MOVE BESIDES. YOUR BRAWLERS 
HELP WHEN BATTLING EVOLVED (OR ANY TOUGH 
Т N ATTENTION AWAY FROM YOU AND DEAL 


8 WE 
кеа 15 
Quickly summon your Brawler pack апа unleash them 


on the Evolved. With their attention distracted, pick 
them apart with ease. 


*2532 EP 
: 


р. - 

в =... 
— 

А, ся Бате fout 


Brawier Pace 


Completed! 


Маке use of 
Tendrils to tie 
them down, then 
dice them up with 
Claws or Blades. 


When the 
Evolved go down, 


Father Guerra 
contacts Heller, 
warning him of 
the Whitelight 
stockpile. You 
need to get there 
before it can be 
released. 


Quickly follow the 
waypoint. When 
you arrive at the 
depot, Mercer also 
arrives, and he 
isn't the least bit 
pleased with your 
efforts to disrupt 
his plans for the 
release of the 
Whitelight. 


The results of 
the...conversation 
are inconclusive. 


You now have a much more immediate problem than Mercer. A massive Infected beast 
is stomping through the Green Zone towards the Whitelight depot. 


This Goliath is the largest, 


f SE most lethal form of the 


N 


| MAIN MISSIONS | 


bestial Infected. It is 
too large and too tough 


Pare 


to be taken down with 
conventional weaponry— 
you're going to have to 
take it apart with Heller's 

E Blacklight gifts, one piece at a time. 


E. The Goliath is stomping towards the Whitelight 
depot, but when you get into range, it turns 
4 its rage towards you. То some extent, the 
> Blackwatch soldiers nearby are your allies in 
this fight, insofar as they're more concerned 
E with the three story tall monster than they 
3 are with Heller, whatever his powers. 


DEFEAT the 
before il releases the Whitelight 


| 
Ys 


The Goliath has a massive, mutated left arm that it uses as a 
crushing club, and a huge spike for a right arm. Watch for the 
Goliath to 
ША swing its 


m 
JA GOA TH EA ЗЕ 1 
y 


"E ITE 


club at you 
and make 


O Self-Storaq 


1 LARA 
кый E 


a high jump 
to escape. 
Don’t mess 
around with 
trying to 
dodge, just 
get out of 


DEFEAT the ы 
before it releases the WhiteUght 


the way. 


The Goliath may 
also occasionally 
plants its larger 
arm and charge 
you, using its club 
as a ram. Again, 
high jump away 
from it, using any 
nearby building to 
escape quickly. 


When the Goliath 
stumbles to the 
ground and 


presents its face 
to you, don't miss the opportunity. Lunge in and cut as fast as you 
possibly can with Claws or Blades. 


Doing so causes 
the Goliath to reel 
back, exposing 
one of its legs. 
Charge and cut 

it off! 


This doesn't kill it, tnough it certainly makes the beast angrier. Now 
it begins to waddle around on the ground, occasionally swinging 
its spiked arm in an attempt to impale you. 


DEFEAT the y 


before it releases the White 


Dodge the attack 
and the Goliath's 
Claw gets stuck in 
the ground—attack 
it! With the claw 
removed, the 
creature is now 
severely crippled— 
but still deadly. 


The Goliath now 
begins to launch 
itself into the 

air and come 
slamming down 
with lethal crushing 
force. Stay locked 
onto it so you 

can watch its position, and get out of the way. You don’t want to be 
anywhere on the ground nearby when it lands. 


DITA! ow 
eters 1 rris pans the Whe ght 


However, after it lands, quickly jump and glide to attack its head. It 
should take two cycles of this pattern to finish the Goliath, but it can 
take more if you're slow about getting in when the Goliath is stunned. 
Glide in as soon as the Goliath smashes the ground! 


DEFEAT the y 
before it releases the WhiteUght 


When you finally tear down the last of the Goliath's health bar, the 
Goliath's head gets torn off as well. The threat to the Whitelight 
facility is gone, for now. 


A panicked 

call from Father 
Guerra is a 
more immediate 
emergency— 
follow the 
waypoint back 
to his hideout to 
investigate and finish the mission! 


THE DESCENT/PREDATOR AND PREY 


PILOT HELICOPTER RIFLES 3, LAUNCHERS 3 — 


MAIN MISSIONS 


At the end of the previous mission, Heller acquires information on the identity of Guerra's contact in the Red Zone. 


Heller now needs to get to the Red Zone and contact her, as she says she has information that Heller's very interested in! Similar to the 
Airbridge mission, this is literally a "bridging" mission that connects you to the Red Zone. 


CONSUME the HELICOPTER PILOTUD 
to take his place searching for Dana 


It's time to learn to fly! Follow the waypoint to the Blackwatch Base helipad. When you arrive, consume the Helicopter pilot. 


You can pull this off stealthily if you use your Hunt pings to pick off the guards on the rooftop, or you can brute force it and then flee and 
return, your choice. 


Once you have the right disguise (and the attendant skills that come with it), head for the helicopter waypoint to board the chopper. 


After a quick fade 
to black, you 
arrive in the Red 
Zone, piloting the 
helicopter! 


USE (5) {o move the Helicopter. 
$ 


E 


И 
A, 


FOLLOW the FLIGHT LEADER ОЈ 
to the signal truck tradking Dana's location 


£ 
4 4 


— 
. uu x ёх r 1 


IM 7 С 
«+ - 


You're рап of a squad of споррегв that have been sent to guard a signal truck—a signal truck tracking Оапаз location. 


However, before you worry about that situation, this is your chance to get accustomed to the flight controls. Follow your patrol to the 
signal truck's location and use the time in the air without any hostiles to get comfortable. 


From this point on, you can hijack helicopters! Sweet! 
>>> р у | р 
Helicopters are very fun to fly, and useful both against enemies on the ground and in the air. 


Outside of a few missions, you don't need to use them, but any time Blackwatch decides to ruin your day with a Strike Team or brings along chopper 
| support, feel free to snatch a ride and go to town with your airborne weaponry. 


When you arrive, the truck is under attack by Infected while it struggles 
to pinpoint the location of Dana Mercer. 


Your job is now to defend it until it has the location. Prioritize targets that 
are getting closer to the truck, while bombarding all Infected in the area 
with your machineguns and rockets. 


Just like the ground based vehicles, you have infinite ammunition; you 
simply have to reload occasionally. Don't be stingy; unload constantly! 


BONUS-Use © - DEFEND to shoot 
down thrown objects [ 1/2) 


м 


DEFEND the TELEMETRY, TRUCK (S 
while it tracks Df MI 


IN THROWN OBJECTS TWICE 


A JUGGERNAUT OR HYDRA DECIDES TO FLING DEBRIS AT 
(00 (OR EVEN NEAR YOU), YOU CAN FIRE THE HELICOPTER'S POINT 
} DEFENSE ROCKETS TO INTERCEPT IT. 


WHEN YOU SEE THE ONSCREEN PROMPT APPEAR, SIMPLY TAP THE 
_ SECONDARY ATTACK BUTTON, AND ANY INCOMING PROJECTILE IS 
INSTANTLY VAPORIZED. 


CONSIDER THIS BONUS A TRAINING TIP WITH SOME FREE 
EXPERIENCE ATTACHED. 


After you have dealt with the waves of normal Infected enemies, a 
truly serious threat appears. Another Goliath arrives on the scene! 


This beast is far too powerful to stop before it destroys the truck. 
Quickly land by the truck and pick up the engineer! Lift off and 
head for the nearby Blackwatch base. You need to deliver the 
engineer so he can decrypt Dana's location. 2 


"t 
D Il 


vd m 
LAND and RE с T^ 
so they can pan э td 
/ 


-. 


| 
1 31 


RETURN TO BASE AND MEET DANA + 


Fly the engineer back to the Blackwatch base and land—after a 
few moments, he has Danas location. Set off in the air again and 
head for the waypoint marking Dana's position. 


| 1 Ци 


. 


MAIN MISSIONS 8 


When you arrive, Heller contacts Dana directly and warns her of 
Blackwatch's impending arrival. 


Your initial contact with Dana is secure, you have arrived in the 
Red Zone, and you know how to pilot Helicopters for the missions 
to come. Well done, and this mission is complete. 


© HELICOPTER HIJACKINC ACQUIRED 


r 


|: 
|: 
|: 
|: 


же LE or 


BURNED FROM MEMORY 


Dana has a startling revelation for Heller. His daughter is alive and is being held by Blackwatch somewhere in the Red Zone. 


Heller reluctantly agrees to let Dana look for his daughter, while he 
deals with the threat from Mercer. 


(11) POWERS 


When you regain 
control, Dana 
advises you 

to investigate 

a disturbance 

at a nearby 
Blackwatch base. 


Head to the 

waypoint—when 

you arrive, you see 

that chaos has 

erupted. Mercer's 

Infected are 

sieging the facility 

where Blackwatch 

is disposing of the 

Whitelight supplies in incinerators. They have realized the threat 
the Whitelight poses, and they mean to remove it. 


VL 
HKU 10 > FCROZY 


MAIN MISSIONS 


RÜEFEND THE BASE | 


— 


In an odd turn of events, you 
find yourself fighting alongside 
Blackwatch—you aren't exactly 
allies, but in this case, necessity 
makes for strange bedfellows. 


Drop down into the base and grab 
a canister of Whitelight, then move 
to the incinerator and drop it in to 
dispose of it. 


„ 
Dado 2 
O DISPOSE of the Whitelight Sarre. 


Prat m 
Кт on 


When you're done, 
turn your attention 
to the nearby 
Infected and wipe 
them out! 


х Ди 2 
IE, f IS LONG AS YOU REFILLED YOUR MASS BAR DURING 


YOU SHOULD HAVE ENOUGH MASS TO SUMMON THEM 


et 
1 —— 
d 


* 


This is a large 
brawl with A 
Infected, though — 


Er 


В: 
رھ‎ 
= 


IF 


F NOT, REFILL USING ANY NEARBY INFECTED AND THEN BRING IN YOUR 
- OWN BRAWLERS TO CREATE A DISTRACTION WHILE YOU WORRY ABOUT 
THE CONTAINERS. 


you do have Orion supersoldiers and other Blackwatch assets on 
your side, as long as you're careful not to outright attack them. 


Call in your Brawler Pack immediately to aid in the battle, and 

make a point of consuming enough biomass to refill your Mass bar 

before the fight is concluded. There are three Whitelight containers. You can pick up each one 

and must carry it back to the incinerator without gliding. You can, 
however, make full use of your high jumping and ability to run on 
the side of buildings. 


There are all 
forms of Infected 
infesting the 


GRECOVER THE WHITELIGHT 9 
CONTAINERS - 


When you and your erstwhile foes have repelled the first Infected 
assault, another problem arises. A transport truck containing 


streets, but 
there's no need 
to engage with 
any of them—use 
evasion here, not 
brute force. 


another large 
shipment of 
Whitelight 
containers is 
Hustle and retrieve 
all three, then 


ambushed by 
Infected on the 
street, and spills 
its containers all E. JA: 
over the area. Е: с. ow E- 


You have to get those containers back to the incinerator! 


dump them in 

the incinerator 

to head off this 
threat before the 
Whitelight can 
spill and reach the 
atmosphere. 


Once you've 
disposed of the 
Whitelight, exit the 
Alert area to finish 
the mission! 


PICK UP a WHITEUIGHT BARREO $ 


ge 


(в) POWERS 
burr bank 
дара 
Y 
- > à 
Ў 
2 — 
: GO TO CANTRELL'S BASE 


to learn more about Project Firehawk 


LAST RESORT 


BLADE 4, HAMMERFIST 4, WHIPFIST 2-4, BIO-BOMB 5, PACK LEADER 5 — 


WHIPFIST 


At this point in the story, once you finish this mission, a// unlocks, powers, and side missions are available. 
If you want to take a detour to finish maxing out Heller, this is the time to do it 


Note that Prototype 2 has a New Game+ mode, so it is well worth hunting down all of his upgrades if you want to replay the story from the beginning 


with everything unlocked! | 


Galloway has intel оп a Blackwatch operation—a major Blackwatch operation. You need to get more information on this рап. 


When the mission begins, Heller hears Commander Cantrell over the Blacknet communication network. He's located at a nearby Blackwatch 
base, and he has requested a full lockdown and additional armor support to protect the base while they discuss “Operation Firehawk.” 


END THE LOCKDOWN AT 
DANTRELUS BASE 


Head to the base. When you arrive, Heller's straightforward nature 
comes to the fore again. His plan is simple. Just as he ended a 
lockdown on another Blackwatch base, he simply wants to smash 
the fuel storage tanks to get Cantrell out of 

DESTROY the 
the base. Я to force Cantrell out of the Base 


tà 


Destroy the Fuel Storage 
Tanks with Explosive Weapons. =й 


— Y 


DESTROY Oe 
lo мета Control out of the Bing 


115 


There аге all types of Blackwatch troops here, including Orion 
supersoldiers, but by this point you should be adept at combating 
them. Bring in the Brawler Pack to aid you and take them down. 


SOLDIER, BLAST AS MANY OF THE TANKS AS POSSIBLE, 
REFILL” FROM ANOTHER SOLDIER UNTIL YOU'VE Cantrell flees the base in an evac helicopter, but as he does so, 
the last form of Infected show up—mutated Flyers. They quickly 


attack and damage his helicopter, causing it to crash-land nearby. 


You cant have 
the Infected killing 
Cantrell before 
you learn what 
you need to know 
about Project 
Firehawk! 


Destroying the fuel tanks is simple enough... except for the small : ү 
army of Blackwatch soldiers on the base opposing your intrusion. di 1 dd 4 
е. Бауш 


Stay nimble if you're going for the bonus here. Dodge constantly 
while pounding away at the fuel tanks, and remember you 

can always disengage and heal up with some consumption if 
necessary. Don't feel pressured to rush, even though you're under 


heavy fire, there's no time limit here. | 
Quickly reach the 


wreck site and defend 
the helicopter from 


Once you've 
destroyed the 
tanks, Cantrell still 
refuses to emerge, 
so you're going to 
have to remove 
any choice he 
has—eliminate all 
of the Blackwatch 
forces guarding 
the Commander. 


the waves of incoming 
Infected. 


DU. Aw 
DEFEND CANTRELUS MEL, ^P, 
er you'll never learn about Proje. 


RAN 


¿A 


ШИН ШШШ го 
FEROZ 


When you wipe 
out enough 
Brawlers, a new 
Evolved shows 
up, armed with 
the final Power 
mutation you can 
acquire—the 
Whipfist. 


Despite her 
unusual weapon, 
she is otherwise 
the same fight 
as the other 
Evolved—dodge 
and block her 
attacks while 
taking her health 
down with Claws 
or Blades. 


Once she is 
sufficiently 
weakened, 
consume her to 
acquire the Whipfist! 


PREVENT... 3 
CANTRELUS ESCAPE. 


Another evac chopper arrives on 
the scene. You're going to use it as 
a Whipfist tutorial. Hold the Attack 
button to perform a long-range strike 
T with the Whipfist, instantly destroying 
the helicopter! 


DESTROY the HELICOPTER y 
HOLD © to de э LONG RANGE ATTACK 
Ё 


The first one is a freebie, but two more are en route, and they're а 
bit sturdier. You need to destroy them as well to stop Cantrell from 
getting away. 


FECTED WITH THE WHIPFIST 


iD. THIS GIVES YOU THE OPPORTUNITY 
| IP 1 Т. 


 . FS A . 


The Whipfist is an ideal weapon for quickly i 
dispatching large crowds of weak enemies with its basic attack, 
a sweeping swing that cleaves through low tier Infected and 
Blackwatch soldiers with ease. 


The Whipfists power attack is a directed long-range strike, 
perfect for dealing damage to helicopters, or single tough 
enemies at a distance 


Note that the Whipfist shares the ability to damage large groups 
with the Hammerfist's power attacks, but unlike the Hammerfist, 
the Whipfist is fairly quick to use, and its basic attacks are ideal 
for clearing an area. 


E 


After earning the bonus, destroy the two evac helicopters. With 
this done, Cantrell finally emerges from the chopper. Consume him 
to acquire the necessary information about Blackwatch's plans. 


Project Firehawk is a last resort option—Blackwatch plans to 
firebomb the city to eliminate the infection! 


As this mission concludes, Colonel Rooks contacts "Riley" (Heller 
at this point, of course). You can find out what he wants in mission 
21B: Divine Intervention. 


MEA DL NETUS L EOL DRAE | І 
y FR К {Р i { ! Ad 
UXUCLUJDCS CORT IL DUG UTA СЕ AU 


= 


2 
> 
о 
2 
co 
= 
= 
= 
= 


[RED ZONE] 


€) 


ENTER the GUNSHIPU) 
е 4 to escort Commander Ellis 


FLY IN THE OINTMENT 


Heller's assault on Commander Cantrell has triggered a meeting of 
Blackwatch senior command—time to infiltrate that meeting. 


Captain Lincoln is your ticket to the party. Trigger Hunt and track эз. | | | | 
| | | | . | Нор inside the gunship and take flight—you're going to escort the 
him down. When you find Lincoln, consume him and hijack his , | 
hi unsuspecting Commander right to the meeting. 
gunship 


HUNT and CONSUME LINCOLN 
to hijack his gunship and escort Elis 


msi. uli: 


TED USING GUNS (TWICE) AND 


Stay close to Ellis’ transport helicopter. After a few moments, the 
first threat appears: Flyers, the winged Infected you first saw in 
Last Resort. 


КА Infected using 
Guns [0/2] and Rockets [ 1/2]. 


ESCORT COMMANDER ELLIS GC 
to the Project Firehawk meeting location 


They're numerous, but not especially strong. Use your rockets and 
machineguns to dispatch them. Continue to fly escort for Ellis until 
command radios in an alert at a nearby Blackwatch base. 


ESCORT COMMANDER ELLIS (2 
to the Project he meeting location 


a 


Take a detour from 
the escort to the 
nearby base. Use 
your weaponry 

to dispatch the 
mass of Hydras 
attacking the 
base—four in all. 


You still have 

access to point 

defense rockets; 

use them to 
destroy any debris ZZ 
the Hydras to fling === 
at you. - 


Once you've 
eliminated the Hydras, an emergency alert comes in. Amazingly, 
in the short time it took you to dispatch a few Hydras, Commander 
Ellis' crack pilot has managed to go down. Now you have to clean 
up the mess. 


GO TO ELLIS'S DOWNED HELICOPTER E 


2 il until the APC arrives 
„Ё > 


IRA 


"IHE 


11 


ў 


H 
f 


ШИ MAIN MISSIONS | 


OTECT ELLIS’ DOWNED 
ОРРЕВ 


Quickly fly over to Ше helicopter and attack the Infected that are 
threatening Commander Ellis in the wreck. 


2113111 
MARES 
A 


1441 


Kill the 
to protect Ellis's downed heUcopter 


Stay mobile here, strafing around the crash scene to avoid 
incoming projectiles. After you wipe out the Infected, a transport 
APC arrives to pick up Ellis. 


ESCORT COMMANDER ELLIS E 
to the Project Firehawk meeting location 


CONSUME THE FIREHAWK 
COMMANDERS 


Follow along low and close to Ellis’ APC. Periodic attacks from Pandemonium is breaking out as more Infected siege the base, 
weak Infected are easily dispatched, but focus your rocket fire on but that isn't your problem or your goal. 
dealing with Hydras as they emerge from the ground. 


All of the Project Firehawk Commanders become marked with EJ 
Exit the helicopter and consume them all! 


Once you have the information about the project, exit the base 
and the Alert to finish the mission! Heller contacts Dana after the 
mission, asking for more information about Project Firehawk— it's 
going to level the city if it isn't stopped. 


Wi ESCORT COMMANDER ELUS СЛ 
do the Project Firehawk meeting location 
E 


- 
Due to the high 
buildings, your 
maneuverability 

is restricted, but 
be careful not to 
stay planted in 
one place, or your 
point defense can 
get overwhelmed 
by incoming chunks of the city flung at you by Hydras. Move 
forward and back when you can't move side to side. 


CONSUME the 
to postpone Project Firehawk 


When Brawlers attack, you're nearing your destination, but you 

still have a ways to go. Continue flying close support, eliminating 
Hydras as they arrive, and helping to dispatch the Brawlers when 
you have time. 


INCOMING CALL 


DANA MERCER 


E 


ре и LAND at the BASE 
When Ellis finally arrives at the base, your cone the Firehawk сеп 


objective is in sight. Land the helicopter. 


— 


Colonel Rooks contacts "Lt. Riley", and explains that he's found Dana Mercer and Heller's daughter. It 
appears that the ЕВ! has become involved, and they have an Agent Griffin in charge of her custody. 


DIVINE INTERVENTION 


MAIN MISSIONS 


It's time to Hunt Griffin down 
and consume him to learn 


Mayas location. Find a nearby DISTANCE 
skyscraper and head up to the (2) POWERS 

roof to get a good fix on his 

location, then glide your way over 

to find him. S 


When you locate Griffin, he's in a 
helicopter transport bound for a 
nearby Blackwatch base. Follow 
the chopper. 


You have to stay within range 


of the helicopter to avoid losing a 
DA FOLLOW the HELICOPTER») 


ер ALS EMO d rooftops А X * 4 grab Agent Griffin when he disembarks 
and use your mobility to glide and WA ДЕ E > 


jump across the city. 


HUNT and CONSUME AGENT GRIFFIN 
to discover Maya's location 


ЕЙ 


ta 99 € 4 вода 334] 
' 


When the helicopter finally arrives and Griffin disembarks, Heller 
lands and chases him...and runs right into a group of three | | 
Evolved who have already grabbed Griffin under orders e 

NUS: USE SIX DIFFERENT ATTACKS TO DEFEAT 
from Mercer! ПА Тр ат 


М 
pea 


LAY WITH ALL OF YOUR TOYS. USE 
APON POWERS HERE, WITH А MIX 
‘TO EASILY EARN THIS BONUS. 


TT 
Tl | 1 >| үттек. 


14 


9 
t 


BOMUS: Completed! 


The three Evolved quickly flee the scene. Chase them down! This 
is a running pursuit across the city, with targets who are, for once, 
almost as agile as Heller. 


Call in your Brawler Pack to even the odds a bit, then jump into the 
от ; fray and beat down the Evolved. Be sure to earn the Bonus here 
before you finish them off. 


EO ge 
CHASE th EJE а 2 


" WAS 4 
= “to retrieye Agent Gr иш) 


After a not-so-merry chase across the city, the Evolved finally stop 
running and engage with you. 


Once the last Evolved is defeated, grab and consume Agent 
Griffin—his memories hold the keys to finding Maya. You may still 
be under Alert from Blackwatch pursuit, so flee the area and lose 
the Alert to finish off this mission. 


b" BONDS: Use a variety of atisi 
dess sees the Evotved 3/6] 
2 T 


(в) POWERS 


” 


Hijack a 
Thermobaric Helicopter. 


¿Y 
GO TO the STAGING AREA Y 
to destroy the Firehawk Helicopters 


N 


OPERATION FIREHAW 


Galloway reveals the details of the Firehawk mission—Blackwatch plans to torch the city with thermobaric rockets loaded on a flight of 
helicopters. You have to stop it! 


When you arrive, hop inside one of the helicopters, lift off, and 
begin laying waste to the remaining Firehawk choppers. 


After you destroy the depot, Dana radios in with an alert—more 
Dac mes of the Firehawks have been deployed, and they are already in 
Э; J A flight and launching Thermobaric rockets in the park! 


EA 


e 


* few 


Hijack a 
Thermobaric Helicopter. 


DESTROY Blackwetch's 
Брий" end to Project Firehawk 


ata в) са b? «а b? са 2 49 bee 
t » , 


{ 
ке 


However, you can 


DESTROY THE ВЕНАМИ 
НЕШСОРТЕВ О... 


your normal 


| attacks, or other 
A series of target 


markers pops up 
on your radar for 
all of the Firehawk 


stolen vehicles or 


DESTROY N з TOOBAR Ww SONS Y 
la pot sa ood da Proje Foot aut 


weapons taken 


from Blackwatch 
troops—your 


choppers in the | 
choice! 


area. Hunt them 
down. In any case, once you destroy the depot, the threat from Project 


Firehawk is ended. 


You are very likely 
going to get shot 
down due to the 
number of enemy 


choppers in the 
area. 


Р M 
— е DESTROY Blackwalch's THERMOBARIC WEAPONS у 


Я 


Es ) to pul an end to Project Firehawk 


жна 


No problem—use 


\ 


a combination 


of running on 
skyscrapers, high 


jumps, glides, 


ro mehreren г and finally, a long | M f Н 8 Д B R | N Д 


pounce grab to 


board another | | : 
Your last task is to meet up with Sabrina Galloway in person. 


Escape from the Blackwatch depot to clear your Alert and then 
head to the waypoint. 


helicopter in mid- 
air. Hijack it and 

continue the hunt. 
When you arrive, Heller has a polite conversation with Dr. Galloway 


Once you've oe Косе я 
and this mission 15 finished. 
mopped up 
no рыз. the remaining 
— helicopters, 


Galloway contacts 
with you information about the Thermobaric weapons depot 
storage area. You now have a new goal. 


Head to the 
depot—once you 
arrive, you find a 
hardened bunker 
protecting the 
weapons stores. 


DESTROY Blackwalch's THCRMOBAJUC WEAPONS © 


The easiest way to te pel an end to Project n 
blast this thing to 


pieces is to simply hijack a nearby tank and unload on it. 


Agent Griffin 
has given Maya ho. 


US: STAY 00 


A P 


T OF ALERT 


into the hands of 
a not so tender 
government 
scientist by 

the name of WS E i 
Doctor Carson. | EYOUR HUNT PINGS TO CONSUME WHITE TARGETS, LOCK ON TO 

| TARGETS TO SEE WHO IS WATCHING THEM, AND BUMP INTO 

0 GET THEM TO CHANGE WHICH WAY THEY'RE LOOKING. 


S ISN'T A PROBLEM, AS LONG AS YOU'RE PATIENT. YOU'VE DONE THIS 
Arr Ps R EALTH WORK SEVERAL TIMES BY THIS POINT IN THE GAME. 


You need to visit Colonel Rooks to find the location of the doctor. 


Follow the waypoint to reach Rooks. When you arrive, Heller 
has a brief conversation with him, and he gives up the location of 
Dr. Carson. Once inside, you need to consume a scientist marked with a 


to reach Dr. Carson's inner laboratory. 
Follow the next 


waypoint to reach 
base India Niner 
Six, and when 

you arrive, use a 
military disguise to 
get into the facility 
via the hand 
scanner. 


VM ве мамо SCANNER 
la enter ha bene nnd look Ми Coreen 


CONSUME the SCIENTISTS 
lo access Dr, Corson's lab 


MAIN MISSIONS 


126 


Dismantling the 
Goliath is the 
same three part 


If you're going for the bonus, do this stealthily; the bonus is 
awarded as soon as you get into his lab. Once inside Dr. Carson's 
lab, consume him to discover Mayas location. 


| | z process as the last 
After you consume him, exit the lab and head to the helicopter 


Я A | one you fought. 
scheduled to take “Dr. Carson” to Maya's location. 


CONSUME Р; 
to discover Maya's location 


However, when you exit the facility, you now have 
a much, much bigger problem. A Goliath has 
appeared on the scene, and it is wreaking havoc. 
You're not going to be able to get to that 
helicopter until it is dealt with. 


- = Wait for the Goliath 
le rá Ca hai nta Mag : "c Ш | ке за to kneel and гоаг, 
E ! then hit its arm to 
make it reel back, 
exposing its leg. 
Cut off the leg. 


Wait for the 
Goliath to get its 
spike arm trapped 
in the ground. Cut 
off the arm. 


Finally, wait for the 
Goliath to ground 
pound from the air. 
While it is stunned, 
cut off its head! 


` TO KILL THE GOLIATH FROM A DISTANCE. HOWEVER, IF YOU'RE SET ON USING 
_ YOUR OWN MELEE SKILLS, YOU CAN PULL IT OFF WITH A MIX OF COWARDICE AND 
_ EXTREME AGGRESSION. YOU WANT TO KEEP YOUR DISTANCE, STAYING NEAR A 
- BUILDING THAT YOU CAN JUMP UP OR AROUND AT ALL TIMES, AND WHEN THE 
GOLIATH EXPOSES ITSELF, RUSH IN AND POUND ON IT AS QUICKLY AS POSSIBLE. 


DON'T SWEAT IT IF YOU DONT PULL THIS BONUS OFF THE FIRST TIME, IF YOU'RE 
FEELING EXCEPTIONALLY COMPLETIONIST YOU CAN RESTART THE MISSION, OR 
SIMPLY BYPASS IT— THERE ARE PLENTY OF OTHER PLACES TO EARN EXPERIENCE. 


Naturally, you want to do this while dodging anything it throws at 
you. Remember that you can evade the majority of its attacks by 


super jumping away. 
Your trip is rudely interrupted by a pack of Mercer's Evolved, who 
ambush the helicopter in an attempt to capture Dr. Carson 


Heller responds with predictable fury—now you need to dispatch 
the three Evolved. 


Once you've defeated the Goliath, finish off any remaining nearby 
Infected, and Dr. Carson's helicopter can finally land. Exit the Alert, 
then head for the waypoint and hop onboard. 


Defeat and consume them to learn Mercer's plans for Maya. Call in 
your Brawler Pack to assist and take them down. 


| HIHT 
f MAIN MISSIONS 1 


ij 


$ 


After you defeat the Evolved, Rooks contacts “Riley,” saying that he 
has intel on Maya’s location. The meeting doesn't go as planned. 


DEFEAT and CONSUME the 
to discover Mercer's plans for Maya 


At the end of the previous mission, Rooks apparently let Heller go. nu ; ' Before you can 
However, at the beginning of this mission, he sends a broadcast y worry about the 


out over the entire Blacknet communications system, telling Heller LEES door, you need 
that he has Maya and he's holding her hostage. | to take out the 


opposition! 
Worse, the рр 


broadcast ; r 
Was public 
enough 
that Mercer Hijack a tank or simply lay waste to the surrounding area with your 
is now Own powers. 
guaranteed 
to know 

пруската tae te where she 

í is. You have 


to hurry. 


HAMMERFIST the 
to enter the faciUty and rescue Maga 


Rooks is holed up at Gentek's old headquarters in the Red Zone. 
Travel there swiftly. 


When you arrive, the site is a warzone, loaded with Blackwatch 
troops, and worse, the front door is barred with a massive steel 
barricade. 


cun f? 7 Z 
IWR 1070 оо MUI 


The Infected soon arrive, in the form of a pack of Juggernauts. Once you finally 
Heller gets the bright idea of consuming and controlling them! breach the door, 
head inside... 


Not everything 
works out as 
planned. Maya is 
safe, but Sabrina 


Galloway shows 
up and kidnaps 
her! 


Now your objective is to defend your Juggernauts while they 


smash down the door You have one final goal, and one final mission. Recover Heller's 


daughter, and end this fight with Mercer. 
Should your Juggernaut pack go down, you can defeat and 


consume an Alpha Juggernaut that shows up with a target marker 
on your radar. Doing so creates another Juggernaut pack, which 
then resumes pounding on the door. 


MAIN MISSIONS 
[RED ZONE] 


е 
pw 


DEFEAT then CONSUME an ALPHA JUGGERNAU j 
to gain control of anothe. 'rnaut Pack 


w^ 
> 


— 


The area is filled with a mess 
of Infected and Blackwatch 
troops. Because there are 
many Blackwatch vehicles, 
taking control of a tank, or 
weaponizing one and using 
its Gatling gun to mow down 
any enemies that try to approach 
the barricade works well. 


This is it. The final confrontation with Mercer over the fate of both 
the city and Hellers daughter. 


Head to the waypoint to begin the battle with Mercer. When you 


arrive, Mercer absorbs a huge group of his Evolved, strengthening 


him for the battle to come. 


Mercer fights 
mostly like an 
Evolved, in that he 
is agile, quick, and 
powerful, but he is 
significantly more 
dangerous, and 
harder to attack 
directly. 


ERN ERCER'S BLADE 


Mercer begins the assault by attacking with a Blade. Don't attack 
him directly with your own Blade. Doing so causes an instant and 
painful retaliation. 


Instead, switch to a different 
power and engage him. Use 
dodges to flip over Mercer's 
head and attack him safely 
from behind. 


Don't over-commit to a combo string, 
land a few hits, dodge, then re-engage. 


When Mercer's healthbar is depleted, he 
steps back and makes a huge leaping 
attack. This is very telegraphed, with a 
slomo zoom on Mercer before he jumps. 
Dodge the attack, then grab Mercer. 
Doing so causes 

Heller to pound 

Mercer into the 


| d 1131111 
ESSE SOLES. 


| MAIN MISSIONS mM 


THE 


ground. 


` 
A 
\ 
Ye 
| 
y 
F 
È 
Е 
e. 
d 


mJ 
f Mercer switches to the Whipfist and tosses a helicopter at you—dodge it! 
» 
E The fight now resumes, with Mercer making lashing attacks from a distance. You can't 


dodge these safely, as half of them come from above. 


Instead, block the attacks with your Shield. Time your block. 
If you block an attack at the last instant, you can stagger 
Mercer and get a few hits in. 


Periodically, Mercer moves back and tries one of his long distance 
leaps. Block it to stun him and counter-attack. 


Mercer may also throw more helicopters at you; simply dodge 


these to avoid them entirely 


Keep up the 
assault. Once you 
weaken Mercer, 
he goes for a 

final leap assault. 
Again, block it and 
retaliate to trigger 
another beatdown 
from Heller. 


Mercer sends 

out a wave of 
Flyers to attack 
you. Activate your 
Devastator to 
destroy them all in 
one blast. 


Now engage 
Mercer again. 

Use dodges to 
avoid the crushing 
Hammerfist blows, 
striking quickly 
from behind. 


Mercer's leaping 
attacks this round 
can be dodged. 
Avoid them and 
grab Mercer to 
land some free 
damage. 


Mercer may also occasionally retreat and use ground spikes from 
the Hammerfists. Leap to dodge them. He throws down three lines 
of spikes, one each to the center, the left and the right. 


Mercer leaps in for a final attack. Block the attack. Now, follow the 
action as Mercer futilely assaults Heller. Block his attacks and tear 
Mercer's weapon powers off of him. 


Well done! 


Mercer isn't confined solely to the use of Hammerfists. He may 


pull out his Blade or the Whipfist from time to time. Dodge or block 
as necessary. 


When you've weakened Mercer, dodge the leap and grab 
him again! 


edits finish rolling, you're right back in the city 
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retaining al! 


of your upgrades for Heller, but juicing 


Joor defenseless Blackwatch and 


Scattered throughout the game are 82 Collectibles, Prototype 2% 
catch-all term for a mix of actual collectibles (Blackboxes) and 
mini-missions (Field Ops and Lairs). 


To view the Collectibles, select Collectibles from the main menu 
(they are not visible from the normal main map). In the Collectibles 
map, you can check each district to see how many collectibles of 
each type exist in any given area. 


Gathering all of the collectibles of any type in a district (Blackbox, 
Field Ops, or Lair) grants you a bonus Mutation. 


While our map marks the exact locations of the Collectibles in 
the game, note that the game itself gives you strong hints to their 
locations as well, if you want to hunt them without additional help. 


From the Collectibles map, periodic pings near the location of 
whatever collectible category you have selected appear. These 


pings aren't spot on, but they're in the general vicinity. If you set 
a waypoint near one, you can usually track down the collectible 
without too much trouble. 


Field Ops and Lairs immediately appear on your mini-map once 
you are in the vicinity, but Blackboxes must be tracked down a bit 
more carefully. 


When you are near a Blackbox, a range indicator appears on your 
screen, which you can use to triangulate the location of 
the recorder. 


Note that Blackboxes also emit a small sound, and the fallen 
Blackwatch soldier always has a blinking red light on his uniform. 
If you jump or glide high up in the air and look down in the vicinity 
of a range indicator to a Blackbox, you can often spot the glow 
from a distance to quickly pinpoint the location. 


BLACKBOXES 


Blackboxes are the data recorders of fallen Blackwatch troops, 
scattered about the city. They are divided up into sets, one set in 
each of the districts in the Yellow, Green, and Red zones. 


The sets tell a short story about happenings 
in the city, and once you acquire them, you 
can listen to the recordings at any time by 
Ш selecting them on the Collectibles map. This 
Ж particularly useful if you've been picking 


them up randomly while exploring the city, 
and you want to hear all the recordings in a set in sequence. 


ы 3 4 


For step by step directions to each and every Blackbox location, 
check out our Prototype 2 videos on Xbox Live* Marketplace! 


FIELD 0PS 


Field Ops are short combat engagements against specific groups 

of Blackwatch troops. When you locate one, they show up on your 
mini-map as a y. Defeat every target in the area marked with the 
icon to clear a given Field Op. -- 


As with the other collectibles, Field Ops are organized into sets 
in each district, and when you defeat all of the Ops in a given 
district, you are awarded with a new mutation. 


It is entirely possible you may encounter these groups of enemies 
and eliminate them during your normal wandering around the city, - 
even without seeking them out! - 


When you're feeling belligerent and you want to cause some pain 
to the nastiest Blackwatch forces, seek out Field Ops for some 
combat action. - 


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ARAS 


! COLLECTIBLES 


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Lairs are similar to Field Ops, but you're up against Infected 
Lairs instead of Blackwatch units. Scattered about the city are 
underground Lairs filled with Infected of various types (more 
dangerous varieties appear in the Lairs later in the game). 


As with the other collectibles, clearing out Lairs earns you I 
mutation upgrades, and Lairs are also a decent source of extra XP— 
to raise your Evolution level. 


Of the three types of collectible, Lairs are the most involved, as 

you actually enter a mini-interior area to battle the Infected, putting— 
them somewhere between Field Ops and Blacknet missions in — 
terms of length. = 


There are nine Lairs in the city, one in the Yellow Zone and four = 
each in the Green and Red Zones. 


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MUTATION REWARD —e Ө OFFENSIVE — 


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OAKHURST (CENTER) 


MUTATION REWARD —» Ө OFFENSIVE _ 


—e NO FIELD OPS 


А COLLECTIBLES ИНИНИ 


—e NO LAIRS 


LINDEN PARK (SOUTH) 


MUTATION REWARD —» Ө OFFENSIVE | 


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MUTATION REWARD —• (Kg) LocoworioN —— 


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MUTATION REWARD —e POWER SPECIALIST 


LINCOLN MEADOWS (NORTHEAST) 
MUTATION REWARD — ($) Derenswe AA 


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MUTATION REWARD —e ж PREDATOR 


2 
MUTATION REWARD—= (Eg) Locomotion — 


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—* NO LAIRS 


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LINCOLN MEADOWS (NORTHEAST) — 
MUTATION REWARD —e POWER src > | 


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2 
MUTATION REWARD —e d 


MIDTOWN (NORTH) i 
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MUTATION REWARD —e w PREDATOR 


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MUTATION REWARD —e Ө OFFENSIVE 


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MUTATION REWARD —e Y DEFENSIVE 


4 
MUTATION REWARD —e e DEFENSIVE 


—e NO LAIRS 
DOWNTOWN (FAR SOUTH) 
—+ NO BLACKBOXES 


5 
MUTATION REWARD —e Y LOCOMOTION 


—e NO LAIRS 


BLACKNET 


Blacknet missions are a series of optional missions that 
unlock as you complete primary story missions throughout 
the game. There are a set of Blacknet missions in each 
major zone, with a variety of basic objective types. 


| 


| | 
| 
| 


Each Blacknet mission set consists of one or more sub-missions, which, once 
completed, unlock a new Mutation reward for Heller. 


| 
м 


| 


| 
| 
| Tit 

Е! 1 4 


Note that outside the first one, the remaining Blacknet missions are entirely 
optional. Tackle them if you're having trouble with the main story, for the story and 
completion, or simply for fun! 


TRIGGERING A BLACKNET MISSION 


| 


| 


Wi 


= Each Blacknet mission consists of a paired set of а Targets are 
= Blacknet Terminal and a Blacknet Target, a soldier marked with 
— or scientist who has access to that Terminal. this icon: 


| 
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| 
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BEN 
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To unlock the Terminal and access the mission, you need to have both. 


| 


Note that the Terminals show up on your main map once unlocked, but the targets 
do not. Targets must be hunted down once you have triggered a Terminal. 


However, it is possible to run across the targets while roaming the city, so if you 


| 


., 7: 7 TD happen to spot one on your mini- map, feel free to swoop down and consume 
22 : ͤk ß . the target. Doing so allows you to freely access the Terminal later and start the 
== associated mission. 

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| 


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BLACKNET MISSION TYPES 


Blacknet missions are divided up into Mission Sets, a series of one to three 
missions under an Operation name. Each of those missions is drawn from the 
mission types described below. 


| 


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| 
| d | 
| 


| 


There are twelve Mission Sets in total, with four in each of the three zones of NYZ: 
Yellow, Green, and Red. 


| 


The very first mission is a special case, as it is the only mandatory Blacknet mission 
in the game, and it serves as your introduction to some key gameplay concepts, 
which we explain at greater length. 


STRONGHOLD 


You must infiltrate a secure Blackwatch compound and disrupt operations within. 


^" | 
| Th 


* 


Some of these missions permit a stealthy approach, using quiet consumption 
to penetrate Blackwatch defenses, others can be done with pure brute force, 
as you see fit. 


Your Devastator ability is particularly effective in these missions, as the limited size 
of the rooms forces Blackwatch troops into close proximity to Heller. 


INFECTED SALVAGE 
Destroy Infected samples that Blackwatch are attempting to control. 


These missions involve defeating various types of Infected, typically with a heavy 
Blackwatch presence nearby. 


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CARGO DELIVERY 


A set of timed race challenges, these missions involve recovering key data or other material from downed Blackwatch helicopters, 
before a Blackwatch recovery team can catch up with you. 


Later Cargo Delivery missions demand this time-sensitive acrobatic performance as you race around the city rooftops while under fire 
by Blackwatch troops! 


GENTEK SUPPORT 


Gentek scientists offer all sorts of theoretical and applied science aid to Blackwatch. These missions give you a chance to rudely 
disrupt their efforts by consuming Gentek scientists and neutralizing their operations. 


SUPPRESSION 


The most straightforward type of Blacknet mission, Suppression typically demands the outright destruction of key Blackwatch assets 
and personnel. 


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MUTATION REWARD —e Ө OFFENSIVE 


OPERATION ORION'S BELT 


STRONGHOLD 4-D 
©) INFILTRATE A BLACKWATCH BASE AND CONSUME A KEY SCIENTIST 


n Уж 


cos UNLOCK THE MISSION 


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= Approach the Blacknet Terminal to begin this mission. Heller 


This Operation is the only mandatory Blacknet mission in the attempts to access the database, but is blocked, as he needs the 


ches you Jase infiltration and Blacknet missions : | ым ; en 
game. It teaches you about base infiltration and Blacknet missions identity and login information of a Dr. Samuel Billingsley. 


in general 
Once complete, the other Blacknet missions can be completed Activate Hunt to track down the good doctor and consume him. 
| immediately when unlocked, or bypassed as you see fit. | Once done, you trigger the next part of the mission, ап infiltration 


into a secure Blackwatch base. 


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Scattered about {һе тар are restricted zones, denoted by black and grey checked areas оп the main map 


These are Blackwatch bases, and they are always on a state of high alert, so activities that might only raise suspicion elsewhere are all but guaranteed to 
trigger an Alert if performed in a restricted zone. 


On top of that, there are usually a lot of Blackwatch soldiers and heavy armor and weapons in the vicinity, so don't go picking a fight in or around Blackwatch 
bases unless you know what you're getting into | 


This mission acts as a tutorial for Stealth Consuming 


By using a Hunt ping, you can spot targets that are safe to consume 
stealthily (highlighted in white), or that are under observation and 
cannot be consumed quietly (highlighted in red). 


You can also lock onto a target and then use a Hunt ping to see who 
in the area is looking at your target. Consume the spectators and 
you can chow down on your desired target without raising an alarm 


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COS рр 
зе 


Note that a white target can Бе consumed from any direction. You 
don't have to sneak up behind a target that isn't being monitored. 
You're going to eat them anyway, and Heller is fast enough to 


| N F i LT R AT Е Т Т Е В A g E perform the consume without letting the target make any noise 


You can access the base quietly in any Blackwatch disguise, 
including the doctor you just consumed. Approach the Hand 
Scanner and activate it to enter the base undetected. 


In this case, there is only a lone guard in the room with the 
commander. Consume the guard first, then eat the Commander. 


Once inside, you need to find and consume 
the Commander to gain access to the facility 
itself. 


He's hanging out at the back of the yard, 
marked with a S Consume him and you 
can then use his form to access the base via 
another Hand Scanner, marked with the green ири нире! К 


watched and CANNOT be St 


hand icon. Consumed 


With the Commander's DNA, head upstairs and enter the lab 
pom capa | proper. The scientist you want is inside the room. Target him 

and send out a Hunt ping to spot the two nearby guards that are 
monitoring him. 


Consume the watching guards, then eat the scientist. Once you've 
6 0 N 3 U М E Y 0 U В 0 В J E C T l V E taken his form, you spend a moment talking to Father Guerra, who 
Once inside, you need to consume another Commander to gain directs you to check a nearby information terminal to locate more 


access to the interior of the facility. This time however, you need to information on your next objective. 
be certain to use a Stealth Consume, to disguise yourself without 
raising the alarm. 


| JU ARE CURRENTLY INCOGNITO AND YOU ATTEMPT TO PRESS GRAB AND THEN CONSUME WHEN YOUR TARGET IS BEING MONITORED, THE GAME WARNS 
rw ITHOUT GRABBING YOUR CURRENT TARGET. 


4 
+ > 
„ж T 


$ MEANS YOU CAN SAFELY TRY TO QUICKLY GRAB 

ТА AGETS THAT HAVE “GONE WHITE" AND ARE SAFE TO 

4, CONSUME, EVEN IF THERE ARE TONS OF GUARDS IN THE AREA 
AND A SLIPUP WITHOUT THIS SAFETY NET WOULD NORMALLY 
E - CAUSE AN ALARM. 


` JUST DON'T MASH THE BUTTONS—IF YOU PRESS GRAB 
TWICE, YOU WILL GRAB THE TARGET AND CAUSE AN ALARM. 


NATURALLY, YOU CAN THEN FORCIBLY CONSUME THE TARGET, 
WHICH I$ A PERFECTLY VIABLE METHOD IN MOST SITU- Seal нара СЕРТ 
ATIONS, BUT THERE АВЕ TIMES YOU WANT TO REMAIN ( 

STEALTHY WITHOUT TRIGGERING AN ALERT. THIS SAFETY NET 
MAKES THE STEALTH APPROACH MUCH MORE RELIABLE. 


Approach the terminal to access it, then exit the Gentek facility. Once outside, leave the restricted area to complete the mission! 


ЧЕШИ @ cen 


BLACKNET 


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«ala tua BLACK аа 


MISSION SET 2 vonne REH = WW PREDATOR 


OPERATION BLACK TULIP 
INFECTED SALVAGE 1-D 
O Travel to the capture site 


O Release and destroy the Brawler 


Gentek thinks releasing Infected creatures on the population is a good scientific test. Heller thinks releasing Infected creatures on 
Blackwatch is a better test. 


Travel to the capture site, where the Brawler is stored in a secure container...not secure against Heller, however. To free the Brawler 
inside, either assume a military form and use the hand scanner on the container, or simply bash the container open. 


In either case, the Brawler gets free and begins to rampage through the surrounding area. Hunt it down and kill it before it can cause 
any harm to the surrounding population. 


Once you finish it off and get away from any Alert, this introduction to Infected Salvage missions is done. 


INFECTED SALVAGE 1-E 
@ Travel to and enter the Lair 


Ө Release and consume the Brawler 


This mission may serve as your first visit to a Lair, depending 

on how you are exploring the world. Lairs are underground hives 
infested with Blacklight infected tissue and a variety of 

Infected creatures. 


нї, CLAIMS MADE бй 


One of the Blackwatch soldiers down here is marked with ап 
>>> 


optional DNA marker, 

In this case, this Lair is being visited by a Blackwatch scientific Consuming targets marked with this icon grants you bonus 
team trying to capture specimens. Evolutionary experience so its always worth taking a break from 

| your current goal to grab a snack! = 
Show them the error of their ways by releasing the Brawler from its 
containment unit. As with the previous Blacknet mission, you can Once the Brawler is loose, it flees from the container room. Chase 
either open the container with a military disguise, or simply break it it down. It stops to face Heller when it enters another chamber in 
open with brute force. the Lair. 


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[2 к ч La] 
А ГНЕ E "uu rx RII зает, ESTO 


E CONTAINERS IN THE ROOM. 


This room has a lot of Blackwatch weaponry in the area, specifically, racks of Grenade Launchers. Grab one and use it to take out the 
Brawler! 


When you've defeated the Brawler, leave the Lair. If you emerge in an Alert state, or as Heller, you walk right into a Blackwatch ambush. 
However, if you come out disguised, they don't attack. 


DEFEAT the DRAWLER + 


Your choice! Either tear the Blackwatch squad apart, or simply leave or flee the area Either way, once you're out of range, 


this mission is done. 


=“ 


OPERATION: CLEAN SWEEP 


RESETEESRS 


BLACKNET 


qm TOR n ntn, ct Pirat 


MISSION SET 3 С MUTATION REWARD e 0 


OPERATION CLEAN SWEEP 
CARGO DELIVERY 12-B 


О Reach the overlook to survey the crash site 


ENSIVE 


@ Retrieve the Patrol Schedules 


This mission serves as an introduction to Cargo Delivery Blacknet missions. All follow the same basic pattern of having a Blackwatch 
helicopter crash and scatter valuable cargo of one form or another over the city. 


You then must pick up all of the cargo before a timer expires. Each piece of cargo you pick up extends the timer by a few seconds. 


These missions are good tests of your agility and mobility skills, and they become easier as you upgrade Movement Evolution perks, or === 
pick up Locomotion Mutations. Use these missions to hone your sprinting, jumping, gliding, air dashing, and landing skills. —— 


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eT anm пише кожи е 


>>> You can hold Attack in mid-air to perform а dive kick, or hold Grab to perform a diving grab 


Both of these moves can be used to quickly descend towards a cargo piece that is below you, which is useful in situations where falling normally might be 


slower and you want to shave a few seconds off your time 
Be aware that using these requires a bit of practice to aim them well, and you need to learn to cancel either type of dive by gliding again 


Dont use the grab to descend all the way to a rooftop, or you may accidentally pick up an air conditioning unit or other bit of debris 
yO ) Y 


Instead, use the descent from the grab to get lower quickly, then resume your glide to your target. 


The dive kick can be used to land on or near a package, but doing so requires a fair amount of practice. Experiment when you're 


around the city normally! 


raupiinn 
| дуейпц 


Both the grab and the dive kick can be used in one sequence of air moves, giving you the option to sprint, jump, glide, air dash (once or more), grab dive 


| glide again, kick dive, and glide yet again. Any remaining air dashes can also be mixed into those dingi moves 


Gather up all of the schedules before the timer expires to complete this mission. 


(al POWERS 


© 


a Y RETRIEVE the PATROL SCHEDULES (6) 
RETRIEVE the PATROL SCHEDULES ® fe ES CST TUS Gne libens 
before Crossbow Two One arrives > 


ER 


зе 


OPERATION: MANTICORE 


MISSION SET 4 MUTATION REWARD e @  \осомотон 
OPERATION MANTICORE 


GENTEK SUPPORT 2-C 
O Consume the Gentek Scientists 


@ Exit any alert state 


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HERE ARE FOUR SCIENTISTS THAT YOU MUST ELIMINATE DURING THIS MISSION, IF YOU TAKE A STEALTHY APPROACH AND CONSUME THE FIRST 
TWO, YOU CAN FINISH OFF THE LAST TWO USING BRUTE FORCE GRABBING AND CONSUMPTION. 


Gentek Support missions involve disrupting assistance by Gentek 
scientists in Blackwatch operations. In this case, outright eating 


DNA CONSUMED E 
the scientists involved in their research! 


TT 
' Follow the waypoint markers leading to the scientists and 
consume them all. Once done, you can exit any Alert you 
triggered and disguise yourself to escape pursuit. Doing so 
finishes this short mission, which is mostly an introduction to this 
mission type. 


. 


r 


CONSUME the SCIENTISTS 
to hinder the Bio-Weapon Program 
Hi 


SUPPRESSION 1-F 


O Travel to Spawning Hive J-10 O Destroy the ambush and consume 
its Commander 


Ө Enter the Lair and kill all of the scientists 
Q Exit the Alert 


O Kill any remaining Blackwatch troopers 


Suppression missions are the most varied of Blacknet operations, 
and in this case, the mission sends you to a nearby Lair where 
Blackwatch has a group of scientists conducting research. 


Time to end that operation! Travel to the lair and head inside. 


Once within the Lair, kill all of the marked scientists, then finish off 
any marked Blackwatch troops. There aren't any serious threats in 
the Lair, so this is an easy task. 


Easy, perhaps, because when you leave, a Blackwatch patrol 
containing two APCs and a full squad of Blackwatch troops is 
waiting for you! 


Destroy the APCs to force the commander out. You can attack 
them directly, but it is much faster to simply grab a rocket launcher 
from a generous Blackwatch donor. 


Blast the APCs, and when the commander is forced out of his ride, 
consume him. Doing so ends any threat from his squad, and you 
can exit the Alert to finish off this multi-step mission. 


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OPERATION: KEYHOLE 


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MISSION SET 5 uei ewm e. OF PREDATOR 
OPERATION KEYHOLE 


o CARGO DELIVERY 15-6 
O Intercept the Helicopter 


6 Collect the Mutagen containers 


This is a straightforward race mission. Travel to the first waypoint to locate the Blackwatch helicopter carrying a shipment of mutagen: 


When you arrive, the Helicopter crashes, spreading its containers across the city. Race to pick them up before Blackwatch arrives on 
the scene. No surprises this time around; gather up the crates to complete the mission. 


STRONGHOLD 7-Н 
Q Proceed to Base India Two One O Use the Hand Scanner to enter the base facility 


O Consume the Blackwatch Commander O Destroy the Motor Pool 
in the base yard 


ONCE YOU'RE INSIDE THE ARMORED BEHEMOTH, UNLEASH ITS CANNONS AGAINST THE OTHER BLACKWATCH TANKS WITHIN THE DEPOT. 


A Blackwatch base has a set of tanks scheduled for refit and 


upgrading. No sense in letting Blackwatch deploy shiny new 
tanks against you... 


USE the HAND SCANNER) 
to enter Base India Two One 
ae e 
EY t 


CONSUME the COMMANDER) Head to the base, infiltrate it, and then use 
to gaiñ access to Base India Two One 


Blackwatch's own tank against them on the 
inside. When you've destroyed all the tanks, 
finish off any remaining troops and then exit the 
base to complete this mission. 


ЗЕ 


MISSION SET 6 Е = 


OPERATION JACK-OF-ALL-TRADES = = 
SUPPRESSION 5-E = 
@ Destroy the Helicopters = 


A 1161111 1411 
hne 


O Consume the Commander 


An overconfident group of Blackwatch helicopter pilots thinks they have what it takes to eliminate Heller. 


BLACKNET 


Prove them wrong. Track down the three Helicopters that appear When you reach the last crate however, the mission takes a detour 
on your radar and destroy them all. There's a few ways you into unusual territory. An Evolved thief grabs the final crate of intel 
can tackle the choppers, depending on what abilities you have and flees the scene! 


unlocked when you go after this mission. | | 
Pursue the Evolved across the city. When you finally run him down, 


You can weaponize the choppers and use their own rockets defeat him to finish the mission. 
against them, steal nearby Blackwatch Rocket Launchers, directly 
attack them with your Powers, throw objects at them, or attack 
them with the Whipfist. 


When the last one goes down, the Commander in charge pops 
out—consume him to end both him and the mission. 


STRONGHOLD 7-1 
e Travel to base Juliet Seven Three 


О Use the Hand Scanner to enter the base 
O Defeat the Brawlers inside the base 


О Consume Dr. Fischer 


A Gentek science team is working towards weaponizing Infected 
specimens. During their research, specimens have broken free 


DESTROY the HELICOPTERS + 


and are now attacking the base—poor Blackwatch. 


Travel to the base and break in with a military disguise. This is 


even easier than usual, what with the mass of Infected fighting 
Blackwatch in the yard! 


t А В G 0 D E L : ү E R ү 1 8 Б А When you get inside, use another Hand Scanner to get into an 


interior chamber, and then dispatch the Brawlers rampaging in the 
base. 


O Intercept the Helicopter 
2 Retrieve the Intel containers 


Є) Defeat the Evolved Intel thief 


This mission begins as a typical Cargo Delivery race. Head to the 
waypoint to intercept the Helicopter crash. The crates it drops 
contain information about Heller's DNA—not material he wants in 
Blackwatch's hands. 


Once they're dead, you can consume Dr. Fischer to end this 
particular research operation. Exit the base and leave the Alert io 
finish off the mission. 


m. Й. VENG HREE 
И. 


OPERATION: RED GLACIER 


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MISSION SET 7 MUTATION REWARD —e @ OFFENSIVE 


OPERATION RED GLACIER 


INFECTED SALVAGE 4-B 
O Travel to base Stronghold Three 


O Use the Hand Scanner to release the Brawlers 


O Kill the Brawlers 


A Blackwatch team is planning the release of more Brawler 
specimens. Time to throw a wrench in their plans. 


y 


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Travel to the base and use the Hand Scanner on the storage ©: 


containers to release the Brawlers. When you do, they immediately 
flee the base. Chase them down and destroy them both to polish 
off this mission. 


SUPPRESSION 6-D 
O Destroy the APCs carrying the Biomass Scanners 


O Destroy the Helicopters to find the Biomass 
Scanner Engineer 


© Consume the Engineer 


BONUS: DESTROY ONE OF THE MARKED VEHICLES 
WITH A DEVASTATOR 


HIS ONE REQUIRES A LITTLE PREP WORK. A DEVASTATOR ALONE 
USUALLY DOESN'T TAKE OUT AN APC, SO A LITTLE EXTRA WORK IS 
REQUIRED. FIRST BEAT THE APC DOWN INTO THE RED WITH REGULAR 
ATTACKS, THEN TRIGGER YOUR DEVASTATOR TO POLISH IT OFF. 


E 
ще 
T 


An experimental project to create a mobile device that can track 
Heller is in the works. You need to disrupt this little research 
experiment before it can go into mass production. 


Follow the waypoints to the APCs equipped with the Biomass 
Scanners. Destroy all three—if you're going for the bonus, either 
destroy two or, to be safe, knock down one first and destroy it with 
a Devastator before knocking out the others. 


After you've wiped out the APCs, a squad of helicopters arrives. 
One of them is carrying the Biomass Scanner Engineer. Destroy 
the Helicopters until the Engineer pops out of the wreckage from 
one of the helis. Consume him to end the mission! 


OPERATION: VIVID FUTURE = 


MISSION SET 8 


OPERATION VIVID FUTURE 


> CARGO DELIVERY 16-D 
@ Consume the Evolved Dennis Wayne 


Ө intercept the Helicopter = 


O Retrieve the Intel on the Orion revival project ШШШ 


This mission starts out with a surprise. Your typical hunting target isn't human; it's an Evolved infiltrator! Beat down the Evolved to =a 
consume him and trigger the Blacknet mission. — 


A Blackwatch helicopter is carrying intelligence that could aid in reviving the Orion supersoldier project ot something Heller Wants to 2 
see happen. и 


Head to the waypoint to intercept the intel. When the helicopter goes down, the race begins. 


This race, however, has an additional wrinkle. On top of the normal time limit, you enter an Alert state the instant you pick up the first 
package. This means you have Blackwatch troops shooting at you the entire way, and helicopters pursuing you. 


Despite this making the run more hazardous, you don't have the 
time to stop and fight. Stay focused on collecting the packages 
as swiftly as possible, as long as you are fast and mobile with 
jumps, air dashes, and sprinting, you can avoid the vast majority 
of incoming fire. 


If you do have trouble with this mission, come back later after 
picking up some Movement evolutions and some Locomotion and 
Defensive mutations. 


DEFEAT DENNIS WAYNE Y 


` BLACKNET 


After collecting the final package, exit the Alert to end the mission 
or, if you're feeling particularly vindictive, deliver some vengeance 
on the 
Blackwatch 
forces that 
you couldn't 
go after 
during the 
timed race. 


. ` RETRIEVE the INTEL, 
`` to stop the Orion Revival Project 


A ^. 


BENTEK SUPPORT 12-C 


@ Consume the first three scientists 


O Attempt to consume the final scientist 


O Defeat the Evolved 


This mission starts as a typical Gentek Support mission—a group 
of Gentek scientists are vulnerable to elimination. 


Hunt down the first group of scientists and consume them. Doing 
so reveals the location of a final scientist. Travel to his location and 
consume him...or at least attempt to. He's Evolved! 


Worse, he has two Evolved buddies. Eliminate all three and 
consume the final scientist to finish off this mission. 


HIS 15 0 ONE OF THE TOUGHER BONUSES IN THE GAME, TO PULL IT 
ЕЕ YOU NEED A GOOD NUMBER OF UPGRADES AND COMFORT WITH 
THE COMBAT SYSTEM. 


Meum 
. 


` TYING UP THE EVOLVED TO GET IN FREE HITS. USE YOUR BRAWLER 
PACK TO ADD MORE FREE DAMAGE. 


OTHERWISE, SIMPLY IGNORE INCOMING DAMAGE AND PLAY 
EXTREMELY AGGRESSIVELY TO DOWN THE EVOLVED QUICKLY ENOUGH. 


MISSION SET 9 — mutation REWARD —e би OFFENSIVE E — E 


OPERATION SPOTTED CAT 
GENTEK SUPPORT 14-A 
O Stealth consume the Blackwatch Trooper without causing an Alert 


O Follow the Blackwatch patrol, do not break your cover 


O Defeat the Infected assaults 


O Consume the scientist working on the Antigen 


This mission is a cool spin on the main story mission 

A Stranger Among Us. Just as in that mission, you must infiltrate 
a Blackwatch patrol and survive the mission without 
resorting to your Blacklight fueled powers. 


A чете کک‎ ааа 


ONUS NFECTED WITHOUT TAKING 
MA GE (FNE KILLS) 


In this case, a Gentek researcher is working on an Anti en С 

БЕЕН сойо КЕСЕ НЫР 10 sa се s es. TH ‘INFECTED THAT ATTACK WHEN THIS BONUS IS ACTIVE ARE BASIC 
at za FECTED ON THE GROUND, AND A HANDFUL OF FLYERS. 

to the first waypoint and stealth consume the marked зи 

Blackwatch soldier without entering an Alert state. E IF YOU'RE QUICK ABOUT ATTACKING THEM, YOU CAN EARN THE BONUS 


FROM THE GROUND-BASED MUTANTS BEFORE THE FLYERS ATTACK. 
Once you're embedded into the squad, set out with them 


and follow as they go on patrol. Take down the Infected FLYERS PAUSE FOR A MOMENT BEFORE THEY LUNGE FOR A SUICIDAL 
assaults, without breaking cover. EXPLOSION, $0 YOU CAN TARGET THEM AND TAKE DOWN ANY THAT 
THREATEN BEFORE THEY CAN ATTACK. 


BLACKNET e 


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At the end of the patrol route, you're led to the scientists 
researching the Antigen project, standing around the fallen body 


of a Goliath. Consume them to end the threat. N 
5: DESTROY A MARKED GUN TURRET BY 


al ie a ч. 


THERE ARE PLENTY OF WRECKED VEHICLES NEARBY. GRAB ONE AND 
LOCK ON то A TURRET, THEN LOB THE CAR TO DESTROY IT. 


Not a bad idea—attack and destroy the two turrets on the base 
wall, then head inside and use the Hand Scanner with a military 
disguise to sneak in. 


Once inside, head through another scanner to get into the room 
containing the Whitelight. Activate the Incinerator in the room. 


m 
: Destroy a marked gun turret 
Wing a car at it. 


| KILL the N От 
to protect the BLACKWATCH PATROL 


Doing so causes two of the guards to reveal themselves as 


— 8 IR 0 N G H 0 LD 9-B Evolved, and triggers an Alert. Focus on grabbing the Whitelight 


containers and tossing them into the Incinerator. 
@ Go to the Whitelight facility Once you've destroyed all four, finish off the Evolved in the room, 


then exit the base and clear the Alert to finish off this mission. 


O Destroy the Gun Turrets to distract 
the guards 


e Infiltrate the base 


Q Activate the Incinerator and destroy the 
Whitelight supplies 


THROW the WHITELIGHT BARRELS($) 
into the Incinerator 


Q) Exit the facility and clear any Alert 


Athena contacts you with information about a Blackwatch facility 
that is storing Whitelight containers. That tainted chemical should 
have been destroyed, which means Blackwatch is, once again, up 
to no good. 


Travel to the facility. When you arrive, Heller gets the bright idea 
of distracting the guards by destroying some of the sentry turrets 
protecting the base from the Infected hordes outside. 


Athena picks ир a transmission from a foolish Blackwatch 


S lj P Р R E S S ! [) N 1 2 - F commander, codenamed Rottweiler. He's seeking to pick a fight 4 


with Heller. Wish granted. = 
О Head to Base India Six Niner : 
Head to the waypointed base. When you arrive, lay waste to the 


Blackwatch forces in the vicinity. 


O Kill Blackwatch forces Once they are down, reinforcements show up, in the form of аїапк 5 
squad and more Blackwatch troops show up. Destroy these as Well. 


Ө Destroy the reinforcements to lure out Rottweiler E 


Q Destroy the helicopters and final tanks = 


O Consume Rottweiler 


— — — — — — 
РЬ: 


4 TH $ A FAIRLY EASY, JUST BE SURE THAT YOU TARGET YOUR | BRAWLER PACK (1 (LOCK ON AND PRESS THE RIGHT ANALOG STICK), AND DON'T GO 3 
ы AFTER THE VEHICLES YOURSELF. = 


“USE ANY NEARBY NORMAL SOLDIERS (OR SUPERSOLDIERS, FOR THAT MATTER) TO REFILL YOUR MASS BAR IN CASE YOU NEED TO RE-SUMMON 
YOUR BRAWLERS. —— 


A helicopter and a final wave of tanks arrive, one containing the commander who so desperately wanted a face to face meeting with — 
Heller. Give him what he wants, destroy the tanks, and when he is blasted out of his ride. consume him to finish the mission. 


BLACKNET ИНК ТТТ 


OPERATION: LONG HORIZON 


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MISSION SET 10  vurarion REWARD —e POWER SPECIALIST 


OPERATION LONG HORIZON 
CARGO DELIVERY 24-K 
Q Hunt and consume the Evolved 


e Destroy the Helicopters before the Evolved can hijack them 
Q Retrieve the Blackwatch munitions 


O Defeat the final Evolved 


This mission completely turns the standard race formula on its head, in an interesting way. 


First, hunt the target for this Blacknet mission. When you arrive at his location, you find him contained in a cage. Why? Destroy the 
cage and attempt to consume him to reveal an Evolved. 


Defeat the Evolved and consume him to trigger the mission proper. Blackwatch helicopters porting heavy munitions through the city 
pose a serious risk should those weapons get into Blackwatch hands. 


Now your job is to hunt down three helicopters, destroy them, and 
then recover the cargo they drop within the time limit. 


You have to get into range of the helicopter and destroy it without 
letting it get away from you. The interesting part here is that the 
cargo drop is determined by where you destroy the helicopter. The 
cargo can potentially be scattered over rooftops and streets! 


Hunt and destroy the choppers, then gather up the cargo before 
the time limit expires. When you take down the final chopper, 
one final Evolved emerges from the wreckage, furious with your / plc AP к, 
interference. A5 7 


Defeat this final Evolved to finish this mission. 


162 


STRONGHOLD 9-D 
@ Defeat the Evolved 


2) infiltrate to base Hotel Two Seven 
O Consume Dr. Vandiver and Commander Chapin 


О Exit the base and any Alert 


When you arrive at the target, it's clearly not a normal Blackwatch 
soldier, given that he's hiding out on a rooftop with a Brawler pack 
around him! 


Defeat and consume him. Afterwards, Athena contacts Heller— 
Blackwatch is experimenting with an ugly variant of the Blacklight 
virus. It's time to shut that operation down. 


Head to the base and infiltrate it with a military disguise. This isn't 
hard, because when you arrive, the base is under heavy attack 
by Infected 


NEL 


— 


SONUS: REACH THE COMMANDER WITHOUT 
AUSING AN ALERT 

О THIS ISN'T TOO DIFFICULT AS LONG AS YOU ARE PATIENT. TAKE YOUR 
TIME TO SEND OUT HUNT PINGS, LOCATE WHITE TARGETS TO CON- 


— SUME, AND WHEN NECESSARY, LOCK ONTO SPECIFIC TARGETS AND 
SEND A PING TO SEE WHO 18 WATCHING THEM. 


IF YOU HAVE TO, BUMP A FEW TARGETS TO MAKE THEM CHANGE 
THEIR FACING. EACH CONSUMPTION MAKES THE NEXT EASIER, SO 
YOU CAN WORK YOUR WAY THROUGH THE WHOLE FACILITY WITHOUT 
CAUSING AN ALERT. 


Inside, the situation is cooler. If you're going for the bonus, stay 
stealthy and work your way to the Commander quietly. 


First, consume Dr. Vandiver to gain access to Commander Chapin: 
He's inside a second chamber, in the midst of an experiment. 


Attempt the consume, but be prepared to fail, as Chapin is an - 
Evolved! Beat him down and consume him to end his disgusting 
experiments. 


— 0 


DOWN THE BLACKWATCH SQUAD AT THE BASE EXIT, YOU CAN EARN IT 
AND THEN LEAVE THE ALERT. 


Once he's down, leave the base. You're not quite out of the fire 
yet though, as another squad of Blackwatch troops are waiting for 
you. Eliminate this final squad to earn the second bonus, then you 
can leave the area to finish the mission. 


BLACKNET | 


OPERATION: STUN CIRCUIT 


DE 


MISSION SET 11 ——Ó— 


OPERATION STUN CIRCUIT 
CARGO DELIVERY 25-D 


Q Reach the overlook to survey the crash site 


О Recover the tracking equipment 


Blackwatch is closing in on Athena's location using a suite of tracking equipment. When a helicopter carrying that equipment goes 


down, it's a race against Blackwatch to recover it all in time. 


There are no tricks in this final Cargo Delivery mission, but it is 
difficult. The full force of Blackwatch is deployed to stop you, with 
Rocket Launcher equipped soldiers on almost every rooftop and 
helicopters chasing you for the entire run. 


If you have trouble here, you can always come back later after 
acquiring more upgrades to ease the run. Note that even with full 
upgrades, you can still fail this mission if you slip up and eat a few 
rockets mid-run. 


Move fast, stay mobile, don't ever give Blackwatch an easy target 
and you can get through this in one piece. 


SUPPRESSION 13-6 
O Destroy the Tanks to flush out Commander Collins. 


O Pursue the Evolved 


| w PREDATOR 


Ө Destroy the helicopter 


O Defeat and consume the Evolved 


A foolish Lt. Colonel Collins contacts Heller directly, offering to split а bounty on Athena's head if he gives up her location. Yeah. 
That's not happening. 


He's a tank commander, so your first task is to track down the tanks and destroy them all. When you do so, Collins pops out of the last 
tank—attempt to consume him. 


Collins turns out to be an Evolved—and he takes off like a shot. Chase him! 


Collins flees across the Red Zone at speed, bounding across buildings and 
leading you up onto the skyscrapers above. 


When you finally track him down, he hops into a waiting helicopter and opens 
fire. Take down his ride with a few thrown objects from the rooftop, or nail him with 
some Long Shot hits from your Whipfist. 


In either case, once you've grounded the helicopter, Collins finally emerges for a 
fair fight. Beat him down and consume him to end this mission set. 


SA 


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OPERATION: CLOCKWORK 


 BLACKNET - 


MISSION SET 12 X mutation REWARD — Ө OFFENSIVE 


OPERATION CLOCKWORK 


GENTEK SUPPORT 15-6 
O Hijack the helicopter 


O Travel to the Hot Zones and recover the three scientists 


O Get some altitude and leave the scientists to...enjoy the view 


There are three Gentek VIP scientists scattered about the Red 
Zone. Overhearing a communication from a helicopter pilot, Heller 
gets the bright idea of crashing this party. Travel to the waypoint to 
find the helicopter and hijack it before the real pilot can lift off. 


Now travel to the first of three hot zones, located atop a 
skyscraper—you need to clear out the Flyers in the air before you 
can land and pick up the scientist. Destroy them (easiest with 
cannons), then land and grab the target. 


The second hot zone is in a park, and this time you have to deal 
with ground based Hydra on top of the Flyers. Use your rocket 
pods to dispatch the Hydras, firing point-defense rockets to 
destroy any incoming debris. 


Once the area is clear, land and pick up the second scientist, and 
then head for the final hot zone. 


r o 


HIS 1: A LITT DUE TO THE PROXIMITY OF NEARBY 


vA 


‘SK (SCRAPERS RESTRICTING YOUR HORIZONTAL MOBILITY, BUT AS 

_ LONG AS YOU'RE QUICK ON THE TRIGGER WITH YOUR POINT DEFENSE 
_ ROCKETS, YOU CAN DESTROY ANY INCOMING OBJECTS FLUNG BY 

` THE HYDRA. 


THE FLYERS CAN ALSO RUIN YOUR ATTEMPT, $0 EITHER ATTACK THE 
HYDRA AGGRESSIVELY WHILE STAYING MOBILE, OR TAKE OUT THE 
FLYERS FROM A DISTANCE THEN MOVE IN TO FINISH THE HYDRA. 


The last hot zone is right in the middle of the ruined downtown, 
and more Flyers and Hydra are waiting for you. Take them out and 
pick up the last scientist. 


Now travel back to the base while Heller talks some information 
out of his passengers. When you reach the base, Heller has had 
enough of their plans—ascend to maximum altitude and bail out of 
the helicopter. Sucks for the scientists. 


E 


HIJACK the HELICOPTER GU 
to kidnap and Consume Gentek VIPs 


When you land, this mission is done! 


М: ЖУ, - ay 
+ Ыр New Templar Scientist NUS 


——* INFECTED SALVAGE 8-D 
O Go to the containment site 


@ Defeat the Goliath 


A radio communication comes in over Blacknet, alerting Red Crown 
command that a Goliath has been secured for capture. Nothing 
could possibly go wrong with that plan. 


Head to the containment site. When you arrive, unsurprisingly 
the Goliath breaks free. Time to take it down! By this stage of the 
game you should have a good chunk of your upgrades, making 
this an easier fight than any earlier Goliath encounter, but don't 
underestimate the beast. 


Tear it apart the same way as the others—stun it with an attack when 
it exposes itself, cut off its leg, then its arm, and finally its head. 


he 


Consuming the Goliath and bailing out on any Alert finishes this task! 


ч 7 ка 


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* 


E DEFEAT the GOLIATH 
before it destroys the City 


INFECTED SALVAGE 8-A 
O Defeat the Evolved 


a Reach the Gentek facility 


O Consume the Commander and enter the base 
O Defeat the Infected specimens 


O Leave the base and exit the Alert 


When you track down the target for this mission, he is revealed as 


an Evolved. Defeat and consume him to begin the mission proper. 


E IN THE AREA ARE SHOOTING AT YOU AS WELL. 


YOU NEED TO BEAT DOWN FIVE OF THE SIX INFECTED AND CONSUME 
THEM WITHOUT ANY OF THEM DYING. IT'S DOABLE, BUT YOU HAVE TO 
BE CAREFUL WITH YOUR ATTACKS, AND AVOID USING DEVASTATOR. 


PACK LEADER HELPS A LOT WITH THE FIGHT, AND AS LONG AS YOU 
FOCUS THEIR ATTACKS, YOU CAN ALSO SPEED UP THE CONSUMPTION. 


€ T^ 
"i, 


The Evolved are breeding superior Infected specimens in Gentek 
facilities—you need to put a stop to this. Travel to the Gentek 


facility and consume the Commander outside to gain access, then 


head inside. 


Within the facility, you can activate a Hand Scanner to free the 
Infected specimens. There are two chambers containing the 
Infected. 


The left chamber holds a Juggernaut and two Brawlers, while the 
right holds two Juggernauts and a Brawler. Wipe all of them out to 


end this experiment, then leave the base to complete this mission; 
this mission set, and if you've been doing them in sequence, your 222 


final Blacknet mission! 


ug 


2229 


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RELEASE Ше INFECTED (4) 
so you can kill them 


EXIT the GENTEK FACILITY ($) 


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r hand at a second, more difficult playthrough, 


owers. These events are divided up into a series of five sets, 
hallenges. 


ecords are automatically cor Im | ds 


COLLATERAL DAMAGE E? 


Smash up Blackwatch troops with Heller's powers. You are given a series of "drops" to score kills using Hammerfist power attacks from 
the air. If you touch the ground without attacking, you lose a drop. 


Any unused drops at the end of a round give you +10 kills. Typically you can earn a gold medal by the third round if you aim very 
carefully. Beyond that point, going after your friends' records requires very precise aim. 


Gliding control is key here, you need to come in as low to the ground as possible to aim your power attack. Hold Attack for a circular 
ground spike to clear clustered groups, and hold Secondary Attack for a linear spike line to clear rows of troops. 


Many rounds have explosive barrels that must be hit to kill all of the troops, either more efficiently, or to complete a round at all. 


RECOVERY Y 


These are race events similar to the Cargo Delivery Blacknet missions. We strongly recommend you acquire all of Heller's mobility 
upgrades before tackling these seriously. 


INCINERATION E) 


Toss Radnet barrels into the incinerators. You can do these very quickly by targeting a barrel, then holding Grab while in mid-air to 
perform a diving grab. 


Once you have the barrel in hand, aim for the incinerator, lock on, and throw the barrel to deposit it safely. 


This technique, combined with the fundamentals of fast movement trained in Recovery, Cargo Delivery, and simply traveling around the 
city, is the key to good scores. 


RAMPAGE X 


Lay the smack down on Infected and Blackwatch. These are pure combat missions, against Infected, Blackwatch, or both—sometimes 
even with some normal military interlopers! 


You earn points for all offensive actions, and killing any target. Aggressive play is rewarded with high scores here, as is using the right 
tool for the job. 


HETE п» ШИШИ — 


IMPORTANT NOTE! 


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CHOPPER 


These events provide fun times in the sky with Helicopter focused challenges. Use your chopper wisely in these race based events 


While practice makes perfect, probably the two most important tips are to use the analog stick to control your tail when going around 
buildings to avoid bashing it and losing speed, and being sure that you aren't too low when going over rooftops, or you can get hung up 
on the edge and lose all of your speed. 


CHALLENGES 


Challenges are miniature tests of your skill. They can be accomplished at any time while roaming the world, and consist of such tests as: 
most number of successful melee strikes without getting hit, kill 30 Infected targets with a Grenade Launcher in 30 seconds, Longest 
Glide, and so on. 


CHALLENGE RECORDS 


On top of the basic Radnet Events, there are also a series of constantly tracked Challenges. These are simply records, everything from 
how much Mass you consumed in 30 seconds, to how much military damage you did, in millions of dollars! 


SPECIAL CHALLENGES 
THE REWARDS 


Completing Radnet mission sets unlocks new developer videos, and eventually, new skins for Heller! Each completed mission set 
awards a Mutation and a video, while completing all of the mission sets earns you a new skin. 


4 Т1 ЛЕГ Тирит N +0) 1£31=. 14700007715 
N РТА “КЇЇ ДУДИ <! 135 ИА, 
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SET 1 irre 
UNTOUCHABLE KILLER 


Most number of kills without taking a melee hit 


GRENADE ARTIST 
Most grenade launcher КТ in 30 seconds 


SET 1 EVENTS 


COLLATERAL DAMAGE —* BLAST RADIUS 
GOLD/SILVER/BRONZE —e 110/70/32 KILLS 


You start at the top of a building in the Yellow Zone. Below are two 
groups of Blackwatch troops arranged in rings. 


Drop down from above and use Hammerfist power attacks to kill 
as many troops as possible in as few drops as possible. 


To get the high score in this event, aim for dead center in the 
middle of the Blackwatch troops and then hold the Attack button 
to power bomb with ground spikes. 


To reach the center reliably, drop low to the ground before you 
glide, then glide in slowly over the center of the ring—the higher in 
the air you are before you start your Hammerfist drop, the greater 
the chances of missing your target. 


You have three drops in each round to kill all of the Blackwatch 
soldiers. An unused drop gives you a 10 point bonus. Hold Attack 
to perform the circular Eruption attack, or Secondary Attack for a 
frontal Shockwave attack when dropping. 


ia 

109 KILLS 
@ x 110ки5 
3 


. © Brenna 
110 KILLS 


DIVE BOMB the ^^ 
Press for Eruption or © for Shockwave 


RECOVERY — CITY SALVAGE Y 
GOLD/SILVER/BRONZE —e 1:36/1:41/1:47 


The first and most basic Recovery event, this mirrors the Cargo 
Salvage races you performed during the Blacknet missions. 


The difference here being, of course, the ability to humiliate 
your friends... 


There are 18 containers spread throughout the Yellow Zone; race 
to collect them all as quickly as possible. 


"O 
0:21.08 
qua 1:36.00 


1.06_Ta 
1:30.14 


COLLATERAL DAMAGE —* CROSSHAIR 
GOLD/SILVER/BRONZE — 58/50/35 KILLS 


Unlike the first collateral event, this one has the soldiers lined up 
in X patterns. Aiming for the center works fine at first, but once 
they line up in multiple “stacked” X's, you need to aim for the outer 
edges of the center. Doing so lets you maximize kills by taking out 
both the outer X and part of the center. 


After the basic X's, they start to spread out, making full clears very 
precision dependent. If you're even a hair off center, you won't 


score a squad wipe. 


RECOVERY —• ROOFTOP RECON Y 
GOLD/SILVER/BRONZE —• 1:19/1:25/1:32 


Gather Mutagen from 19 containers scattered across the rooftops 
of the Green Zone. 


There are a lot of significant drops here. Learning to use the 
drop-kick to speed up your descent is very helpful for shaving 
seconds off your time. 


Also remember that any time you use an air glide when fully 
upgraded, you drift a bit longer, which can hurt your time if you're 
trying to fall. 


„ V To CONTAINERS® 


, 
ә, è 


KOM: 07 НАЦ 
THRU: 40 170 


— — —-—-— 


SET 2 — 
HAMMERFIST DIVER 


Most kills with the Ground Spike attack 


SHOTPUTTER 


Longest thrown object 


SET 2 EVENTS 


INCINERATION —e GAUNTLET 

GOLD/SILVER/BRONZE —e 1:16/1:26/2:00 
The inaugural barrel tossing games begin down at the pier in the 
Yellow Zone. 


There are five barrels located in a rough pentagon pattern straight 
out from where you start, with the incinerator directly behind you. 
There are also annoyingly placed Blackwatch soldiers with rocket 
launchers. 


Sprint forward, get some air, then immediately lock on to a barrel 
and do a dive grab to pick it up. Spin around, leap up high, and 
lock on to toss it into the incinerator. 


This basic pattern is what you want to follow on every incinerator 
mission...preferably while not taking rockets in the face. 


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0:09.34 
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1.0 G_Tet 
1:11.42 


barrel й bo INCINERATOR@ 


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И Поко а. 
RAMPAGE 


—e QUTBREAK „© 
GOLD/SILVER/BRONZE —e 30K/24K/15K 


Lay the smack down on a horde of Infected beneath the overpass 
in the Yellow Zone. 


You begin facing off against a Juggernaut and two Brawlers, along 
with a mass of basic Infected around you. 


You can tie up all three with Tendrils, then tear off pieces to heavily 
damage them, ending with a finish of Hammerfist or Blade, for the 
Juggernaut and Brawlers respectively. 


More enemies constantly pour in as you defeat them, so stay busy 
beating up basic Infected when no larger target is present. 


INCINERATION - CROSSFIRE Y 
GOLD/SILVER/BRONZE —e 1:24/1:34/1:56 


There are four barrels up on rooftops nearby: two to the right, two 


to the left. Conveniently, there are two incinerators placed back to 
back facing each of the barrels. 


Again, the tricky part here is avoiding incoming rockets while you 
go for the barrels. Remember that as soon as you toss a barrel 
towards the incinerator, you need to be changing your direction 
and air dashing immediately, so as to not waste time. 


RAMPAGE —* THE FINAL SHOOTOUT 
GOLD/SILVER/BRONZE —• 45K/35K/28K 


Face down military and Blackwatch troops in the Yellow Zone stadium. 


This time you're up against basic soldiers, Orion supersoldiers, and helicopters. You can use the cars nearby to fling at the helicopters, 


or use your Whipfist. 


Note that you can weaponize the helicopters, but the points for using weapons aren't necessarily better than using your melee powers 
efficiently. Experiment with using them to blast specific targets and see how it affects your score compared to simply slicing and dicing 


targets as quickly as possible. 


Chowing down on a supersoldier gives you good Mass for unleashing special attacks here, just as eating Brawlers or Juggernauts 
does, so be sure to take advantage of it. 


SET à FULLY LOADED 


SET 8 CHALLENGES 


GRAVITY DEFIER 
Longest Glide 


STRATEGIC DEVASTATOR 


Most Devastator kills 


SET 3 EVENTS 


COLLATERAL DAMAGE —* GRAND SLAM 
GOLD/SILVER/BRONZE —e 104/85/45 KILLS 


This event starts easy, but very quickly grows more challenging. 
You have a clean avenue of approach to the stadium from the 
outer rim, so glide in and go for smooth clean landings. 


You start with four dives, and multiple rings of soldiers with barrels 
within them. As with the previous Collateral event, aim for the outer 
edge of the center of the formation, so that you can detonate a 
barrel and pick off center soldiers at the same time to clear the 
rounds more efficiently. 


The second round forces you to learn perfect Shockwave aim. 
Lines of soldiers lead out to barrels with more clustered soldiers, 
so the only way to get all of the kills is to land a Shockwave right 
at the start of the line that tags the barrel. This may take a few 
attempts to get the aiming down just right. 


Remember that your initial impact is lethal to nearby soldiers. This 
quickly becomes important when later rounds put you up against 
lines of soldiers that are more spread out. You have almost zero 
margin for 


error when 
you land to 
take out every 
target. 


RAMPAGE: SURVIVAL OF THE FITTEST 
GOLD/SILVER/BRONZE: 80K/50K/30K 

Face down Blackwatch and two Evolved at the same time on the 

street in the Green Zone. 


You can tear up the Evolved and nearby Blackwatch by using 
the Tornado attack on the Blade, but don't bother with Tendrils or 
Hammerfist here; the Evolved are too nimble. 


Dodge or block incoming attacks to avoid or stagger the Evolved, 
and counter-attack if you trigger a special attack prompt. 


From this Rampage on, you should really be fully upgraded in 
terms of combat abilities to have a good chance of outscoring 
your buddies. 


"UP 2745] 


КЕНИНЕН 002 ШШШ 


INCINERATION — PIT Y j 8 
GOLD/SILVER/BRONZE —e 1:05/1:25/1:55 | 0:29.82 


que 1:23.00 


1, O Cory 
1:15.14 


This is a tricky mission. There are five barrels spread out in an arc 
in front of you, but they are widely spaced, and all are on rooftops. 


The lone incinerator is right by your starting position on the ground 
level. The problem here is that eating a rocket in the wrong place 
can send you tumbling down to ground level, wasting a ton of time. 


Try to keep yourself over the rooftops, so if you do eat a hit, you 
don't fall far. Naturally, avoiding all hits is mandatory if you want to 


5/19 CONTAINERS) 


perfect your score! 


RECOVERY —» FREEFALL Y 
GOLD/SILVER/BRONZE — 1:23/1:30/1:35 


Your goal in this race is the 19 containers filled with Mutagen in 
the Red Zone. 


This race really tests your ability to perform accurate, speedy 
drops from heights. There are huge vertical shifts between the 
containers here, so you have to drop quickly or you waste too 
much time in the air. 


When handling the few shorter jumps that do exist in this race, 
remember to moderate your Jump button push so that you only 
gain a moderate amount of height. 


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SE E T 4 CHA 1 LENGES INCINERATION —e PILLAR Y 
BIO-BOMBER GOLD/SILVER/BRONZE — 0:53/1:05/1:45 


| ; There are four barrels this time, all on rooftops, as are the two 
Most kills with a single Bio-Bomb 


incinerators. 
ROCKET SHARPSHOOTER 


Kill 35 targets with a Rocket Pod in 30 seconds while piloting 
an air transport 


SET 4 EVENTS 


Two of the barrels are in front of the incinerators, two behind. To 
get a good time, grab and toss the two paired barrels before 
moving to the second pair. 


CHOPPER —e CORKSCREW Q 
GOLD/SILVER/BRONZE 1:19/1:25/1:45 [^ гони 
This is your inaugural Chopper event! Use this chance to get a = Y 


feel for the race gates that you have to pass through. You don't AN — 
need to enter them fully to make them count, and clipping some of 2 iy 
the trickier gates can shave a precious few seconds off your time. 


There are 24 gates scattered throughout the Red Zone, and a 
good number of them demand that you fly in very close proximity 


to buildings 
‘© around sharp 
0:01.64 
—— comers. Stay 
Е um as close as 
you can, but 
not at the risk 
of bumping 


anything and 
losing speed. 


O 
0:18.15 


CHOPPER —e DISASTER ZONE + 
GOLD/SILVER/BRONZE —e 1:22/1:25/1:40 


27 gates take you through the highs and the lows of the Red Zone. zn чы 
1:21.02 


The constant altitude changes here can trip you up if you clip the 
edge of rooftops. 


Remember that your helicopter is tilted at an angle, so you need to 
have slightly more clearance than you might think to avoid not just 
the roof itself, but all the bits sticking up from it as well. 


- 5/27 GATES 


RECOVERY —• RUINS Y 
GOLD/SILVER/BRONZE — 1:32/1:38/1:55 


This event includes 27 containers in the Red Zone. This one 
is a doozy, as it sends you sprinting along the edges of tilted 
skyscrapers and even up a lump of Infected biomass. Gross. 


There are several rooftops with multiple containers, so make sure 
you handle your sprinting carefully to manage the turns, sprinting 
past a container (or worse, running off the edge) loses you a lot 
of time. 


Otherwise, just watch your transition time from rooftop to rooftop to 
shave seconds, using dives to cut time off the long descents. 


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SET 5 CHALLENGES The only way to reach them is to glide around the building from the 
left or the right. You need to use both approaches, but no matter 
INFECTION SPREADER 9 рр 


which route you take, you have to make sharp turns, and that 
makes lining up your landing much more difficult. 


Infect at least 50 humans with toxic barrels in 30 seconds 


STRIKE TEAM KILLER 


: | There's a mix of circular targets and straight line Shockwave rows 
Fastest Strike Team destruction 


that you have to hit perfectly to detonate explosive barrels here. 


S E T 5 E V E N T S Consequently, your lineup is extremely important, so try to come 
COLLATERAL DAMAGE KAMIKAZE in low and slow, then do the final adjustments to your aim as you 
GOLD/SILVER/BRONZE —e 85/70/55 KILLS KO AS UNE gU 
Unsurprisingly, the gloves come off on the final Collateral Damage 
mission. CHOPPER — FLYOVER Y 
GOLD/SILVER/BRONZE —e 1:17/1:21/1:30 


The layout for this level is positively evil, as you start on a 
rooftop nearby, but your target soldiers are on the other side of a 
Skyscraper. 


This chopper level tests your nerve as you pass under the freeway 
and fly around cranes by the pier in the Yellow Zone through 24 
gates. 


The early part of this mission is actually easier than the Red 

Zone flying, but the middle has you swooping through cramped 
areas between buildings and underneath the freeway. Use gentle 
altitude 
adjustments; 
anything 
more is 
guaranteed 
to send you 
crashing into 
something. 


IHRE: 10 420 


RAMPAGE 
GOLD/SILVER/BRONZE 


+ BATTLE ROYALE 


85K/50K/38K Y 


у 
FEROZ25 


Here you encounter a full blown riot in the Red Zone, with Blackwatch, Infected, and regular military going at it. Tanks, check. 
Supersoldiers, check. Juggernauts, check. Brawlers, soldiers, Infected? Check! 


You can rack up points any number of ways here, focusing on or avoiding either the Blackwatch or Infected creatures as you see fit. 


Be sure to mix up your Power selection here, using the right weapon for whatever group of enemies you're tackling can pile on 


thousands of points to your score. 

CHOPPER — GORGE © 
GOLD/SILVER/BRONZE — 1:17/1:21/1:30 

Facing 23 Gates in the Yellow Zone might seem easier than the 

other events, but it's not. This event sends you through the tightest 

spaces Radical could find, under the freeway and between 

extremely narrow spaces barely wide enough to fit the chopper. 


The nastiest spots tend to be turns that are nearly blind, as it's 
very hard to see exactly which way you need to be facing to avoid 
a nose or tail collision. 


Take a few practice runs where you slow down and examine the 
terrain between gates to plot a course. You don't have time to scan 
the terrain or guess which way to turn on a full speed run. 


PLATINUM MEDALS 


Upon completion of the game, a new, harder tier of Platinum 
Medals are unlocked for all Radnet challenges 


Of course, if you are especially awesome, you may have already 
surpassed these scores, but there are always your friends' scores 


ta Take nawn 
LU lake ООМП.. 


= ES 


c 
cn 


19/23 GATES ЦИ 


Blast Radius 140 KILLS 


KILLS 
Rooftop Recon 


Kamikaze — — |160HKILLS | 
Gorge [114 | 


Outbreak 


ف | ل 
c‏ 
c‏ 
жъ‏ 


The Final Shootout | 70K 


124 KILLS 
Survival of the Fittest| 110K — | 
Pit — à à à [058 O 
Freefall 1:16 | 


ACHIEVEMENTS AND TROPHIE 


/ 
/ 
| 


| 
| 


„„ ш 
Es ri 


\ 


ACHIEVEMENT/TROPHY | CONDITIONS GAMERSCORE | TROPHY COLOR | ACHIEVEMENT/TROPHY | CONDITIONS GAMERSCORE | TROPHY COLOR 


s 
ў 


зрее А АД 


Platinum 
Trophy 


Its an Epidemic 


I Want Some 
More 


Religious 
Experience 


This is a Knife 


Project Closed 


The Mad 
Scientist 


Something to 
Live For 


What a Bitch 


Murder Your 
Maker? 


Follow Your 
Nose 


Unlock all Trophies in 
PROTOTYPE 2. 


Complete MEET YOUR 
MAKER. 


Complete 
RESURRECTION. 


Meet Father Guerra. 


Acquire a Prototype 
Power. 


Complete a //BLACKNET 
operation. 


Complete NATURAL 
SELECTION. 


Complete FALL FROM 
GRACE. 


Complete LABOR OF 
LOVE. 


Complete the game. 


Find all BlackBoxes. 


N/A 


Platinum 


Bronze 


Bronze 


Bronze 


Bronze 


Bronze 


Silver 


Silver 


Silver 


Silver 


Up to No Good 


Strike, You're 
Out. 


Compulsive 
Eater 


Do the 
Evolution 


Just a Flesh 
Wound 


All Together 
Now 


Back Atcha! 


Two for the 
Price of One 


Lair to Rest 


ер ри с. 7 


Hijack Ве 
Nimble 


0 


Е) E 


Road Rage 


Defeat all Field Ops 
teams. 


Destroy a Strike Team in 
15 seconds or less. 


5 consumes in 10 
seconds or less. 


Acquire 5 Mutations. 


Dismember a Brawler. 


10 or more kills with a 
single Black Hole attack. 


Deflect 5 missiles at 
enemies using Shield 
Block. 


Simultaneously kill 2 
Brawlers using a single 
Devastator. 


Destroy a single Lair. 


Stealth hijack 5 tanks 
or APCs. 


Destroy 10 Blackwatch 
tanks, APCs or 
helicopters using a single 
hijacked 

tank or APC. 


30 


Silver 


Bronze 


Bronze 


Bronze 


Bronze 


Bronze 


Bronze 


Bronze 


Bronze 


Silver 


м. 


аё 
"d 
ACHIEVEMENT/TROPHY | CONDITIONS GAMERSCORE | TROPHY COLOR 


al Spend at least 25 
ilver i 
So Above It All consecutive seconds 
in the air 


(helicopters don't count). 


ACHIEVEMENT/TROPHY | CONDITIONS GAMERSCORE | TROPHY COLOR 
Lew 9 


Consume 10 //BLACKNET 


the Watchers? targets. 20 Silver 


Acquire a Mutation in 


Hard to Please each of the 5 categories. 


Silver 


Vitamin B-rains Acquire 10 upgrades 


The Floor is 
Lava 


Cannonball! 


You're the 
Bomb 


Sic 'em! 


Over-Equipped 


The Best 
Offense 


Arcade Action 


| Caught a Big 
One! 


Anger 
Management 


Travel a half mile using 
only Wall Run, Glide, 
Jump and Air Dash. 


20 or more kills with a 
single Hammerfist dive 
attack. 


10 or more kills using a 
single Bio-Bomb. 


Destroy 5 helicopters 
using Pack Leader. 


Weaponize 10 vehicles. 


Counter enemy attacks 
20 times using Shield. 


Karate kick a helicopter. 


Mount a helicopter using 
Whipfist. 


Destroy 5 vehicles 
using a Finisher. 


Bronze 


Bronze 


Bronze 


Bronze 


Bronze 


Bronze 


Bronze 


Bronze 


Silver 


Eating Your 


Way to the Top 


Finally Full 


Icarus 


Spindler's 
Search 


//BLACKNET 
Hacker 


One by One 


Wanted Man 


All Growed Up 


Master 
Prototype 


through Consumes. 


Acquire 30 upgrades 
through Consumes. 


Acquire all 46 upgrades 
through Consumes. 


Reach the highest point 
in the world. 


Destroy all Lairs. 


Complete all //BLACKNET 
dossiers. 


Stealth Consume 50 
Blackwatch troopers. 


Trigger 50 alerts. 


Fully upgrade Heller. 


Complete the game on 
HARD difficulty. 


Silver 


Silver 


Bronze 


Silver 


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OFFICIAL STRATEGY GUIDE 


Phillip Marcus 


з 


Game © 2012 Activision Publishing, Inc. Activision and Prototype are registered trademarks 
of Activision Publishing, Inc. All rights reserved. All other trademarks and trade names are the 
properties of their respective owners. 


O 2012 DK/BradyGAMES, a division of Penguin Group (USA) Inc. BradyGAMESO is a registered 
trademark of Penguin Group (USA) Inc. All rights reserved, including the right of reproduction in 
whole or in part in any form. 


DK/BradyGames, a division of Penguin Group (USA) Inc. 
800 East 96th Street, 3rd Floor 
Indianapolis, IN 46240 


The ratings icon is a registered trademark of the Entertainment Software Association. All other 
trademarks and trade names are properties of their respective owners. 


Please be advised that the ESRB ratings icons, “EC”, “E”, “E10+”, "T", “М”, “AO”, and “RP” 
are trademarks owned by the Entertainment Software Association, and may only be used with 


at esrblicenseinfo@theesa.com. 


—— — 


“ISBN: 978-0-7440-1401-3 


— Ш [; ‘inting Code: The rightmost double-digit number is the year of the book’s printing; the rightmost 
e и single-digit number is the number of the book's printing. For example, 11-1 shows that the first 
printing of the book occurred in 2011. 


0 14 13 12 n 
E Printed in the USA. 


BRADYGAMES STAFF CREDITS 
PUBLISHER DEVELOPMENT EDITOR 
Mike Degler Jennifer Sims 
EDITOR-IN-CHIEF BOOK DESIGNER 
H. Leigh Davis Tim Amrhein 
LICENSING MANAGER PRODUCTION DESIGNERS 
Christian Sumner Areva 

Julie Clark 


DIGITAL PUBLISHING MANAGER 
Tim Cox BradyGames would like to thank Carlos 


OPERATIONS MANAGER Rodriguez from Activision, Jonathan Lim, 


жоу киши team for their awesome support. 


their permission and authority. For information regarding whether a product has been rated by the 
ESRB, please visit www.esrb.org. For permission to use the ratings icons, please contact the ESA 


Chris Ansell, and everyone else on the Radical 


\ 


7€) s WELCOME 


520 TO NEW YORK ZERO 
WA 


` ы Husband, father; soldier. Syt. James Heller was once all these things. Now, 
infected with the Blacklight Virus, Heller is becoming something...more. 

> 3s 

4»^ | 


Equipped with an ever-growing arsenal of shape-shifting powers, 
you must make your way across the nightmarish landscape of NYZ 
to reach your ultimate goal 


Are you ready to destroy your maker? 


m : | 
К 1: MEET Your WAKER _ ! 


‘WALKTHROUGH è  — 
>>> We lead you step-by-step through the entire game from start 
to finish—complete every mission! 


E 3 //ЕЗ1.АСКМЕ" ' MISS | INO | 
are — — 8 >>> Таке on optional //Blacknet missions to perfect your powers 
ее си | and earn additional awards! 


>>> Learn everything you need to know about your powers, 
upgrades, and abilities. Control your own evolution! 


| „ — THAT'S NOT ALL! 
Ai Е "e Radnet DLC Missions 
d 


=> 


г 


* Achievements and Trophies 


VA Ahi 


a’ 
ge? 
РТТ 
n 


B ACTIVISION. Oer 
BRADYGAMES a ENTERTAINMENT 
ма BASED ON A GAME sr 
www.bradygames.com www.activision.com www.radical.ca RATED BY THE 
25 USA / — e / £12.99 Net UK ESRB 
. prototypegume. com 


I In | | | | | | | 
Game © 2012 Activision Publishing, Inc. Activision and Prototype are registered trademarks of Activision Publishing, Inc. TT | | | 
All rights reserved. All other trademarks and trade names are the properties of their respective owners. 


7 5207301401 


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